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[ZA]MadHouse-Test| South-Africa

Rust Statistics

ruststatistics.org · independent, not affiliated with Facepunch Studios

Offline · checked 6d ago · 102.39.90.175:28025

Abstract

We describe the public Rust server [ZA]MadHouse-Test| South-Africa, reached at 102.39.90.175:28025. It is offline at the last check, against a seven-day mean of 01. It ranks #15,400 of all servers, the top 69%. It last wiped 6d ago on a published biweekly schedule; the next wipe is expected Wednesday 4 November, 15:15 UTC, biweekly: 14 days after its last wipe.

Keywordsbiweekly wipes vanilla modded carbon

Access. Launch Rust and join ‹ all servers

1Summary statistics

Table 1: The server at the last check, its week and its standing.
MeasureValueNote
Players now0/500% full
In the queue0no queue
Seven-day mean0peak –
Rank2#15,400top 69%
Last wipe6d agobiweekly schedule
Next wipe37d 6hWed 4 Nov, 15:15 UTC

2Population

Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.

No hourly history yet.
Figure 1: Players on the server, UTC: (a) every five minutes, from the Steam server list; (b) hourly mean and peak; (c) daily mean and peak.

3Performance

We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).

measure
range
This server has not answered a direct query in the last 48 hours.
Figure 2: Server performance. 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory.

4Rank

The server stands in the top 69% of all ranked servers. Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.

RankRank in region
15k10k15k20k21 Oct22 Oct24 Oct25 Oct27 Oct28 Oct
Figure 3: Daily rank, overall and in its region; the axis is inverted, so up is better.

5Wipes

5.1Schedule

The next wipe is expected Wednesday 4 November, 15:15 UTC, in 7d 6h. Biweekly: 14 days after its last wipe.

5.2History

Table 2: Every wipe recorded, newest first.
Wiped (UTC)PeakCrowdLastedBefore
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.

6Map and settings

No map picture published
Figure 4: The map: Procedural Map.
Table 3: The server's published settings.
Address102.39.90.175:28025
Region–
Max players50
Group limit8, the default
Wipe schedulebiweekly
Last wipe21 Oct 2026, 15:15 UTC
Hostname–
First seen21 Oct 2026
MapProcedural Map
Size–
Seed–

7Similar servers

Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are modded Rust population table [2] and predicted wipe schedule [3].

Table 4: Similar servers: the same kind of game, then region, group limit, rate and wipes.
ServerPlayers
Intoxicated ZA Vanilla 1 - 15 OctAF · groups of 8+ · biweekly · 8 on average3/100
Intoxicated ZA Vanilla 3 - 01 OctAF · groups of 8+ · monthly · 19 on average7/150
ServerZ Rust Monthly ZAAF · groups of 8+ · monthly · 2 on average0/50
Voodoo ZAAF · groups of 8+ · monthly · 1 on average2/100
Friendly Seattle: No KOS | Chill | Noob FriendlyNA · groups of 8+ · biweekly · 38 on average21/100
[JP]初心者PVPサーバー|RaidTime・ EventsEA · groups of 10+ · biweekly · 18 on average12/100

Appendix AQuick answers

From the figures on this page.

About the server

A.1What is the location of [ZA]MadHouse-Test| South-Africa?

Without a region tag from [ZA]MadHouse-Test| South-Africa, its name still points to Africa. Rust Statistics does not look up the machine's location; it shows where the server says it is. 102.39.90.175:28025 is its address.

A.2What is the online status and reliability of [ZA]MadHouse-Test| South-Africa?

At the present moment, [ZA]MadHouse-Test| South-Africa is offline; it was last seen 6 days 17 hours ago. Its uptime over the last full days (6 days) was 0%, with 0 of 144 hours online. The first record of it by Rust Statistics dates to 21 October 2026.

A.3What version of Rust is run on [ZA]MadHouse-Test| South-Africa?

[ZA]MadHouse-Test| South-Africa is running Rust network protocol 2634 and build 167781 on the Windows operating system. Joining requires your game to be on the same protocol, and Steam updates it automatically.

Wipe timing

A.4What schedule does [ZA]MadHouse-Test| South-Africa follow for wipes?

