[ZA]MadHouse-Test| South-Africa
ruststatistics.org · independent, not affiliated with Facepunch Studios
Offline · checked 15d ago · 102.39.118.251:28025
Abstract
We describe the public Rust server [ZA]MadHouse-Test| South-Africa, reached at 102.39.118.251:28025. It is offline at the last check, against a seven-day mean of 01. It ranks #15,199 of all servers, the top 70%. It last wiped 15d ago on a published biweekly schedule; the next wipe is expected Thursday 5 November, 19:00 UTC, the force wipe.
Keywordsbiweekly wipes vanilla modded carbon
1Summary statistics

2Population
Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.
3Performance
We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).
4Rank
The server stands in the top 70% of all ranked servers. Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.
5Wipes
5.1Schedule: from its schedule tag
The next wipe is expected Thursday 5 November, 19:00 UTC, in 6d 12h. The force wipe (high confidence).
| Measure | Value | Note |
|---|---|---|
| Usual gap | 27.3 days | between real wipes |
| Wipe-day peak | 0 | players, last three wipes |
| Crowd held | 0% | else halves by day 1 |
| When (UTC) | In | Kind |
|---|---|---|
| Thu 5 Nov, 19:00 | 6d 12h | force wipefw |
| Wed 11 Nov, 22:27 | 12d 16h | its own schedule |
| Wed 25 Nov, 22:27 | 26d 16h | its own schedule |
| Thu 3 Dec, 19:00 | 34d 12h | force wipefw |
| Wed 9 Dec, 22:27 | 40d 16h | its own schedule |
5.2History
| Wiped (UTC) | Peak | Crowd | Lasted | Before |
|---|---|---|---|---|
| Wed 14 Oct, 22:2715d ago | 0 | – | running | 0 |
| Thu 17 Sep, 15:5842d ago | 1 | halved by day 1 | 27.3 d | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.
6Map and settings
| Address | 102.39.118.251:28025 |
|---|---|
| Region | – |
| Max players | 50 |
| Group limit | 8, the default |
| Wipe schedule | biweekly |
| Last wipe | 14 Oct 2026, 22:27 UTC |
| Hostname | – |
| First seen | 13 Sep 2026 |
| Map | Procedural Map |
| Size | 3000 |
| Seed | 144600381 |
7Similar servers
Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are modded Rust servers listed live [2] and Rust wipe forecast [3].
| Server | Players |
|---|---|
| Intoxicated ZA Vanilla 1 - 29 Oct - Just wipedAF · groups of 8+ · biweekly · 8 on average | 17/100 |
| Intoxicated ZA Vanilla 3 - 01 OctAF · groups of 8+ · monthly · 18 on average | 6/150 |
| ServerZ Rust Monthly ZAAF · groups of 8+ · monthly · 1 on average | 0/50 |
| Voodoo ZAAF · groups of 8+ · monthly · 1 on average | 0/100 |
| Friendly Seattle: No KOS | Chill | Noob FriendlyNA · groups of 8+ · biweekly · 40 on average | 27/100 |
| [JP]初心者PVPサーバー|RaidTime・ EventsEA · groups of 10+ · biweekly · 14 on average | 0/100 |
Appendix AQuick answers
From the figures on this page.
Server details
A.1What is the location of [ZA]MadHouse-Test| South-Africa?
Without a region tag from [ZA]MadHouse-Test| South-Africa, its name still points to Africa. Rust Statistics does not look up the machine's location; it shows where the server says it is. You will find it at 102.39.118.251:28025.
A.2What is the reliability of [ZA]MadHouse-Test| South-Africa, and is it online?
[ZA]MadHouse-Test| South-Africa is currently offline, with the last sighting 15 days 7 hours ago. The server was up 0% of the time over the last 7 full days, 0 of 168 hours. Its first appearance in Rust Statistics's records is 13 September 2026.
A.3What is the Rust version for [ZA]MadHouse-Test| South-Africa?
[ZA]MadHouse-Test| South-Africa is running Rust network protocol 2634 and build 167781 on the Windows operating system. To join, your game must use the same protocol; Steam handles the update for you.
Wipe timing
A.4On what cycle does [ZA]MadHouse-Test| South-Africa wipe?
The record of [ZA]MadHouse-Test| South-Africa's wipes is too sparse to confirm the schedule, so the prediction is based on its tag. This server's next wipe coincides with the force wipe on Thursday 5 November at 19:00 UTC, which affects all Rust servers. The world currently in use was created 15 days 7 hours ago. Wipes every two weeks are published in the tags.
