Rust StatisticsWorking papers on every public Rust server · 60,289 players now

Tin & Blood

Rust Statistics

ruststatistics.org · independent, not affiliated with Facepunch Studios

Offline · checked 38d ago · 94.64.104.175:35005

Abstract

We describe the public Rust server Tin & Blood, reached at 94.64.104.175:35005. It is offline at the last check, against a seven-day mean of 01. It ranks #15,490 of all servers, the top 70%. It last wiped 46d ago.

Keywordsrust server

Access. Launch Rust and join ‹ all servers

1Summary statistics

Table 1: The server at the last check, its week and its standing.
MeasureValueNote
Players now0/1000% full
In the queue0no queue
Seven-day mean0peak –
Rank2#15,490top 70%
Last wipe46d agono schedule published
Next wipe3–no wipe seen yet

2Population

Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.

No hourly history yet.
Figure 1: Players on the server, UTC: (a) every five minutes, from the Steam server list; (b) hourly mean and peak; (c) daily mean and peak.

3Performance

We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).

measure
range
This server has not answered a direct query in the last 48 hours.
Figure 2: Server performance. 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 19 Sep.

4Rank

The server stands in the top 70% of all ranked servers. Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.

RankRank in region
15k10k15k20k20 Sep22 Sep24 Sep26 Sep28 Sep30 Sep
Figure 3: Daily rank, overall and in its region; the axis is inverted, so up is better.

5Wipes

5.1Schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

5.2History

Table 2: Every wipe recorded, newest first.
Wiped (UTC)PeakCrowdLastedBefore
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.

6Map and settings

No map picture published
Figure 4: The map: Procedural Map, size 6000, seed 1789661113. Open on RustMaps.
Table 3: The server's published settings.
Address94.64.104.175:35005
Region–
Max players100
Group limit8, the default
Wipe schedule–
Last wipe11 Sep 2026, 20:46 UTC
Hostname–
First seen19 Sep 2026
MapProcedural Map
Size6000
Seed1789661113

7Similar servers

Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are rust community servers listed [2] and next Rust wipe times [3].

Table 4: Similar servers: the same kind of game, then region, group limit, rate and wipes.
ServerPlayers
Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 515 on average515/625
Rustoria.co - EU MainEU · groups of 16+ · weekly · 338 on average31/250
Rusty Moose |EU Main|EU · groups of 12+ · weekly · 335 on average51/250
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 317 on average265/325
Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 279 on average103/200
Rustafied.com - EU FridayEU · groups of 16+ · weekly · 262 on average119/150

Appendix AQuick answers

From the figures on this page.

Server details

A.1What location does Tin & Blood have?

No region is published by Tin & Blood. The location displayed by Rust Statistics is the server's own claim, not a lookup of where the machine stands. 94.64.104.175:35005 is its address.

A.2How reliable is Tin & Blood, and is it currently online?

At the present moment, Tin & Blood is offline; it was last seen 38 days 8 hours ago. The server was up 0% of the time over the last 7 full days, 0 of 168 hours. The first record of it by Rust Statistics dates to 19 September 2026.

A.3What version of Rust is run on Tin & Blood?

Tin & Blood is running Rust network protocol 2633 and build 164530 on the Linux operating system. Steam updates your game for you, but you must be on the same protocol to join.

Wipe schedule

A.4When are wipes carried out on Tin & Blood?

Too few wipes by Tin & Blood have been recorded to determine the pattern. The monthly force wipe takes place on Thursday 5 November at 19:00 UTC and clears all Rust servers. The current world has been running for 46 days 2 hours.

Population

A.5How does Tin & Blood compare with other Rust servers in the rankings?

Ranked by player hours across seven days, Tin & Blood holds #15,490, in the top 70% of all ranked servers.

A.6How would you characterise the player activity on Tin & Blood?

The last recorded sighting of Tin & Blood was 38 days 8 hours ago; it is offline now.

Tags, lists

A.7What is the meaning of the tags on Tin & Blood?

Tags from Tin & Blood, read by the game's server browser, are gmrust (Game mode): This is survival as standard Rust plays; mp100 (Max players): 100 slots are available; ts8 (Group limit): The team cap is 8, which is the game default; v2633 (Protocol): Your game must run protocol 2633 to connect; cs164530 (Build): The game build is 164530; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $r? (Region code): No region code is set. Also in the tags: players now, the queue, and when the world was made; these appear at the top of this page.

A.8Where can Tin & Blood be found among the Rust Statistics lists and filters?

These Rust Statistics lists include Tin & Blood: Rust community servers, measured. You will find it on the server list filtered by: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Settings and map

A.9Which settings and rules are in force on Tin & Blood?

No gather rate appears in the name of Tin & Blood. No cap is given beyond the game's default of 8 players per group. The mode is survival, which means gather, build and raid: the standard game. Players may raid and fight one another. The server browser lists it under Community. The server has VAC on, Valve's anti-cheat.

A.10On which map does Tin & Blood take place?

The game generates Tin & Blood's procedural map at size 6,000, from seed 1789661113. Equal size and seed yield an identical map, which this page offers to view on RustMaps.

Connection

A.11What is the process for joining Tin & Blood?

Enter client.connect 94.64.104.175:35005 in the Rust console, reached by pressing F1 after starting the game. Or press Launch Rust and join here, which opens Rust through Steam and connects you.

Appendix BServer tags

What each of the server's tags means. Published as mp100,ptrak,$r?,v2633,gmrust,cs164530,ts8.

Table 5: The server's tags and their meanings.
TagMeaning
Game
gmrustGame mode. This is survival as standard Rust plays.
mp100Max players. 100 slots are available.
ts8Group limit. The team cap is 8, which is the game default.
v2633Protocol. Your game must run protocol 2633 to connect.
cs164530Build. The game build is 164530.
ptrakNetworking. Networking runs on RakNet, the game's standard layer.
$r?Region code. No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

References

  1. [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
  2. [2]Rust Statistics. Rust community servers listed. ruststatistics.org/top-rust-community-servers.
  3. [3]Rust Statistics. Next Rust wipe times. ruststatistics.org/rust-servers-wiping-today-list.