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TEST1

Rust Statistics

ruststatistics.org · independent, not affiliated with Facepunch Studios

Offline · checked 37d ago · 94.41.140.62:28015

Abstract

We describe the public Rust server TEST1, reached at 94.41.140.62:28015. It is offline at the last check, against a seven-day mean of 01. It ranks #15,478 of all servers, the top 68%. It last wiped 42d ago.

Keywordsrust server

Access. Launch Rust and join ‹ all servers

1Summary statistics

Table 1: The server at the last check, its week and its standing.
MeasureValueNote
Players now0/100% full
In the queue0no queue
Seven-day mean0peak –
Rank2#15,478top 68%
Last wipe42d agono schedule published
Next wipe3–no wipe seen yet

2Population

Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.

No hourly history yet.
Figure 1: Players on the server, UTC: (a) every five minutes, from the Steam server list; (b) hourly mean and peak; (c) daily mean and peak.

3Performance

We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).

measure
range
This server has not answered a direct query in the last 48 hours.
Figure 2: Server performance. 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory.

4Rank

The server stands in the top 68% of all ranked servers. Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.

RankRank in region
15k10k15k20k20 Sep22 Sep23 Sep25 Sep26 Sep28 Sep
Figure 3: Daily rank, overall and in its region; the axis is inverted, so up is better.

5Wipes

5.1Schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

5.2History

Table 2: Every wipe recorded, newest first.
Wiped (UTC)PeakCrowdLastedBefore
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.

6Map and settings

No map picture published
Figure 4: The map: Procedural Map.
Table 3: The server's published settings.
Address94.41.140.62:28015
Region–
Max players10
Group limit8, the default
Wipe schedule–
Last wipe16 Sep 2026, 19:07 UTC
Hostname–
First seen16 Sep 2026
MapProcedural Map
Size–
Seed–

7Similar servers

Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are unmodded rust community servers [2] and predicted wipe schedule [3].

Table 4: Similar servers: the same kind of game, then region, group limit, rate and wipes.
ServerPlayers
Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 560 on average173/250
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 319 on average119/200
Rusty Moose |EU Main|EU · groups of 12+ · weekly · 291 on average18/250
Rustoria.co - EU MainEU · groups of 16+ · weekly · 288 on average13/250
Rustafied.com - EU FridayEU · groups of 16+ · weekly · 274 on average19/100
Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 250 on average23/225

Appendix AQuick answers

From the figures on this page.

About the server

A.1In which location is TEST1 based?

A region is not published by TEST1. Where a server says it is: that is what Rust Statistics shows, without looking up where the machine stands. You will find it at 94.41.140.62:28015.

A.2What is the reliability of TEST1, and is it online?

At the present moment, TEST1 is offline; it was last seen 37 days 17 hours ago. The server was up 0% of the time over the last 7 full days, 0 of 168 hours. The first record of it by Rust Statistics dates to 16 September 2026.

A.3What is the Rust version for TEST1?

The version of Rust on TEST1 is network protocol 2633 and build 163794, and the operating system is Windows. Steam updates your game for you, but you must be on the same protocol to join.

Wipe timing

A.4What schedule does TEST1 follow for wipes?

The record of TEST1's wipes is not yet sufficient to establish its rhythm. Wiping is compulsory for every Rust server at the monthly force wipe, the next of which is Thursday 5 November at 19:00 UTC. The current world has been running for 42 days 6 hours.

Player count

A.5What position does TEST1 occupy in the ranking of Rust servers?

Ranked by player hours across seven days, TEST1 holds #15,478, in the top 68% of all ranked servers.

A.6What is the population level of TEST1?

At this moment TEST1 is offline, having last been seen 37 days 17 hours ago.

Tags and filters

A.7How should the tags on TEST1 be interpreted?

The game's server browser reads gmrust (Game mode): This is survival as standard Rust plays; mp10 (Max players): 10 slots are available; ts8 (Group limit): 8 per team, the value the game sets by default; v2633 (Protocol): The game protocol is 2633; your client must match it to join; cs163794 (Build): The game build is 163794; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): The region code is unset, which TEST1 publishes as its tags. Current players, queue and the world's creation time are among the tags as well, displayed at the top of this page.

A.8Where can TEST1 be found among the Rust Statistics lists and filters?

Rust community servers, measured are the Rust Statistics lists that TEST1 fits. It appears under the following filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Settings and map

A.9Under what rules and settings does TEST1 operate?

No gather rate appears in the name of TEST1. At 8 players, the group limit equals the game's default. survival is the game mode here; gather, build and raid: the standard game. Players may raid and fight one another. The server browser lists it under Community. VAC, Valve's anti-cheat, is enabled.

A.10On which map does TEST1 take place?

The game generates the map on TEST1; that format is procedural.

Connection

A.11What steps are required to join TEST1?

Enter client.connect 94.41.140.62:28015 in the Rust console, reached by pressing F1 after starting the game. Or press Launch Rust and join here, which opens Rust through Steam and connects you.

Appendix BServer tags

What each of the server's tags means. Published as mp10,ptrak,$r?,v2633,gmrust,cs163794,ts8.

Table 5: The server's tags and their meanings.
TagMeaning
Game
gmrustGame mode. This is survival as standard Rust plays.
mp10Max players. 10 slots are available.
ts8Group limit. 8 per team, the value the game sets by default.
v2633Protocol. The game protocol is 2633; your client must match it to join.
cs163794Build. The game build is 163794.
ptrakNetworking. The network layer is RakNet, standard for the game.
$r?Region code. The region code is unset.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

References

  1. [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
  2. [2]Rust Statistics. Unmodded rust community servers. ruststatistics.org/top-rust-community-servers.
  3. [3]Rust Statistics. Predicted wipe schedule. ruststatistics.org/rust-servers-wiping-today-list.