Rust-CPT-TEST
ruststatistics.org · independent, not affiliated with Facepunch Studios
Offline · checked 16h ago · 102.135.245.21:29031
Abstract
We describe the public Rust server Rust-CPT-TEST, reached at 102.135.245.21:29031. It is offline at the last check, against a seven-day mean of 0 and a peak of 21. It ranks #6,830 of all servers, the top 31%. It last wiped 8d ago.
Keywordsmodded oxide
1Summary statistics
2Population
Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.
3Performance
We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).
4Rank
The server stands in the top 31% of all ranked servers. Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.
5Wipes
5.1Schedule: no rhythm it keeps
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
| Measure | Value | Note |
|---|---|---|
| Usual gap | 12.3 days | between real wipes |
| On rhythm | 67% | of its recent wipes |
| Wipe-day peak | 1 | players, last three wipes |
| Crowd held | 100% | of its cycles kept half the crowd |
5.2History
| Wiped (UTC) | Peak | Crowd | Lasted | Before |
|---|---|---|---|---|
| Wed 21 Oct, 17:478d ago | 1 | – | running | 1 |
| Fri 16 Oct, 19:5612d ago | 2 | held half | 4.9 d | 0 |
| Sun 4 Oct, 13:1225d ago | 0 | – | 12.3 d | 0 |
| Mon 21 Sep, 08:5038d ago | 0 | – | 13.2 d | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.
6Map and settings
| Address | 102.135.245.21:29031 |
|---|---|
| Region | – |
| Max players | 10 |
| Group limit | 8, the default |
| Wipe schedule | – |
| Last wipe | 21 Oct 2026, 17:47 UTC |
| Hostname | – |
| First seen | 20 Sep 2026 |
| Map | Procedural Map |
| Size | 3000 |
| Seed | 19845 |
7Similar servers
Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are modded servers by player count [2] and servers wiping soon [3].
| Server | Players |
|---|---|
| ShockRust | Blue | NoLimitno group limit · 151 on average | 106/500 |
| МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average | 135/100 |
| RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 118 on average | 163/225 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 95 on average | 67/700 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10EU · groups of 16+ · monthly · 90 on average | 206/700 |
| RustSpain.com | EU MainEU · groups of 12+ · weekly · 85 on average | 345/350 |
Appendix AQuick answers
From the figures on this page.
About the server
A.1Does Rust-CPT-TEST perform well?
The server fps averaged 231 over the last 48 hours, never dropping below 77. Its entity count reached a maximum of 54,767, including buildings, deployables and all other world objects. The peak memory usage was 2,360 MB. When fps is low and entity count climbs, players feel lag.
A.2In which location is Rust-CPT-TEST based?
No region is published by Rust-CPT-TEST. The location displayed by Rust Statistics is the server's own claim, not a lookup of where the machine stands. You will find it at 102.135.245.21:29031.
A.3How reliable is Rust-CPT-TEST, and is it currently online?
At the present moment, Rust-CPT-TEST is offline; it was last seen 16 hours ago. Based on the uptime it reports, the last restart occurred about 8 hours ago. The server was up 48% of the time over the last 7 full days, 81 of 168 hours. It was first observed on 20 September 2026 by Rust Statistics.
A.4What version of Rust is run on Rust-CPT-TEST?
Rust-CPT-TEST is running Rust network protocol 2635 and build 168909 on the Linux operating system. To join, your game must use the same protocol; Steam handles the update for you.
Wipe timing
A.5What schedule does Rust-CPT-TEST follow for wipes?
No next wipe can be predicted for Rust-CPT-TEST since its wipes occur at irregular intervals. Wiping is compulsory for every Rust server at the monthly force wipe, the next of which is Thursday 5 November at 19:00 UTC. The current world has been running for 8 days 1 hours.
A.6What characterises wipe day on Rust-CPT-TEST?
Across its recent wipes, the average peak population was 1 players. The peak on the latest wipe came 0 hours after it began. The crowd stayed above half its peak until the next wipe in 100% of recent wipes.
Population
A.7How does Rust-CPT-TEST compare with other Rust servers in the rankings?
The seven-day player-hours ranking puts Rust-CPT-TEST at #6,830, within the top 31% of ranked servers.
A.8How would you characterise the player activity on Rust-CPT-TEST?
The last recorded sighting of Rust-CPT-TEST was 16 hours ago; it is offline now. The peak over seven days is 2, against an average of 0. Averaging 1 players, 22:00 UTC was the busiest hour of the past 48.
Tags and filters
A.9What do the tags associated with Rust-CPT-TEST signify?
Tags from Rust-CPT-TEST, read by the game's server browser, are gmvanilla (Game mode): This is survival in its vanilla form; mp10 (Max players): 10 slots are available; ts8 (Group limit): Teams are limited to 8, as the game defaults; v2635 (Protocol): The game protocol is 2635; your client must match it to join; cs168909 (Build): Build 168909 is the one running; ptrak (Networking): RakNet is the network layer here, as it is by default in the game; $r? (Region code): No region code is set; ^o (Oxide): Oxide (uMod), a plugin framework, runs on this server; ^z (Modded): Modded listing: plugins or settings modify the game. Also in the tags: players now, the queue, and when the world was made; these appear at the top of this page.
A.10Where can Rust-CPT-TEST be found among the Rust Statistics lists and filters?
Modded Rust servers are the Rust Statistics lists that Rust-CPT-TEST fits. These filters on the server list return it: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Rules, settings, map
A.11Which settings and rules are in force on Rust-CPT-TEST?
Its name carries no gather rate for Rust-CPT-TEST. No cap is given beyond the game's default of 8 players per group. The mode is survival, which means gathering, building and raiding, as the game is usually played. Fighting and raiding between players are both permitted. Plugins or settings change the game; the browser files it under Modded. Oxide plugins are running. VAC is active: that is Valve's anti-cheat.
A.12What is the map for Rust-CPT-TEST?
The game generates Rust-CPT-TEST's procedural map at size 3,000, from seed 19845. Equal size and seed yield an identical map, which this page offers to view on RustMaps.
Connection
A.13How do you connect to Rust-CPT-TEST?
Press F1 inside Rust to open the console and enter client.connect 102.135.245.21:29031. Alternatively, the Launch Rust and join control on this page launches the game via Steam and completes the connection.
Appendix BServer tags
What each of the server's tags means. Published as mp10,ptrak,$r?,v2635,gmvanilla,cs168909,ts8,^o^z.
| Tag | Meaning |
|---|---|
| Game | |
gmvanilla | Game mode. This is survival in its vanilla form. |
mp10 | Max players. 10 slots are available. |
ts8 | Group limit. Teams are limited to 8, as the game defaults. |
v2635 | Protocol. The game protocol is 2635; your client must match it to join. |
cs168909 | Build. Build 168909 is the one running. |
ptrak | Networking. RakNet is the network layer here, as it is by default in the game. |
$r? | Region code. No region code is set. |
| Mods and access | |
^o | Oxide. Oxide (uMod), a plugin framework, runs on this server. |
^z | Modded. Modded listing: plugins or settings modify the game. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
References
- [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
- [2]Rust Statistics. Modded servers by player count. ruststatistics.org/top-modded-rust-servers.
- [3]Rust Statistics. Servers wiping soon. ruststatistics.org/rust-servers-wiping-today-list.