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CronosMine Rust

Rust Statistics

ruststatistics.org · independent, not affiliated with Facepunch Studios

Online · checked 12m ago · 95.217.119.58:28015

Abstract

We describe the public Rust server CronosMine Rust, reached at 95.217.119.58:28015. At the last check it held 0 of 30 places, against a seven-day mean of 01. It ranks #15,423 of all servers, the top 69%. It last wiped 26d ago.

Keywordsrust server

Access. Launch Rust and join Website ‹ all servers

1Summary statistics

Table 1: The server at the last check, its week and its standing.
MeasureValueNote
Players now0/300% full
In the queue0no queue
Seven-day mean0peak –
Rank2#15,423top 69%
Last wipe26d agono schedule published
Next wipe3–too few wipes seen yet

2Population

Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.

AveragePeak
0123412:0021:0006:0016:0001:0010:00
Figure 1: Players on the server, UTC: (a) every five minutes, from the Steam server list; (b) hourly mean and peak; (c) daily mean and peak.

3Performance

We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).

measure
range
010020030040012:0021:0006:0016:0001:0010:00
Figure 2: Server performance. 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep.

4Rank

The server stands in the top 69% of all ranked servers. Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.

RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct
Figure 3: Daily rank, overall and in its region; the axis is inverted, so up is better.

5Wipes

5.1Schedule: too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Table 2: The server's wipe rhythm, from the wipes recorded.
MeasureValueNote
Wipe-day peak0players, last three wipes
01234+0h+9h+19h+28h+38h+47h
Figure 4: The first 48 hours of its last wipes: players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

5.2History

Table 3: Every wipe recorded, newest first.
Wiped (UTC)PeakCrowdLastedBefore
Fri 2 Oct, 03:5226d ago 0 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.

6Map and settings

Map of CronosMine Rust
Figure 5: The map: Procedural Map, size 2800, seed 123456. Open on RustMaps.
Table 4: The server's published settings.
Address95.217.119.58:28015
Region–
Max players30
Group limit8, the default
Wipe schedule–
Last wipe2 Oct 2026, 03:52 UTC
Hostname–
First seen13 Sep 2026
MapProcedural Map
Size2800
Seed123456

7Similar servers

Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are unmodded rust community servers [2] and servers wiping soon [3].

Table 5: Similar servers: the same kind of game, then region, group limit, rate and wipes.
ServerPlayers
Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 541 on average657/675
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 318 on average433/425
Rustoria.co - EU MainEU · groups of 16+ · weekly · 310 on average43/250
Rusty Moose |EU Main|EU · groups of 12+ · weekly · 310 on average48/250
Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 270 on average183/200
Rustafied.com - EU FridayEU · groups of 16+ · weekly · 266 on average111/125

Appendix AQuick answers

From the figures on this page.

About the server

A.1How well does CronosMine Rust run?

Over the past 48 hours, it ran at an average of 210 server fps, with a low of 98. Its entity count reached a maximum of 40,883, including buildings, deployables and all other world objects. The peak memory usage was 2,588 MB. When fps is low and entity count climbs, players feel lag.

A.2What location does CronosMine Rust have?

There is no region published for CronosMine Rust. The location displayed by Rust Statistics is the server's own claim, not a lookup of where the machine stands. 95.217.119.58:28015 is its address.

A.3What is the online status and reliability of CronosMine Rust?

CronosMine Rust is currently online. Based on the uptime it reports, the last restart occurred about 8 days 12 hours ago. The server was up 100% of the time over the last 7 full days, 168 of 168 hours. It was first observed on 13 September 2026 by Rust Statistics.

A.4What version of Rust is run on CronosMine Rust?

CronosMine Rust is running Rust network protocol 2634 and build 167781 on the Linux operating system. Steam updates your game for you, but you must be on the same protocol to join.

Wipe schedule

A.5When are wipes carried out on CronosMine Rust?

The record of CronosMine Rust's wipes is not yet sufficient to establish its rhythm. The monthly force wipe takes place on Thursday 5 November at 19:00 UTC and clears all Rust servers. 26 days 8 hours have passed since the current world was generated.

A.6What characterises wipe day on CronosMine Rust?

The average busiest point of recent wipes was 0 players. The peak on the latest wipe came 0 hours after it began.

Population

A.7How does CronosMine Rust compare with other Rust servers in the rankings?

The seven-day player-hours ranking puts CronosMine Rust at #15,423, within the top 69% of ranked servers.

A.8How would you characterise the player activity on CronosMine Rust?

On CronosMine Rust, 0 of the 30 slots are occupied at present. The seven-day average for this server is 0 players.

Tags and filters

A.9What do the tags associated with CronosMine Rust signify?

Tags from CronosMine Rust, read by the game's server browser, are gmrust (Game mode): This is survival as standard Rust plays; mp30 (Max players): It offers 30 slots; ts8 (Group limit): Teams are limited to 8, as the game defaults; v2634 (Protocol): Joining requires the same game version: protocol 2634; cs167781 (Build): This server runs game build 167781; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): The region code is unset. The tags also carry current players, queue length and world creation time, shown at the top of this page.

A.10Where can CronosMine Rust be found among the Rust Statistics lists and filters?

These Rust Statistics lists include CronosMine Rust: Rust community servers, measured. It appears under the following filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Settings and map

A.11Which settings and rules are in force on CronosMine Rust?

No gather rate appears in the name of CronosMine Rust. The group cap is 8 players, which is the default in the game. Listed as survival, the game mode is gather, build and raid: the standard game. Fighting and raiding between players are both permitted. Community is its category in the server browser. VAC is active: that is Valve's anti-cheat.

A.12On which map does CronosMine Rust take place?

Generated by the game from seed 123456, the procedural map on CronosMine Rust measures 2,800. Because size and seed determine the map, RustMaps can show it, linked from this page.

Connection

A.13How do you connect to CronosMine Rust?

Press F1 inside Rust to open the console and enter client.connect 95.217.119.58:28015. Alternatively, the Launch Rust and join control on this page launches the game via Steam and completes the connection. The website for this server is https://cronosmine.com.

Appendix BServer tags

What each of the server's tags means. Published as mp30,ptrak,$r?,v2634,gmrust,cs167781,ts8.

Table 6: The server's tags and their meanings.
TagMeaning
Game
gmrustGame mode. This is survival as standard Rust plays.
mp30Max players. It offers 30 slots.
ts8Group limit. Teams are limited to 8, as the game defaults.
v2634Protocol. Joining requires the same game version: protocol 2634.
cs167781Build. This server runs game build 167781.
ptrakNetworking. The network layer is RakNet, standard for the game.
$r?Region code. The region code is unset.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

References

  1. [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
  2. [2]Rust Statistics. Unmodded rust community servers. ruststatistics.org/top-rust-community-servers.
  3. [3]Rust Statistics. Servers wiping soon. ruststatistics.org/rust-servers-wiping-today-list.