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Redline

Rust Statistics

ruststatistics.org · independent, not affiliated with Facepunch Studios

Online · checked 12m ago · 103.1.214.42:28025

Abstract

We describe the public Rust server Redline, reached at 103.1.214.42:28025. At the last check it held 0 of 30 places, against a seven-day mean of 01. It ranks #15,338 of all servers, the top 69%. It last wiped 26d ago.

Keywordsmodded carbon pve

Access. Launch Rust and join ‹ all servers

1Summary statistics

Table 1: The server at the last check, its week and its standing.
MeasureValueNote
Players now0/300% full
In the queue0no queue
Seven-day mean0peak –
Rank2#15,338top 69%
Last wipe26d agono schedule published
Next wipe3–too few wipes seen yet

2Population

Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.

AveragePeak
0123409:0018:0003:0011:0021:0006:00
Figure 1: Players on the server, UTC: (a) every five minutes, from the Steam server list; (b) hourly mean and peak; (c) daily mean and peak.

3Performance

We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).

measure
range
05010015020009:0018:0003:0011:0021:0006:00
Figure 2: Server performance. 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 30 Sep.

4Rank

The server stands in the top 69% of all ranked servers. Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.

RankRank in region
15k10k15k20k30 Sep6 Oct12 Oct17 Oct23 Oct29 Oct
Figure 3: Daily rank, overall and in its region; the axis is inverted, so up is better.

5Wipes

5.1Schedule: too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Table 2: The server's wipe rhythm, from the wipes recorded.
MeasureValueNote
Wipe-day peak3players, last three wipes
01234+0h+9h+19h+28h+38h+47h
Figure 4: The first 48 hours of its last wipes: players each hour, from the hour of the wipe. The latest peaked at 3, 25 hours in.

5.2History

Table 3: Every wipe recorded, newest first.
Wiped (UTC)PeakCrowdLastedBefore
Fri 2 Oct, 08:2026d ago 3 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.

6Map and settings

Map of Redline
Figure 5: The map: Procedural Map, size 3500, seed 648252. Open on RustMaps.
Table 4: The server's published settings.
Address103.1.214.42:28025
Region–
Max players30
Group limit8, the default
Wipe schedule–
Last wipe2 Oct 2026, 08:20 UTC
Hostname–
First seen30 Sep 2026
MapProcedural Map
Size3500
Seed648252

7Similar servers

Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are modded server list with rates [2], pve wipes and settings [3] and upcoming Rust wipes [4].

Table 5: Similar servers: the same kind of game, then region, group limit, rate and wipes.
ServerPlayers
[US] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom WeapoNA · no group limit · biweekly · 252 on average138/2000
[EU] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom WeapoEU · no group limit · biweekly · 242 on average128/2000
Chrayntopia ♡ ︎PvE | RP | PvPNA · groups of 8+ · biweekly · 106 on average50/200
【炮炮PVE启蒙】纯净|特色|突袭|技能EA · groups of 16+ · biweekly · 58 on average61/200
[PvE] Relic | No Killing | No Raiding | No Decay | Noob Friendlgroups of 30+ · monthly · 54 on average26/300
TRAVELER PVE [ДЛЯ НОВИЧКОВ] Wipe 16.10EU · groups of 30+ · biweekly · 50 on average26/100

Appendix AQuick answers

From the figures on this page.

About the server

A.1Does Redline perform well?

Its average server fps over the last 48 hours was 111, with a minimum of 95. Buildings, deployables and all other world objects counted together reached a maximum of 69,963 entities. Its highest memory usage was 3,456 MB. Players experience lag when fps is low and the entity count is rising.

A.2What is the location of Redline?

A region is not published by Redline. Rust Statistics does not look up the machine's location; it shows where the server says it is. You will find it at 103.1.214.42:28025.

A.3What is the online status and reliability of Redline?