An estimate derived from biweekly: 14 days after its last wipe gives the next wipe for [ZA]MadHouse-Test| South-Africa. The server is due to wipe on Wednesday 4 November at 15:15 UTC. The current world has been running for 6 days 17 hours. Wipes every two weeks are published in the tags.

Population

A.5What position does [ZA]MadHouse-Test| South-Africa occupy in the ranking of Rust servers?

Ranked by player hours across seven days, [ZA]MadHouse-Test| South-Africa holds #15,400, in the top 69% of all ranked servers.

A.6How would you characterise the player activity on [ZA]MadHouse-Test| South-Africa?

At this moment [ZA]MadHouse-Test| South-Africa is offline, having last been seen 6 days 17 hours ago. The mean population for the last seven days is 0.

Tags, lists

A.7What is the meaning of the tags on [ZA]MadHouse-Test| South-Africa?

Tags from [ZA]MadHouse-Test| South-Africa, read by the game's server browser, are gmrust (Game mode): This is survival as standard Rust plays; mp50 (Max players): The slot count is 50; ts8 (Group limit): Teams are limited to 8, as the game defaults; v2634 (Protocol): Joining requires the same game version: protocol 2634; cs167781 (Build): This server runs game build 167781; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $r? (Region code): A region code has not been set; ^b (Biweekly): Every two weeks the server wipes; ^v (Vanilla): This is the game as Facepunch ships it, with rates, kits and rules unaltered; ^z (Modded): Modded listing: plugins or settings modify the game; ^y (Carbon): Plugins run through Carbon. Current players, queue and the world's creation time are among the tags as well, displayed at the top of this page.

A.8Where can [ZA]MadHouse-Test| South-Africa be found among the Rust Statistics lists and filters?

The Rust Statistics lists that [ZA]MadHouse-Test| South-Africa fits are: Modded Rust servers. It appears under the following filters on the server list: Region: Africa; Type: Vanilla and Modded; Server tag: Biweekly ^b, Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last week.

Settings and map

A.9Under what rules and settings does [ZA]MadHouse-Test| South-Africa operate?

No gather rate appears in the name of [ZA]MadHouse-Test| South-Africa. The group cap is 8 players, which is the default in the game. survival is the game mode here; gather, build and raid: the standard game. Players may raid and fight one another. The server browser lists it as Modded, where plugins or settings alter the game. Plugins number Carbon on this server. The server's own description is vanilla: this is the game as Facepunch ships it, with rates, kits and rules unaltered. The server has VAC on, Valve's anti-cheat.

A.10What map is in use on [ZA]MadHouse-Test| South-Africa?

The game generates the map on [ZA]MadHouse-Test| South-Africa; that format is procedural.

Connection

A.11What steps are required to join [ZA]MadHouse-Test| South-Africa?

Enter client.connect 102.39.90.175:28025 in the Rust console, reached by pressing F1 after starting the game. Or press Launch Rust and join here, which opens Rust through Steam and connects you.

Appendix BServer tags

What each of the server's tags means. Published as mp50,ptrak,$r?,v2634,^z,^y,^b,^v,gmrust,cs167781,ts8.

Table 5: The server's tags and their meanings.
TagMeaning
Game
gmrustGame mode. This is survival as standard Rust plays.
mp50Max players. The slot count is 50.
ts8Group limit. Teams are limited to 8, as the game defaults.
v2634Protocol. Joining requires the same game version: protocol 2634.
cs167781Build. This server runs game build 167781.
ptrakNetworking. Networking runs on RakNet, the game's standard layer.
$r?Region code. A region code has not been set.
Wipe schedule
^bBiweekly. Every two weeks the server wipes.
Difficulty
^vVanilla. This is the game as Facepunch ships it, with rates, kits and rules unaltered.
Mods and access
^zModded. Modded listing: plugins or settings modify the game.
^yCarbon. Plugins run through Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

References

  1. [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
  2. [2]Rust Statistics. Modded Rust population table. ruststatistics.org/top-modded-rust-servers.
  3. [3]Rust Statistics. Predicted wipe schedule. ruststatistics.org/rust-servers-wiping-today-list.