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Geovanni Research and Development

Rust Statistics

ruststatistics.org · independent, not affiliated with Facepunch Studios

Online · checked 8m ago · 98.142.4.118:2328

Abstract

We describe the public Rust server Geovanni Research and Development, reached at 98.142.4.118:2328. At the last check it held 0 of 20 places, against a seven-day mean of 0 and a peak of 21. It ranks #12,351 of all servers, the top 56%. It last wiped 30d ago.

Keywordsrust server

Access. Launch Rust and join ‹ all servers

1Summary statistics

Table 1: The server at the last check, its week and its standing.
MeasureValueNote
Players now0/200% full
In the queue0no queue
Seven-day mean0peak 2, 48 h peak 2
Rank2#12,351top 56%
Last wipe30d agono schedule published
Next wipe3–too few wipes seen yet

2Population

Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.

AveragePeak
00.511.5212:0005:0012:0019:0002:0009:00
Figure 1: Players on the server, UTC: (a) every five minutes, from the Steam server list; (b) hourly mean and peak; (c) daily mean and peak.

3Performance

We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).

measure
range
05010015020012:0005:0012:0019:0002:0009:00
Figure 2: Server performance. 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep.

4Rank

The server stands in the top 56% of all ranked servers. Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.

RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct
Figure 3: Daily rank, overall and in its region; the axis is inverted, so up is better.

5Wipes

5.1Schedule: too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Table 2: The server's wipe rhythm, from the wipes recorded.
MeasureValueNote
Wipe-day peak2players, last three wipes
00.250.50.751+0h+9h+19h+28h+38h+47h
Figure 4: The first 48 hours of its last wipes: players each hour, from the hour of the wipe. The latest peaked at 2, 2 hours in.

5.2History

Table 3: Every wipe recorded, newest first.
Wiped (UTC)PeakCrowdLastedBefore
Mon 28 Sep, 19:3630d ago 2 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.

6Map and settings

Map of Geovanni Research and Development
Figure 5: The map: Procedural Map, size 4500, seed 666. Open on RustMaps.
Table 4: The server's published settings.
Address98.142.4.118:2328
Region–
Max players20
Group limit8, the default
Wipe schedule–
Last wipe28 Sep 2026, 19:36 UTC
Hostname–
First seen13 Sep 2026
MapProcedural Map
Size4500
Seed666

7Similar servers

Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are rust community servers listed [2] and predicted wipe schedule [3].

Table 5: Similar servers: the same kind of game, then region, group limit, rate and wipes.
ServerPlayers
Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 516 on average449/475
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 319 on average363/375
Rusty Moose |EU Main|EU · groups of 12+ · weekly · 291 on average41/250
Rustoria.co - EU MainEU · groups of 16+ · weekly · 276 on average32/250
Rustafied.com - EU FridayEU · groups of 16+ · weekly · 275 on average53/100
Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 243 on average154/200

Appendix AQuick answers

From the figures on this page.

About the server

A.1How well does Geovanni Research and Development run?

The server fps averaged 126 over the last 48 hours, never dropping below 38. Its entity count reached a maximum of 118,000, including buildings, deployables and all other world objects. The peak memory usage was 2,644 MB. Lag, as players feel it, results from low fps combined with an increasing entity count.

A.2What location does Geovanni Research and Development have?

A region is not published by Geovanni Research and Development. The location displayed by Rust Statistics is the server's own claim, not a lookup of where the machine stands. You will find it at 98.142.4.118:2328.

A.3What is the online status and reliability of Geovanni Research and Development?

At the present moment, Geovanni Research and Development is online. It last restarted around 16 hours ago, according to its reported uptime. Of the 168 hours in the last 7 full days, 157 were served, an availability of 93%. The first record of it by Rust Statistics dates to 13 September 2026.

A.4What version of Rust is run on Geovanni Research and Development?

Geovanni Research and Development is running Rust network protocol 2635 and build 169545 on the Linux operating system. Steam updates your game for you, but you must be on the same protocol to join.

Wipe timing

A.5On what cycle does Geovanni Research and Development wipe?

There are not yet enough recorded wipes for Geovanni Research and Development to reveal its rhythm. Wiping is compulsory for every Rust server at the monthly force wipe, the next of which is Thursday 5 November at 19:00 UTC. 30 days 15 hours have passed since the current world was generated.

A.6How would you describe wipe day on Geovanni Research and Development?

The average busiest point of recent wipes was 2 players. The crowd reached its maximum 2 hours after the latest wipe.

Population

A.7How does Geovanni Research and Development compare with other Rust servers in the rankings?

Ranked by player hours across seven days, Geovanni Research and Development holds #12,351, in the top 56% of all ranked servers.

A.8What is the population level of Geovanni Research and Development?

The current population of Geovanni Research and Development is 0, drawn from 20 slots. Averaged over the last seven days: 0 players; the same period peaks at 2. The busiest hour of the last 48 is 02:00 UTC, averaging 2 players.

Tags, lists

A.9What is the meaning of the tags on Geovanni Research and Development?

Tags from Geovanni Research and Development, read by the game's server browser, are gmrust (Game mode): Survival on standard Rust rules; mp20 (Max players): It offers 20 slots; ts8 (Group limit): The team cap is 8, which is the game default; v2635 (Protocol): The game protocol is 2635; your client must match it to join; cs169545 (Build): The game build is 169545; ptrak (Networking): RakNet is the network layer here, as it is by default in the game; $r? (Region code): A region code has not been set. Also in the tags: players now, the queue, and when the world was made; these appear at the top of this page.

A.10Where can Geovanni Research and Development be found among the Rust Statistics lists and filters?

The Rust Statistics lists that Geovanni Research and Development fits are: Rust community servers, measured. These filters on the server list return it: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Settings and map

A.11Under what rules and settings does Geovanni Research and Development operate?

The name of Geovanni Research and Development states no gather rate. No cap is given beyond the game's default of 8 players per group. The mode is survival, which means the standard mode, in which you gather, build and raid. Combat and raiding against other players are allowed. The server browser lists it under Community. The server has VAC on, Valve's anti-cheat.

A.12What is the map for Geovanni Research and Development?

Generated by the game from seed 666, the procedural map on Geovanni Research and Development measures 4,500. Equal size and seed yield an identical map, which this page offers to view on RustMaps.

How to join

A.13What steps are required to join Geovanni Research and Development?

Enter client.connect 98.142.4.118:2328 in the Rust console, reached by pressing F1 after starting the game. Or press Launch Rust and join here, which opens Rust through Steam and connects you.

Appendix BServer tags

What each of the server's tags means. Published as mp20,ptrak,$r?,v2635,gmrust,cs169545,ts8.

Table 6: The server's tags and their meanings.
TagMeaning
Game
gmrustGame mode. Survival on standard Rust rules.
mp20Max players. It offers 20 slots.
ts8Group limit. The team cap is 8, which is the game default.
v2635Protocol. The game protocol is 2635; your client must match it to join.
cs169545Build. The game build is 169545.
ptrakNetworking. RakNet is the network layer here, as it is by default in the game.
$r?Region code. A region code has not been set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Appendix CAbout this server, in its own words

This is a test server and will wipe a lot. Switching to staging branch close to a wipe that contains major game/mechanic changes will also probably - maybe - sometimes happen.

References

  1. [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
  2. [2]Rust Statistics. Rust community servers listed. ruststatistics.org/top-rust-community-servers.
  3. [3]Rust Statistics. Predicted wipe schedule. ruststatistics.org/rust-servers-wiping-today-list.