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first_server

Rust Statistics

ruststatistics.org · independent, not affiliated with Facepunch Studios

Offline · checked 17d ago · 94.25.228.14:28015

Abstract

We describe the public Rust server first_server, reached at 94.25.228.14:28015. It is offline at the last check, against a seven-day mean of 01. It ranks #13,581 of all servers, the top 61%. It last wiped 23d ago.

Keywordsrust server

Access. Launch Rust and join ‹ all servers

1Summary statistics

Table 1: The server at the last check, its week and its standing.
MeasureValueNote
Players now1/5000% full
In the queue0no queue
Seven-day mean0peak –
Rank2#13,581top 61%
Last wipe23d agono schedule published
Next wipe3–no wipe seen yet

2Population

Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.

No hourly history yet.
Figure 1: Players on the server, UTC: (a) every five minutes, from the Steam server list; (b) hourly mean and peak; (c) daily mean and peak.

3Performance

We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).

measure
range
This server has not answered a direct query in the last 48 hours.
Figure 2: Server performance. 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory.

4Rank

The server stands in the top 61% of all ranked servers. Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.

RankRank in region
15k10k15k20k10 Oct12 Oct13 Oct15 Oct16 Oct18 Oct
Figure 3: Daily rank, overall and in its region; the axis is inverted, so up is better.

5Wipes

5.1Schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

5.2History

Table 2: Every wipe recorded, newest first.
Wiped (UTC)PeakCrowdLastedBefore
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.

6Map and settings

No map picture published
Figure 4: The map: Procedural Map.
Table 3: The server's published settings.
Address94.25.228.14:28015
Region–
Max players500
Group limit8, the default
Wipe schedule–
Last wipe5 Oct 2026, 20:18 UTC
Hostname–
First seen10 Oct 2026
MapProcedural Map
Size–
Seed–

7Similar servers

Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are player-run rust server list [2] and Rust wipe forecast [3].

Table 4: Similar servers: the same kind of game, then region, group limit, rate and wipes.
ServerPlayers
Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 516 on average453/475
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 319 on average364/375
Rusty Moose |EU Main|EU · groups of 12+ · weekly · 291 on average43/250
Rustoria.co - EU MainEU · groups of 16+ · weekly · 276 on average31/250
Rustafied.com - EU FridayEU · groups of 16+ · weekly · 275 on average52/100
Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 243 on average151/200

Appendix AQuick answers

From the figures on this page.

Server details

A.1What location does first_server have?

A region is not published by first_server. Rust Statistics does not look up the machine's location; it shows where the server says it is. You will find it at 94.25.228.14:28015.

A.2What is the reliability of first_server, and is it online?

Right now, first_server is offline, and the last time it was seen was 17 days 20 hours ago. Of the 168 hours in the last 7 full days, 0 were served, an availability of 0%. It was first observed on 10 October 2026 by Rust Statistics.

A.3What version of Rust is run on first_server?

first_server is running Rust network protocol 2634 and build 167398 on the Windows operating system. To join, your game must use the same protocol; Steam handles the update for you.

Wipe timing

A.4When are wipes carried out on first_server?

Too few wipes by first_server have been recorded to determine the pattern. Wiping is compulsory for every Rust server at the monthly force wipe, the next of which is Thursday 5 November at 19:00 UTC. The world currently in use was created 23 days 14 hours ago.

Population

A.5How does first_server compare with other Rust servers in the rankings?

The seven-day player-hours ranking puts first_server at #13,581, within the top 61% of ranked servers.

A.6What is the population level of first_server?

The last recorded sighting of first_server was 17 days 20 hours ago; it is offline now.

Tags, lists

A.7What do the tags associated with first_server signify?

gmvanilla (Game mode): The mode is vanilla survival; mp500 (Max players): It offers 500 slots; ts8 (Group limit): 8 per team, the value the game sets by default; v2634 (Protocol): Joining requires the same game version: protocol 2634; cs167398 (Build): The game build is 167398; ptrak (Networking): RakNet is the network layer here, as it is by default in the game; $r? (Region code): The region code is unset: these are the tags first_server publishes, and the server browser reads them. Also in the tags: players now, the queue, and when the world was made; these appear at the top of this page.

A.8Where can first_server be found among the Rust Statistics lists and filters?

Rust community servers, measured are the Rust Statistics lists that first_server fits. You will find it on the server list filtered by: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Rules, settings, map

A.9What are the settings and rules that govern first_server?

The name of first_server states no gather rate. The group cap is 8 players, which is the default in the game. The mode is survival, which means gathering, building and raiding, as the game is usually played. Combat and raiding against other players are allowed. Community is its category in the server browser. VAC is inactive: the anti-cheat from Valve is off.

A.10What map is in use on first_server?

On first_server the terrain is procedural, built by the game itself.

How to join

A.11What steps are required to join first_server?

Press F1 inside Rust to open the console and enter client.connect 94.25.228.14:28015. Alternatively, the Launch Rust and join control on this page launches the game via Steam and completes the connection.

Appendix BServer tags

What each of the server's tags means. Published as mp500,ptrak,$r?,v2634,gmvanilla,cs167398,ts8.

Table 5: The server's tags and their meanings.
TagMeaning
Game
gmvanillaGame mode. The mode is vanilla survival.
mp500Max players. It offers 500 slots.
ts8Group limit. 8 per team, the value the game sets by default.
v2634Protocol. Joining requires the same game version: protocol 2634.
cs167398Build. The game build is 167398.
ptrakNetworking. RakNet is the network layer here, as it is by default in the game.
$r?Region code. The region code is unset.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

References

  1. [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
  2. [2]Rust Statistics. Player-run rust server list. ruststatistics.org/top-rust-community-servers.
  3. [3]Rust Statistics. Rust wipe forecast. ruststatistics.org/rust-servers-wiping-today-list.