Kirusha's Private Test
ruststatistics.org · independent, not affiliated with Facepunch Studios
Offline · checked 25d ago · 95.72.7.133:28015
Abstract
We describe the public Rust server Kirusha's Private Test, reached at 95.72.7.133:28015. It is offline at the last check, against a seven-day mean of 01. It ranks #15,958 of all servers, the top 70%. It last wiped 25d ago.
Keywordsrust server
1Summary statistics
2Population
Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.
3Performance
We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).
4Rank
The server stands in the top 70% of all ranked servers. Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.
5Wipes
5.1Schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
5.2History
| Wiped (UTC) | Peak | Crowd | Lasted | Before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.
6Map and settings
| Address | 95.72.7.133:28015 |
|---|---|
| Region | – |
| Max players | 10 |
| Group limit | 8, the default |
| Wipe schedule | – |
| Last wipe | 3 Oct 2026, 00:27 UTC |
| Hostname | – |
| First seen | 3 Oct 2026 |
| Map | Procedural Map |
| Size | – |
| Seed | – |
7Similar servers
Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are unmodded rust community servers [2] and predicted wipe schedule [3].
| Server | Players |
|---|---|
| Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 540 on average | 609/575 |
| Rustoria.co - EU East LongEU · groups of 12+ · monthly · 318 on average | 389/400 |
| Rustoria.co - EU MainEU · groups of 16+ · weekly · 312 on average | 38/250 |
| Rusty Moose |EU Main|EU · groups of 12+ · weekly · 311 on average | 47/250 |
| Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 272 on average | 157/200 |
| Rustafied.com - EU FridayEU · groups of 16+ · weekly · 265 on average | 84/100 |
Appendix AQuick answers
From the figures on this page.
Server details
A.1In which location is Kirusha's Private Test based?
A region is not published by Kirusha's Private Test. The location displayed by Rust Statistics is the server's own claim, not a lookup of where the machine stands. 95.72.7.133:28015 is its address.
A.2How reliable is Kirusha's Private Test, and is it currently online?
At the present moment, Kirusha's Private Test is offline; it was last seen 25 days 10 hours ago. The server was up 0% of the time over the last 7 full days, 0 of 168 hours. It was first observed on 3 October 2026 by Rust Statistics.
A.3What is the Rust version for Kirusha's Private Test?
Kirusha's Private Test is running Rust network protocol 2634 and build 166652 on the Windows operating system. Steam updates your game for you, but you must be on the same protocol to join.
Wipe timing
A.4On what cycle does Kirusha's Private Test wipe?
There are not yet enough recorded wipes for Kirusha's Private Test to reveal its rhythm. The monthly force wipe takes place on Thursday 5 November at 19:00 UTC and clears all Rust servers. 25 days 10 hours have passed since the current world was generated.
Population
A.5What is the rank of Kirusha's Private Test among Rust servers?
Ranked by player hours across seven days, Kirusha's Private Test holds #15,958, in the top 70% of all ranked servers.
A.6What is the population level of Kirusha's Private Test?
The last recorded sighting of Kirusha's Private Test was 25 days 10 hours ago; it is offline now.
Tags, lists
A.7What do the tags associated with Kirusha's Private Test signify?
gmrust (Game mode): Survival on standard Rust rules; mp10 (Max players): The slot count is 10; ts8 (Group limit): 8 per team, the value the game sets by default; v2634 (Protocol): The game protocol is 2634; your client must match it to join; cs166652 (Build): Build 166652 is the one running; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): The region code is unset: these are the tags Kirusha's Private Test publishes, and the server browser reads them. Also in the tags: players now, the queue, and when the world was made; these appear at the top of this page.
A.8Where can Kirusha's Private Test be found among the Rust Statistics lists and filters?
Rust community servers, measured are the Rust Statistics lists that Kirusha's Private Test fits. You will find it on the server list filtered by: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Rules, settings, map
A.9Which settings and rules are in force on Kirusha's Private Test?
Its name carries no gather rate for Kirusha's Private Test. No cap is given beyond the game's default of 8 players per group. survival is the game mode here; the standard mode, in which you gather, build and raid. Players may raid and fight one another. It is a community server, as the browser's Community listing shows. VAC is active: that is Valve's anti-cheat.
A.10On which map does Kirusha's Private Test take place?
The game generates the map on Kirusha's Private Test; that format is procedural.
How to join
A.11What steps are required to join Kirusha's Private Test?
Press F1 inside Rust to open the console and enter client.connect 95.72.7.133:28015. Alternatively, the Launch Rust and join control on this page launches the game via Steam and completes the connection.
Appendix BServer tags
What each of the server's tags means. Published as mp10,ptrak,$r?,v2634,gmrust,cs166652,ts8.
| Tag | Meaning |
|---|---|
| Game | |
gmrust | Game mode. Survival on standard Rust rules. |
mp10 | Max players. The slot count is 10. |
ts8 | Group limit. 8 per team, the value the game sets by default. |
v2634 | Protocol. The game protocol is 2634; your client must match it to join. |
cs166652 | Build. Build 166652 is the one running. |
ptrak | Networking. The network layer is RakNet, standard for the game. |
$r? | Region code. The region code is unset. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
References
- [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
- [2]Rust Statistics. Unmodded rust community servers. ruststatistics.org/top-rust-community-servers.
- [3]Rust Statistics. Predicted wipe schedule. ruststatistics.org/rust-servers-wiping-today-list.