Rust StatisticsWorking papers on every public Rust server · 34,270 players now

<SERVER_NAME>

Rust Statistics

ruststatistics.org · independent, not affiliated with Facepunch Studios

Offline · checked 8d ago · 98.97.9.217:28015

Abstract

We describe the public Rust server <SERVER_NAME>, reached at 98.97.9.217:28015. It is offline at the last check, against a seven-day mean of 01. It ranks #15,340 of all servers, the top 69%. It last wiped 26d ago.

Keywordsrust server

Access. Launch Rust and join ‹ all servers

1Summary statistics

Table 1: The server at the last check, its week and its standing.
MeasureValueNote
Players now0/?no limit published
In the queue0no queue
Seven-day mean0peak –
Rank2#15,340top 69%
Last wipe26d agono schedule published
Next wipe3–no wipe seen yet

2Population

Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.

No hourly history yet.
Figure 1: Players on the server, UTC: (a) every five minutes, from the Steam server list; (b) hourly mean and peak; (c) daily mean and peak.

3Performance

We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).

measure
range
This server has not answered a direct query in the last 48 hours.
Figure 2: Server performance. 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory.

4Rank

The server stands in the top 69% of all ranked servers. Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.

RankRank in region
15k10k15k20k19 Oct21 Oct22 Oct24 Oct25 Oct27 Oct
Figure 3: Daily rank, overall and in its region; the axis is inverted, so up is better.

5Wipes

5.1Schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

5.2History

Table 2: Every wipe recorded, newest first.
Wiped (UTC)PeakCrowdLastedBefore
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.

6Map and settings

No map picture published
Figure 4: The map: Procedural Map.
Table 3: The server's published settings.
Address98.97.9.217:28015
Region–
Max players–
Group limit8, the default
Wipe schedule–
Last wipe1 Oct 2026, 23:20 UTC
Hostname–
First seen19 Oct 2026
MapProcedural Map
Size–
Seed–

7Similar servers

Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are unmodded rust community servers [2] and next Rust wipe times [3].

Table 4: Similar servers: the same kind of game, then region, group limit, rate and wipes.
ServerPlayers
Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 533 on average234/250
Rustoria.co - EU MainEU · groups of 16+ · weekly · 325 on average14/250
Rusty Moose |EU Main|EU · groups of 12+ · weekly · 323 on average17/250
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 318 on average142/200
Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 278 on average46/200
Rustafied.com - EU FridayEU · groups of 16+ · weekly · 264 on average40/100

Appendix AQuick answers

From the figures on this page.

Server details

A.1What location does <SERVER_NAME> have?

There is no region published for <SERVER_NAME>. Rust Statistics does not look up the machine's location; it shows where the server says it is. You will find it at 98.97.9.217:28015.

A.2How reliable is <SERVER_NAME>, and is it currently online?

Right now, <SERVER_NAME> is offline, and the last time it was seen was 8 days 1 hours ago. The server was up 0% of the time over the last 7 full days, 0 of 168 hours. The first record of it by Rust Statistics dates to 19 October 2026.

A.3What is the Rust version for <SERVER_NAME>?

The version of Rust on <SERVER_NAME> is network protocol 2634 and build 167781, and the operating system is Linux. Joining requires your game to be on the same protocol, and Steam updates it automatically.

Wipe schedule

A.4On what cycle does <SERVER_NAME> wipe?

Too few wipes by <SERVER_NAME> have been recorded to determine the pattern. The monthly force wipe takes place on Thursday 5 November at 19:00 UTC and clears all Rust servers. 26 days 5 hours have passed since the current world was generated.

Population

A.5What is the rank of <SERVER_NAME> among Rust servers?

The seven-day player-hours ranking puts <SERVER_NAME> at #15,340, within the top 69% of ranked servers.

A.6At what level does <SERVER_NAME> operate in terms of players?

The last recorded sighting of <SERVER_NAME> was 8 days 1 hours ago; it is offline now.

Tags, lists

A.7What is the meaning of the tags on <SERVER_NAME>?

The game's server browser reads gmrust (Game mode): This is survival as standard Rust plays; mp0 (Max players): It offers 0 slots; ts8 (Group limit): 8 per team, the value the game sets by default; v2634 (Protocol): Your game must run protocol 2634 to connect; cs167781 (Build): Build 167781 is the one running; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): A region code has not been set, which <SERVER_NAME> publishes as its tags. Current players, queue and the world's creation time are among the tags as well, displayed at the top of this page.

A.8Where can <SERVER_NAME> be found among the Rust Statistics lists and filters?

The Rust Statistics lists that <SERVER_NAME> fits are: Rust community servers, measured. It appears under the following filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Settings and map

A.9Under what rules and settings does <SERVER_NAME> operate?

The name of <SERVER_NAME> states no gather rate. No cap is given beyond the game's default of 8 players per group. survival is the game mode here; the standard mode, in which you gather, build and raid. Fighting and raiding between players are both permitted. It is a community server, as the browser's Community listing shows. VAC, Valve's anti-cheat, is enabled.

A.10On which map does <SERVER_NAME> take place?

A procedural map, generated by the game, is what <SERVER_NAME> runs.

How to join

A.11How do you connect to <SERVER_NAME>?

Press F1 inside Rust to open the console and enter client.connect 98.97.9.217:28015. Alternatively, the Launch Rust and join control on this page launches the game via Steam and completes the connection.

Appendix BServer tags

What each of the server's tags means. Published as mp0,ptrak,$r?,v2634,gmrust,cs167781,ts8.

Table 5: The server's tags and their meanings.
TagMeaning
Game
gmrustGame mode. This is survival as standard Rust plays.
mp0Max players. It offers 0 slots.
ts8Group limit. 8 per team, the value the game sets by default.
v2634Protocol. Your game must run protocol 2634 to connect.
cs167781Build. Build 167781 is the one running.
ptrakNetworking. The network layer is RakNet, standard for the game.
$r?Region code. A region code has not been set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

References

  1. [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
  2. [2]Rust Statistics. Unmodded rust community servers. ruststatistics.org/top-rust-community-servers.
  3. [3]Rust Statistics. Next Rust wipe times. ruststatistics.org/rust-servers-wiping-today-list.