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MR14 Future Map Test

Rust Statistics

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Offline · checked 26d ago · 95.24.0.203:28015

Abstract

We describe the public Rust server MR14 Future Map Test, reached at 95.24.0.203:28015. It is offline at the last check, against a seven-day mean of 01. It ranks #13,885 of all servers, the top 60%. It last wiped 27d ago.

Keywordsrust server

Access. Launch Rust and join ‹ all servers

1Summary statistics

Table 1: The server at the last check, its week and its standing.
MeasureValueNote
Players now1/520% full
In the queue0no queue
Seven-day mean0peak –
Rank2#13,885top 60%
Last wipe27d agono schedule published
Next wipe3–no wipe seen yet

2Population

Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.

No hourly history yet.
Figure 1: Players on the server, UTC: (a) every five minutes, from the Steam server list; (b) hourly mean and peak; (c) daily mean and peak.

3Performance

We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).

measure
range
This server has not answered a direct query in the last 48 hours.
Figure 2: Server performance. 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory.

4Rank

The server stands in the top 60% of all ranked servers. Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.

RankRank in region
15k10k15k20k1 Oct2 Oct4 Oct5 Oct7 Oct8 Oct
Figure 3: Daily rank, overall and in its region; the axis is inverted, so up is better.

5Wipes

5.1Schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

5.2History

Table 2: Every wipe recorded, newest first.
Wiped (UTC)PeakCrowdLastedBefore
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.

6Map and settings

Custom map, no picture published
Figure 4: The map: Custom Map.
Table 3: The server's published settings.
Address95.24.0.203:28015
Region–
Max players5
Group limit8, the default
Wipe schedule–
Last wipe1 Oct 2026, 19:00 UTC
Hostname–
First seen1 Oct 2026
MapCustom Map
Size–
Seed–

7Similar servers

Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are rust community servers listed [2] and next Rust wipe times [3].

Table 4: Similar servers: the same kind of game, then region, group limit, rate and wipes.
ServerPlayers
Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 553 on average513/575
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 318 on average315/400
Rusty Moose |EU Main|EU · groups of 12+ · weekly · 297 on average42/250
Rustoria.co - EU MainEU · groups of 16+ · weekly · 296 on average35/250
Rustafied.com - EU FridayEU · groups of 16+ · weekly · 272 on average91/150
Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 253 on average111/200

Appendix AQuick answers

From the figures on this page.

About the server

A.1What location does MR14 Future Map Test have?

No region is published by MR14 Future Map Test. The location displayed by Rust Statistics is the server's own claim, not a lookup of where the machine stands. You will find it at 95.24.0.203:28015.

A.2What is the online status and reliability of MR14 Future Map Test?

At the present moment, MR14 Future Map Test is offline; it was last seen 26 days 22 hours ago. Its uptime over the last full days (7 days) was 0%, with 0 of 168 hours online. Its first appearance in Rust Statistics's records is 1 October 2026.

A.3What version of Rust is run on MR14 Future Map Test?

Rust network protocol 2634 and build 166494 is the version that MR14 Future Map Test runs, on Windows. Joining requires your game to be on the same protocol, and Steam updates it automatically.

Wipe timing

A.4When are wipes carried out on MR14 Future Map Test?

The record of MR14 Future Map Test's wipes is not yet sufficient to establish its rhythm. The monthly force wipe takes place on Thursday 5 November at 19:00 UTC and clears all Rust servers. The world currently in use was created 27 days 2 hours ago.

Player count

A.5What position does MR14 Future Map Test occupy in the ranking of Rust servers?

The seven-day player-hours ranking puts MR14 Future Map Test at #13,885, within the top 60% of ranked servers.

A.6How would you characterise the player activity on MR14 Future Map Test?

MR14 Future Map Test is not online now; 26 days 22 hours have passed since it was last seen.

Tags, lists

A.7What do the tags associated with MR14 Future Map Test signify?

Tags from MR14 Future Map Test, read by the game's server browser, are gmrust (Game mode): This is survival as standard Rust plays; mp5 (Max players): 5 slots are available; ts8 (Group limit): 8 per team, the value the game sets by default; v2634 (Protocol): The game protocol is 2634; your client must match it to join; cs166494 (Build): Build 166494 is the one running; ptrak (Networking): RakNet is the network layer here, as it is by default in the game; $r? (Region code): No region code is set. The tags also carry current players, queue length and world creation time, shown at the top of this page.

A.8Where can MR14 Future Map Test be found among the Rust Statistics lists and filters?

Rust community servers, measured are the Rust Statistics lists that MR14 Future Map Test fits. These filters on the server list return it: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Rules, settings, map

A.9Under what rules and settings does MR14 Future Map Test operate?

The name of MR14 Future Map Test states no gather rate. No cap is given beyond the game's default of 8 players per group. survival is the game mode here; the standard mode, in which you gather, build and raid. Fighting and raiding between players are both permitted. The server browser lists it under Community. VAC, Valve's anti-cheat, is enabled.

How to join

A.10What is the process for joining MR14 Future Map Test?

Press F1 inside Rust to open the console and enter client.connect 95.24.0.203:28015. Alternatively, the Launch Rust and join control on this page launches the game via Steam and completes the connection.

Appendix BServer tags

What each of the server's tags means. Published as mp5,ptrak,$r?,v2634,gmrust,cs166494,ts8.

Table 5: The server's tags and their meanings.
TagMeaning
Game
gmrustGame mode. This is survival as standard Rust plays.
mp5Max players. 5 slots are available.
ts8Group limit. 8 per team, the value the game sets by default.
v2634Protocol. The game protocol is 2634; your client must match it to join.
cs166494Build. Build 166494 is the one running.
ptrakNetworking. RakNet is the network layer here, as it is by default in the game.
$r?Region code. No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

References

  1. [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
  2. [2]Rust Statistics. Rust community servers listed. ruststatistics.org/top-rust-community-servers.
  3. [3]Rust Statistics. Next Rust wipe times. ruststatistics.org/rust-servers-wiping-today-list.