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first_server

Rust Statistics

ruststatistics.org · independent, not affiliated with Facepunch Studios

Offline · checked 32d ago · 94.25.228.104:28015

Abstract

We describe the public Rust server first_server, reached at 94.25.228.104:28015. It is offline at the last check, against a seven-day mean of 01. It ranks #13,896 of all servers, the top 61%. It last wiped 32d ago.

Keywordsrust server

Access. Launch Rust and join ‹ all servers

1Summary statistics

Table 1: The server at the last check, its week and its standing.
MeasureValueNote
Players now1/5000% full
In the queue0no queue
Seven-day mean0peak –
Rank2#13,896top 61%
Last wipe32d agono schedule published
Next wipe3–no wipe seen yet

2Population

Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.

No hourly history yet.
Figure 1: Players on the server, UTC: (a) every five minutes, from the Steam server list; (b) hourly mean and peak; (c) daily mean and peak.

3Performance

We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).

measure
range
This server has not answered a direct query in the last 48 hours.
Figure 2: Server performance. 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory.

4Rank

The server stands in the top 61% of all ranked servers. Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.

RankRank in region
15k10k15k20k25 Sep26 Sep28 Sep29 Sep1 Oct2 Oct
Figure 3: Daily rank, overall and in its region; the axis is inverted, so up is better.

5Wipes

5.1Schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

5.2History

Table 2: Every wipe recorded, newest first.
Wiped (UTC)PeakCrowdLastedBefore
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.

6Map and settings

No map picture published
Figure 4: The map: Procedural Map.
Table 3: The server's published settings.
Address94.25.228.104:28015
Region–
Max players500
Group limit8, the default
Wipe schedule–
Last wipe25 Sep 2026, 09:08 UTC
Hostname–
First seen25 Sep 2026
MapProcedural Map
Size–
Seed–

7Similar servers

Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are unmodded rust community servers [2] and Rust wipe forecast [3].

Table 4: Similar servers: the same kind of game, then region, group limit, rate and wipes.
ServerPlayers
Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 524 on average304/350
Rustoria.co - EU MainEU · groups of 16+ · weekly · 334 on average21/250
Rusty Moose |EU Main|EU · groups of 12+ · weekly · 331 on average38/250
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 318 on average138/200
Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 279 on average52/200
Rustafied.com - EU FridayEU · groups of 16+ · weekly · 263 on average46/100

Appendix AQuick answers

From the figures on this page.

Server details

A.1In which location is first_server based?

A region is not published by first_server. Where a server says it is: that is what Rust Statistics shows, without looking up where the machine stands. 94.25.228.104:28015 is its address.

A.2How reliable is first_server, and is it currently online?

first_server is currently offline, with the last sighting 32 days 13 hours ago. Its uptime over the last full days (7 days) was 0%, with 0 of 168 hours online. Its first appearance in Rust Statistics's records is 25 September 2026.

A.3What version of Rust is run on first_server?

The version of Rust on first_server is network protocol 2633 and build 165217, and the operating system is Windows. Steam updates your game for you, but you must be on the same protocol to join.

Wipe schedule

A.4On what cycle does first_server wipe?

There are not yet enough recorded wipes for first_server to reveal its rhythm. Wiping is compulsory for every Rust server at the monthly force wipe, the next of which is Thursday 5 November at 19:00 UTC. The current world has been running for 32 days 16 hours.

Player count

A.5What position does first_server occupy in the ranking of Rust servers?

The seven-day player-hours ranking puts first_server at #13,896, within the top 61% of ranked servers.

A.6What is the population level of first_server?

At this moment first_server is offline, having last been seen 32 days 13 hours ago.

Tags, lists

A.7How should the tags on first_server be interpreted?

Tags from first_server, read by the game's server browser, are gmvanilla (Game mode): This is survival in its vanilla form; mp500 (Max players): It offers 500 slots; ts8 (Group limit): Teams are limited to 8, as the game defaults; v2633 (Protocol): The game protocol is 2633; your client must match it to join; cs165217 (Build): The game build is 165217; ptrak (Networking): RakNet is the network layer here, as it is by default in the game; $r? (Region code): The region code is unset. Also in the tags: players now, the queue, and when the world was made; these appear at the top of this page.

A.8Where can first_server be found among the Rust Statistics lists and filters?

Rust community servers, measured are the Rust Statistics lists that first_server fits. You will find it on the server list filtered by: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Rules, settings, map

A.9Which settings and rules are in force on first_server?

Its name carries no gather rate for first_server. No cap is given beyond the game's default of 8 players per group. The mode is survival, which means gathering, building and raiding, as the game is usually played. Fighting and raiding between players are both permitted. Community is its category in the server browser. VAC is inactive: the anti-cheat from Valve is off.

A.10On which map does first_server take place?

A procedural map, generated by the game, is what first_server runs.

Connection

A.11What is the process for joining first_server?

Enter client.connect 94.25.228.104:28015 in the Rust console, reached by pressing F1 after starting the game. Or press Launch Rust and join here, which opens Rust through Steam and connects you.

Appendix BServer tags

What each of the server's tags means. Published as mp500,ptrak,$r?,v2633,gmvanilla,cs165217,ts8.

Table 5: The server's tags and their meanings.
TagMeaning
Game
gmvanillaGame mode. This is survival in its vanilla form.
mp500Max players. It offers 500 slots.
ts8Group limit. Teams are limited to 8, as the game defaults.
v2633Protocol. The game protocol is 2633; your client must match it to join.
cs165217Build. The game build is 165217.
ptrakNetworking. RakNet is the network layer here, as it is by default in the game.
$r?Region code. The region code is unset.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

References

  1. [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
  2. [2]Rust Statistics. Unmodded rust community servers. ruststatistics.org/top-rust-community-servers.
  3. [3]Rust Statistics. Rust wipe forecast. ruststatistics.org/rust-servers-wiping-today-list.