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Roach Squad

Rust Statistics

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Online · checked 8m ago · 99.114.178.53:28015

Abstract

We describe the public Rust server Roach Squad, reached at 99.114.178.53:28015. At the last check it held 0 of 100 places, against a seven-day mean of 01. It ranks #15,348 of all servers, the top 69%. It last wiped 14d ago.

Keywordsrust server

Access. Launch Rust and join ‹ all servers

1Summary statistics

Table 1: The server at the last check, its week and its standing.
MeasureValueNote
Players now0/1000% full
In the queue0no queue
Seven-day mean0peak –
Rank2#15,348top 69%
Last wipe14d agono schedule published
Next wipe3–too few wipes seen yet

2Population

Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.

AveragePeak
0123422:0007:0016:0001:0010:0020:00
Figure 1: Players on the server, UTC: (a) every five minutes, from the Steam server list; (b) hourly mean and peak; (c) daily mean and peak.

3Performance

We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).

measure
range
05010015020022:0007:0016:0001:0010:0020:00
Figure 2: Server performance. 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 19 Sep.

4Rank

The server stands in the top 69% of all ranked servers. Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.

RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct
Figure 3: Daily rank, overall and in its region; the axis is inverted, so up is better.

5Wipes

5.1Schedule: too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Table 2: The server's wipe rhythm, from the wipes recorded.
MeasureValueNote
Usual gap25.5 daysbetween real wipes
Wipe-day peak0players, last three wipes
Crowd held0%else halves by day 1
Wed 14 OctSat 19 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h
Figure 4: The first 48 hours of its last wipes: players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

5.2History

Table 3: Every wipe recorded, newest first.
Wiped (UTC)PeakCrowdLastedBefore
Wed 14 Oct, 17:2014d ago 0 – running 0
Sat 19 Sep, 05:1539d ago 1 halved by day 1 25.5 d 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.

6Map and settings

Map of Roach Squad
Figure 5: The map: Procedural Map, size 4500, seed 6738. Open on RustMaps.
Table 4: The server's published settings.
Address99.114.178.53:28015
Region–
Max players100
Group limit8, the default
Wipe schedule–
Last wipe14 Oct 2026, 17:20 UTC
Hostname–
First seen18 Sep 2026
MapProcedural Map
Size4500
Seed6738

7Similar servers

Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are busiest community rust servers [2] and upcoming Rust wipes [3].

Table 5: Similar servers: the same kind of game, then region, group limit, rate and wipes.
ServerPlayers
Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 553 on average529/575
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 318 on average349/400
Rusty Moose |EU Main|EU · groups of 12+ · weekly · 297 on average42/250
Rustoria.co - EU MainEU · groups of 16+ · weekly · 296 on average39/250
Rustafied.com - EU FridayEU · groups of 16+ · weekly · 272 on average114/150
Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 253 on average125/200

Appendix AQuick answers

From the figures on this page.

Server details

A.1Is the performance of Roach Squad smooth?

The server fps averaged 158 over the last 48 hours, never dropping below 120. The highest number of entities it carried was 111,204, comprising buildings, deployables and all other objects. The peak memory usage was 5,736 MB. Lag, as players feel it, results from low fps combined with an increasing entity count.

A.2In which location is Roach Squad based?

There is no region published for Roach Squad. Rust Statistics does not look up the machine's location; it shows where the server says it is. You will find it at 99.114.178.53:28015.

A.3What is the reliability of Roach Squad, and is it online?

Roach Squad is currently online. The uptime it reports indicates a restart about 14 days 2 hours ago. Its uptime over the last full days (7 days) was 100%, with 168 of 168 hours online. The first record of it by Rust Statistics dates to 18 September 2026.

A.4What version of Rust is run on Roach Squad?

The version of Rust on Roach Squad is network protocol 2634 and build 167781, and the operating system is Linux. Joining requires your game to be on the same protocol, and Steam updates it automatically.

Wipe timing

A.5What schedule does Roach Squad follow for wipes?

The record of Roach Squad's wipes is not yet sufficient to establish its rhythm. Wiping is compulsory for every Rust server at the monthly force wipe, the next of which is Thursday 5 November at 19:00 UTC. 14 days 4 hours have passed since the current world was generated.

A.6What happens on Roach Squad when wipe day arrives?

Recent wipes saw an average peak of 0 players. The peak on the latest wipe came 0 hours after it began. Half the peak was sustained until the next wipe in 0% of recent wipes. If not, the population dropped below half by day 1.

Player count

A.7How does Roach Squad compare with other Rust servers in the rankings?

The seven-day player-hours ranking puts Roach Squad at #15,348, within the top 69% of ranked servers.

A.8What is the population level of Roach Squad?

The current population of Roach Squad is 0, drawn from 100 slots. The mean population for the last seven days is 0.

Tags, lists

A.9How should the tags on Roach Squad be interpreted?

The game's server browser reads gmrust (Game mode): Rust survival, in its standard form; mp100 (Max players): It offers 100 slots; ts8 (Group limit): Teams are limited to 8, as the game defaults; v2634 (Protocol): Joining requires the same game version: protocol 2634; cs167781 (Build): Build 167781 is the one running; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): The region code is unset, which Roach Squad publishes as its tags. Also in the tags: players now, the queue, and when the world was made; these appear at the top of this page.

A.10Where can Roach Squad be found among the Rust Statistics lists and filters?

These Rust Statistics lists include Roach Squad: Rust community servers, measured. It appears under the following filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Settings and map

A.11Under what rules and settings does Roach Squad operate?

Its name carries no gather rate for Roach Squad. The group cap is 8 players, which is the default in the game. Listed as survival, the game mode is gather, build and raid: the standard game. Fighting and raiding between players are both permitted. Community is its category in the server browser. The server has VAC on, Valve's anti-cheat.

A.12What map is in use on Roach Squad?

The game generates Roach Squad's procedural map at size 4,500, from seed 6738. Because size and seed determine the map, RustMaps can show it, linked from this page.

How to join

A.13What is the process for joining Roach Squad?

Press F1 inside Rust to open the console and enter client.connect 99.114.178.53:28015. Alternatively, the Launch Rust and join control on this page launches the game via Steam and completes the connection.

Appendix BServer tags

What each of the server's tags means. Published as mp100,ptrak,$r?,v2634,gmrust,cs167781,ts8.

Table 6: The server's tags and their meanings.
TagMeaning
Game
gmrustGame mode. Rust survival, in its standard form.
mp100Max players. It offers 100 slots.
ts8Group limit. Teams are limited to 8, as the game defaults.
v2634Protocol. Joining requires the same game version: protocol 2634.
cs167781Build. Build 167781 is the one running.
ptrakNetworking. The network layer is RakNet, standard for the game.
$r?Region code. The region code is unset.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

References

  1. [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
  2. [2]Rust Statistics. Busiest community rust servers. ruststatistics.org/top-rust-community-servers.
  3. [3]Rust Statistics. Upcoming Rust wipes. ruststatistics.org/rust-servers-wiping-today-list.