A.5What characterises wipe day on [ZA]MadHouse-Test| South-Africa?
Across its recent wipes, the average peak population was 0 players. The peak on the latest wipe came 0 hours after it began. For 0% of recent wipes, the population did not fall below half the peak before the next wipe. If not, the population dropped below half by day 1.
Player count
A.6What is the rank of [ZA]MadHouse-Test| South-Africa among Rust servers?
Ranked by player hours across seven days, [ZA]MadHouse-Test| South-Africa holds #15,199, in the top 70% of all ranked servers.
A.7What is the population level of [ZA]MadHouse-Test| South-Africa?
The last recorded sighting of [ZA]MadHouse-Test| South-Africa was 15 days 7 hours ago; it is offline now.
Tags, lists
A.8What is the meaning of the tags on [ZA]MadHouse-Test| South-Africa?
gmrust (Game mode): This is survival as standard Rust plays; mp50 (Max players): It offers 50 slots; ts8 (Group limit): The team cap is 8, which is the game default; v2634 (Protocol): Your game must run protocol 2634 to connect; cs167781 (Build): Build 167781 is the one running; ptrak (Networking): RakNet is the network layer here, as it is by default in the game; $r? (Region code): No region code is set; ^b (Biweekly): Wipes take place once a fortnight; ^v (Vanilla): This is the game as Facepunch ships it, with rates, kits and rules unaltered; ^z (Modded): The game is altered by plugins or settings, so it is listed as Modded; ^y (Carbon): This server uses Carbon for its plugins: these are the tags [ZA]MadHouse-Test| South-Africa publishes, and the server browser reads them. The tags also carry current players, queue length and world creation time, shown at the top of this page.
A.9Where can [ZA]MadHouse-Test| South-Africa be found among the Rust Statistics lists and filters?
Modded Rust servers are the Rust Statistics lists that [ZA]MadHouse-Test| South-Africa fits. You will find it on the server list filtered by: Region: Africa; Type: Vanilla and Modded; Server tag: Biweekly ^b, Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Every two weeks.
Settings and map
A.10Under what rules and settings does [ZA]MadHouse-Test| South-Africa operate?
The name of [ZA]MadHouse-Test| South-Africa states no gather rate. At 8 players, the group limit equals the game's default. survival is the game mode here; gather, build and raid: the standard game. Fighting and raiding between players are both permitted. It appears under Modded in the browser: the game is changed by plugins or settings. Plugins number Carbon on this server. The server's own description is vanilla: this is the game as Facepunch ships it, with rates, kits and rules unaltered. VAC, Valve's anti-cheat, is enabled.
A.11On which map does [ZA]MadHouse-Test| South-Africa take place?
Generated by the game from seed 144600381, the procedural map on [ZA]MadHouse-Test| South-Africa measures 3,000. Because size and seed determine the map, RustMaps can show it, linked from this page.
How to join
A.12What is the process for joining [ZA]MadHouse-Test| South-Africa?
Press F1 inside Rust to open the console and enter client.connect 102.39.118.251:28025. Alternatively, the Launch Rust and join control on this page launches the game via Steam and completes the connection. You can find its website at https://discord.com/invite/cDHcf229qe.
Appendix BServer tags
What each of the server's tags means. Published as mp50,ptrak,$r?,v2634,^z,^y,^b,^v,gmrust,cs167781,ts8.
| Tag | Meaning |
|---|---|
| Game | |
gmrust | Game mode. This is survival as standard Rust plays. |
mp50 | Max players. It offers 50 slots. |
ts8 | Group limit. The team cap is 8, which is the game default. |
v2634 | Protocol. Your game must run protocol 2634 to connect. |
cs167781 | Build. Build 167781 is the one running. |
ptrak | Networking. RakNet is the network layer here, as it is by default in the game. |
$r? | Region code. No region code is set. |
| Wipe schedule | |
^b | Biweekly. Wipes take place once a fortnight. |
| Difficulty | |
^v | Vanilla. This is the game as Facepunch ships it, with rates, kits and rules unaltered. |
| Mods and access | |
^z | Modded. The game is altered by plugins or settings, so it is listed as Modded. |
^y | Carbon. This server uses Carbon for its plugins. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
Appendix CAbout this server, in its own words
References
- [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
- [2]Rust Statistics. Modded Rust servers listed live. ruststatistics.org/top-modded-rust-servers.
- [3]Rust Statistics. Rust wipe forecast. ruststatistics.org/rust-servers-wiping-today-list.