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[ZA]MadHouse-Test| South-Africa

Rust Statistics

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Offline · checked 15d ago · 102.39.118.251:28025

Abstract

We describe the public Rust server [ZA]MadHouse-Test| South-Africa, reached at 102.39.118.251:28025. It is offline at the last check, against a seven-day mean of 01. It ranks #15,199 of all servers, the top 70%. It last wiped 15d ago on a published biweekly schedule; the next wipe is expected Thursday 5 November, 19:00 UTC, the force wipe.

Keywordsbiweekly wipes vanilla modded carbon

Access. Launch Rust and join Website ‹ all servers

1Summary statistics

Plate 1: The server's own banner, as it publishes it. Table 1 gives its figures at the last check.
Table 1: The server at the last check, its week and its standing.
MeasureValueNote
Players now0/500% full
In the queue0no queue
Seven-day mean0peak –
Rank2#15,199top 70%
Last wipe15d agobiweekly schedule
Next wipe36d 12hThu 5 Nov, 19:00 UTCfw

2Population

Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.

No hourly history yet.
Figure 1: Players on the server, UTC: (a) every five minutes, from the Steam server list; (b) hourly mean and peak; (c) daily mean and peak.

3Performance

We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).

measure
range
This server has not answered a direct query in the last 48 hours.
Figure 2: Server performance. 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep.

4Rank

The server stands in the top 70% of all ranked servers. Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.

RankRank in region
15k10k15k20k20 Sep24 Sep29 Sep3 Oct17 Oct21 Oct
Figure 3: Daily rank, overall and in its region; the axis is inverted, so up is better.

5Wipes

5.1Schedule: from its schedule tag

The next wipe is expected Thursday 5 November, 19:00 UTC, in 6d 12h. The force wipe (high confidence).

Table 2: The server's wipe rhythm, from the wipes recorded.
MeasureValueNote
Usual gap27.3 daysbetween real wipes
Wipe-day peak0players, last three wipes
Crowd held0%else halves by day 1
Table 3: Coming wipes, as expected.
When (UTC)InKind
Thu 5 Nov, 19:006d 12hforce wipefw
Wed 11 Nov, 22:2712d 16hits own schedule
Wed 25 Nov, 22:2726d 16hits own schedule
Thu 3 Dec, 19:0034d 12hforce wipefw
Wed 9 Dec, 22:2740d 16hits own schedule
Wed 14 OctThu 17 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h
Figure 4: The first 48 hours of its last wipes: players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

5.2History

Table 4: Every wipe recorded, newest first.
Wiped (UTC)PeakCrowdLastedBefore
Wed 14 Oct, 22:2715d ago 0 – running 0
Thu 17 Sep, 15:5842d ago 1 halved by day 1 27.3 d 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.

6Map and settings

Map of [ZA]MadHouse-Test| South-Africa
Figure 5: The map: Procedural Map, size 3000, seed 144600381. Open on RustMaps.
Table 5: The server's published settings.
Address102.39.118.251:28025
Region–
Max players50
Group limit8, the default
Wipe schedulebiweekly
Last wipe14 Oct 2026, 22:27 UTC
Hostname–
First seen13 Sep 2026
MapProcedural Map
Size3000
Seed144600381

7Similar servers

Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are modded Rust servers listed live [2] and Rust wipe forecast [3].

Table 6: Similar servers: the same kind of game, then region, group limit, rate and wipes.
ServerPlayers
Intoxicated ZA Vanilla 1 - 29 Oct - Just wipedAF · groups of 8+ · biweekly · 8 on average17/100
Intoxicated ZA Vanilla 3 - 01 OctAF · groups of 8+ · monthly · 18 on average6/150
ServerZ Rust Monthly ZAAF · groups of 8+ · monthly · 1 on average0/50
Voodoo ZAAF · groups of 8+ · monthly · 1 on average0/100
Friendly Seattle: No KOS | Chill | Noob FriendlyNA · groups of 8+ · biweekly · 40 on average27/100
[JP]初心者PVPサーバー|RaidTime・ EventsEA · groups of 10+ · biweekly · 14 on average0/100

Appendix AQuick answers

From the figures on this page.

Server details

A.1What is the location of [ZA]MadHouse-Test| South-Africa?

Without a region tag from [ZA]MadHouse-Test| South-Africa, its name still points to Africa. Rust Statistics does not look up the machine's location; it shows where the server says it is. You will find it at 102.39.118.251:28025.

A.2What is the reliability of [ZA]MadHouse-Test| South-Africa, and is it online?

[ZA]MadHouse-Test| South-Africa is currently offline, with the last sighting 15 days 7 hours ago. The server was up 0% of the time over the last 7 full days, 0 of 168 hours. Its first appearance in Rust Statistics's records is 13 September 2026.

A.3What is the Rust version for [ZA]MadHouse-Test| South-Africa?

[ZA]MadHouse-Test| South-Africa is running Rust network protocol 2634 and build 167781 on the Windows operating system. To join, your game must use the same protocol; Steam handles the update for you.

Wipe timing

A.4On what cycle does [ZA]MadHouse-Test| South-Africa wipe?