At the present moment, Redline is online. It last restarted around 7 days 1 hours ago, according to its reported uptime. Its uptime over the last full days (7 days) was 99%, with 167 of 168 hours online. Its first appearance in Rust Statistics's records is 30 September 2026.

A.4What is the Rust version for Redline?

Redline is running Rust network protocol 2634 and build 166601 on the Windows operating system. Joining requires your game to be on the same protocol, and Steam updates it automatically.

Wipe schedule

A.5What schedule does Redline follow for wipes?

There are not yet enough recorded wipes for Redline to reveal its rhythm. Wiping is compulsory for every Rust server at the monthly force wipe, the next of which is Thursday 5 November at 19:00 UTC. 26 days 23 hours have passed since the current world was generated.

A.6What happens on Redline when wipe day arrives?

The average busiest point of recent wipes was 3 players. The crowd reached its maximum 25 hours after the latest wipe.

Player count

A.7What position does Redline occupy in the ranking of Rust servers?

The seven-day player-hours ranking puts Redline at #15,338, within the top 69% of ranked servers.

A.8How would you characterise the player activity on Redline?

On Redline, 0 of the 30 slots are occupied at present. The mean population for the last seven days is 0.

Tags, lists

A.9How should the tags on Redline be interpreted?

Tags from Redline, read by the game's server browser, are gmrust (Game mode): Rust survival, in its standard form; mp30 (Max players): 30 slots are available; ts8 (Group limit): Teams are limited to 8, as the game defaults; v2634 (Protocol): Joining requires the same game version: protocol 2634; cs166601 (Build): The game build is 166601; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $r? (Region code): A region code has not been set; ^p (PvE): The threat is the world, not other players; ^z (Modded): The game is altered by plugins or settings, so it is listed as Modded; ^y (Carbon): Plugins run through Carbon. Current players, queue and the world's creation time are among the tags as well, displayed at the top of this page.

A.10Where can Redline be found among the Rust Statistics lists and filters?

The Rust Statistics lists that Redline fits are: Modded Rust servers and Rust PvE servers: live list. It appears under the following filters on the server list: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more.

Settings and map

A.11Which settings and rules are in force on Redline?

No gather rate appears in the name of Redline. The group cap is 8 players, which is the default in the game. Listed as pve, the game mode is players cannot fight each other. It appears under Modded in the browser: the game is changed by plugins or settings. Plugins number Carbon on this server. VAC is active: that is Valve's anti-cheat.

A.12What is the map for Redline?

Generated by the game from seed 648252, the procedural map on Redline measures 3,500. Size and seed being equal, the map is the same, so it can be viewed on RustMaps from this page.

How to join

A.13What is the process for joining Redline?

Enter client.connect 103.1.214.42:28025 in the Rust console, reached by pressing F1 after starting the game. Or press Launch Rust and join here, which opens Rust through Steam and connects you.

Appendix BServer tags

What each of the server's tags means. Published as mp30,ptrak,$r?,v2634,^z,^y,^p,gmrust,cs166601,ts8.

Table 6: The server's tags and their meanings.
TagMeaning
Game
gmrustGame mode. Rust survival, in its standard form.
mp30Max players. 30 slots are available.
ts8Group limit. Teams are limited to 8, as the game defaults.
v2634Protocol. Joining requires the same game version: protocol 2634.
cs166601Build. The game build is 166601.
ptrakNetworking. Networking runs on RakNet, the game's standard layer.
$r?Region code. A region code has not been set.
Gameplay
^pPvE. The threat is the world, not other players.
Mods and access
^zModded. The game is altered by plugins or settings, so it is listed as Modded.
^yCarbon. Plugins run through Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

References

  1. [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
  2. [2]Rust Statistics. Modded server list with rates. ruststatistics.org/top-modded-rust-servers.
  3. [3]Rust Statistics. Pve wipes and settings. ruststatistics.org/top-rust-pve-servers.
  4. [4]Rust Statistics. Upcoming Rust wipes. ruststatistics.org/rust-servers-wiping-today-list.