Dev Test 10x
ruststatistics.org · independent, not affiliated with Facepunch Studios
Offline · checked 5d ago · 102.132.245.88:27915
Abstract
We describe the public Rust server Dev Test 10x, reached at 102.132.245.88:27915. It is offline at the last check, against a seven-day mean of 01. It ranks #15,276 of all servers, the top 69%. It last wiped 28d ago.
Keywords10x gather modded
1Summary statistics
2Population
Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.
3Performance
We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).
4Rank
The server stands in the top 69% of all ranked servers. Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.
5Wipes
5.1Schedule: too few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
| Measure | Value | Note |
|---|---|---|
| Usual gap | 7 days | between real wipes |
| Wipe-day peak | 1 | players, last three wipes |
5.2History
| Wiped (UTC) | Peak | Crowd | Lasted | Before |
|---|---|---|---|---|
| Thu 1 Oct, 17:07fw28d ago | 1 | – | running | 0 |
| Thu 24 Sep, 18:0435d ago | 1 | – | 7 d | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.
6Map and settings
| Address | 102.132.245.88:27915 |
|---|---|
| Region | – · fra |
| Max players | 1 |
| Group limit | 8, the default |
| Wipe schedule | – |
| Last wipe | 1 Oct 2026, 17:07 UTC |
| Hostname | – |
| First seen | 24 Sep 2026 |
| Map | Procedural Map |
| Size | – |
| Seed | – |
7Similar servers
Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are servers with a 10x gather rate [2], modded server list with rates [3] and Rust wipe forecast [4].
| Server | Players |
|---|---|
| Atlas - EU 10x | No BPs | Kits | ShopEU · groups of 20+ · 10x · weekly · 351 on average | 348/400 |
| Atlas - US 10x | No BPs | Kits | ShopNA · groups of 30+ · 10x · weekly · 181 on average | 175/200 |
| TemplarGaming 10x Swift Loot++|PvP|MyMini|SkinBox|x10 JUST WIPENA · groups of 8+ · 10x · weekly · 181 on average | 128/200 |
| KRAKEN | X10 | EU | KITS | RP | FPS+EU · groups of 14+ · 10x · weekly · 154 on average | 173/400 |
| HollowServers.co EU 10x No BPs [Loot++|Events|MyMini|Shop]EU · groups of 8+ · 10x · biweekly · 77 on average | 60/150 |
| HollowServers.co AU 10x No BPs [Loot++|Events|MyMini|Shop]OC · groups of 8+ · 10x · biweekly · 66 on average | 14/150 |
Appendix AQuick answers
From the figures on this page.
About the server
A.1In which location is Dev Test 10x based?
Its region code is fra, but Dev Test 10x publishes no region. Where a server says it is: that is what Rust Statistics shows, without looking up where the machine stands. You will find it at 102.132.245.88:27915.
A.2What is the reliability of Dev Test 10x, and is it online?
At the present moment, Dev Test 10x is offline; it was last seen 5 days 4 hours ago. Of the 168 hours in the last 7 full days, 50 were served, an availability of 30%. It was first observed on 24 September 2026 by Rust Statistics.
A.3What is the Rust version for Dev Test 10x?
Dev Test 10x is running Rust network protocol 2635 and build 168864 on the Linux operating system. To join, your game must use the same protocol; Steam handles the update for you.
Wipe timing
A.4On what cycle does Dev Test 10x wipe?
There are not yet enough recorded wipes for Dev Test 10x to reveal its rhythm. The monthly force wipe takes place on Thursday 5 November at 19:00 UTC and clears all Rust servers. 28 days 5 hours have passed since the current world was generated.
A.5What characterises wipe day on Dev Test 10x?
The average busiest point of recent wipes was 1 players. The peak on the latest wipe came 0 hours after it began.
Population
A.6What is the rank of Dev Test 10x among Rust servers?
Ranked by player hours across seven days, Dev Test 10x holds #15,276, in the top 69% of all ranked servers.
A.7What is the population level of Dev Test 10x?
Dev Test 10x is not online now; 5 days 4 hours have passed since it was last seen. The mean population for the last seven days is 0.
Tags, lists
A.8What is the meaning of the tags on Dev Test 10x?
The game's server browser reads gmrust (Game mode): Survival on standard Rust rules; mp1 (Max players): It offers 1 slots; ts8 (Group limit): Teams are limited to 8, as the game defaults; v2635 (Protocol): Your game must run protocol 2635 to connect; cs168864 (Build): Build 168864 is the one running; ptnone (Networking): 'none' is the network layer it runs; $rfra (Region code): Region code: fra; ^z (Modded): Modded listing: plugins or settings modify the game; stok (Custom tag): This is not a standard Rust tag: it was set by the owner or by a plugin, which Dev Test 10x publishes as its tags. The tags also carry current players, queue length and world creation time, shown at the top of this page.
A.9Where can Dev Test 10x be found among the Rust Statistics lists and filters?
Rust statistics: 10x servers and Modded Rust servers are the Rust Statistics lists that Dev Test 10x fits. You will find it on the server list filtered by: Type: Modded; Server tag: Modded ^z; Group limit: 5 or more; Gather rate: 10x.
Settings and map
A.10Which settings and rules are in force on Dev Test 10x?
Dev Test 10x sets gather to 10x, as the server name indicates. No cap is given beyond the game's default of 8 players per group. The mode is survival, which means the standard mode, in which you gather, build and raid. Combat and raiding against other players are allowed. It appears under Modded in the browser: the game is changed by plugins or settings. VAC, Valve's anti-cheat, is enabled.
A.11What map is in use on Dev Test 10x?
The game generates the map on Dev Test 10x; that format is procedural.
Connection
A.12What steps are required to join Dev Test 10x?
Enter client.connect 102.132.245.88:27915 in the Rust console, reached by pressing F1 after starting the game. Or press Launch Rust and join here, which opens Rust through Steam and connects you.
Appendix BServer tags
What each of the server's tags means. Published as gmrust,ptnone,cs168864,$rfra,ts8,^z,mp1,v2635,stok,ts8.
| Tag | Meaning |
|---|---|
| Game | |
gmrust | Game mode. Survival on standard Rust rules. |
mp1 | Max players. It offers 1 slots. |
ts8 | Group limit. Teams are limited to 8, as the game defaults. |
v2635 | Protocol. Your game must run protocol 2635 to connect. |
cs168864 | Build. Build 168864 is the one running. |
ptnone | Networking. 'none' is the network layer it runs. |
$rfra | Region code. Region code: fra. |
| Mods and access | |
^z | Modded. Modded listing: plugins or settings modify the game. |
| Other | |
stok | Custom tag. This is not a standard Rust tag: it was set by the owner or by a plugin. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
References
- [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
- [2]Rust Statistics. Servers with a 10x gather rate. ruststatistics.org/top-10x-rust-servers.
- [3]Rust Statistics. Modded server list with rates. ruststatistics.org/top-modded-rust-servers.
- [4]Rust Statistics. Rust wipe forecast. ruststatistics.org/rust-servers-wiping-today-list.