The record of [ZA]MadHouse-Test| South-Africa's wipes is too sparse to confirm the schedule, so the prediction is based on its tag. This server's next wipe coincides with the force wipe on Thursday 5 November at 19:00 UTC, which affects all Rust servers. The world currently in use was created 15 days 7 hours ago. Wipes every two weeks are published in the tags.

A.5What characterises wipe day on [ZA]MadHouse-Test| South-Africa?

Across its recent wipes, the average peak population was 0 players. The peak on the latest wipe came 0 hours after it began. For 0% of recent wipes, the population did not fall below half the peak before the next wipe. If not, the population dropped below half by day 1.

Player count

A.6What is the rank of [ZA]MadHouse-Test| South-Africa among Rust servers?

Ranked by player hours across seven days, [ZA]MadHouse-Test| South-Africa holds #15,199, in the top 70% of all ranked servers.

A.7What is the population level of [ZA]MadHouse-Test| South-Africa?

The last recorded sighting of [ZA]MadHouse-Test| South-Africa was 15 days 7 hours ago; it is offline now.

Tags, lists

A.8What is the meaning of the tags on [ZA]MadHouse-Test| South-Africa?

gmrust (Game mode): This is survival as standard Rust plays; mp50 (Max players): It offers 50 slots; ts8 (Group limit): The team cap is 8, which is the game default; v2634 (Protocol): Your game must run protocol 2634 to connect; cs167781 (Build): Build 167781 is the one running; ptrak (Networking): RakNet is the network layer here, as it is by default in the game; $r? (Region code): No region code is set; ^b (Biweekly): Wipes take place once a fortnight; ^v (Vanilla): This is the game as Facepunch ships it, with rates, kits and rules unaltered; ^z (Modded): The game is altered by plugins or settings, so it is listed as Modded; ^y (Carbon): This server uses Carbon for its plugins: these are the tags [ZA]MadHouse-Test| South-Africa publishes, and the server browser reads them. The tags also carry current players, queue length and world creation time, shown at the top of this page.

A.9Where can [ZA]MadHouse-Test| South-Africa be found among the Rust Statistics lists and filters?

Modded Rust servers are the Rust Statistics lists that [ZA]MadHouse-Test| South-Africa fits. You will find it on the server list filtered by: Region: Africa; Type: Vanilla and Modded; Server tag: Biweekly ^b, Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Every two weeks.

Settings and map

A.10Under what rules and settings does [ZA]MadHouse-Test| South-Africa operate?

The name of [ZA]MadHouse-Test| South-Africa states no gather rate. At 8 players, the group limit equals the game's default. survival is the game mode here; gather, build and raid: the standard game. Fighting and raiding between players are both permitted. It appears under Modded in the browser: the game is changed by plugins or settings. Plugins number Carbon on this server. The server's own description is vanilla: this is the game as Facepunch ships it, with rates, kits and rules unaltered. VAC, Valve's anti-cheat, is enabled.

A.11On which map does [ZA]MadHouse-Test| South-Africa take place?

Generated by the game from seed 144600381, the procedural map on [ZA]MadHouse-Test| South-Africa measures 3,000. Because size and seed determine the map, RustMaps can show it, linked from this page.

How to join

A.12What is the process for joining [ZA]MadHouse-Test| South-Africa?

Press F1 inside Rust to open the console and enter client.connect 102.39.118.251:28025. Alternatively, the Launch Rust and join control on this page launches the game via Steam and completes the connection. You can find its website at https://discord.com/invite/cDHcf229qe.

Appendix BServer tags

What each of the server's tags means. Published as mp50,ptrak,$r?,v2634,^z,^y,^b,^v,gmrust,cs167781,ts8.

Table 7: The server's tags and their meanings.
TagMeaning
Game
gmrustGame mode. This is survival as standard Rust plays.
mp50Max players. It offers 50 slots.
ts8Group limit. The team cap is 8, which is the game default.
v2634Protocol. Your game must run protocol 2634 to connect.
cs167781Build. Build 167781 is the one running.
ptrakNetworking. RakNet is the network layer here, as it is by default in the game.
$r?Region code. No region code is set.
Wipe schedule
^bBiweekly. Wipes take place once a fortnight.
Difficulty
^vVanilla. This is the game as Facepunch ships it, with rates, kits and rules unaltered.
Mods and access
^zModded. The game is altered by plugins or settings, so it is listed as Modded.
^yCarbon. This server uses Carbon for its plugins.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Appendix CAbout this server, in its own words

*Raid Times:Sunday - Friday 18:00 to 21:59 Saturday 18:00 to 23:59 *If it says PVP its PVP...You and The One you want to attack must be in PVP unless its Oil, cargo, Airdrop or a Event you don't want to get involved stay away or get away. *RolePlay is NO-PVP and Raid Free Area. You are Role play or PVP not both.(both bases will be deleted if you do it. RP is not allowed to Raid other players. *Sort a KOS out by yourself before reporting it to Admin. Reporting: Post a Screenshot of the Map and Combat log in discord under KOS Report.

References

  1. [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
  2. [2]Rust Statistics. Modded Rust servers listed live. ruststatistics.org/top-modded-rust-servers.
  3. [3]Rust Statistics. Rust wipe forecast. ruststatistics.org/rust-servers-wiping-today-list.