Rust StatisticsWorking papers on every public Rust server · 98,236 players now

JoeLoneWolf

Rust Statistics

ruststatistics.org · independent, not affiliated with Facepunch Studios

Online · checked 11m ago · 103.137.14.69:28015

Abstract

We describe the public Rust server JoeLoneWolf, reached at 103.137.14.69:28015. At the last check it held 0 of 20 places, against a seven-day mean of 01. It ranks #15,341 of all servers, the top 69%. It last wiped 55d ago.

Keywordsmodded oxide

Access. Launch Rust and join ‹ all servers

1Summary statistics

Table 1: The server at the last check, its week and its standing.
MeasureValueNote
Players now0/200% full
In the queue0no queue
Seven-day mean0peak –
Rank2#15,341top 69%
Last wipe55d agono schedule published
Next wipe3–no wipe seen yet

2Population

Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.

AveragePeak
0123417:0002:0011:0021:0006:0015:00
Figure 1: Players on the server, UTC: (a) every five minutes, from the Steam server list; (b) hourly mean and peak; (c) daily mean and peak.

3Performance

We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).

measure
range
01020304017:0002:0011:0021:0006:0015:00
Figure 2: Server performance. 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep.

4Rank

The server stands in the top 69% of all ranked servers. Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.

RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct
Figure 3: Daily rank, overall and in its region; the axis is inverted, so up is better.

5Wipes

5.1Schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

5.2History

Table 2: Every wipe recorded, newest first.
Wiped (UTC)PeakCrowdLastedBefore
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.

6Map and settings

Map of JoeLoneWolf
Figure 4: The map: Procedural Map, size 3500, seed 1767964926. Open on RustMaps.
Table 3: The server's published settings.
Address103.137.14.69:28015
Region–
Max players20
Group limit8, the default
Wipe schedule–
Last wipe4 Sep 2026, 04:56 UTC
Hostname–
First seen13 Sep 2026
MapProcedural Map
Size3500
Seed1767964926

7Similar servers

Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are modded Rust servers listed live [2] and next Rust wipe times [3].

Table 4: Similar servers: the same kind of game, then region, group limit, rate and wipes.
ServerPlayers
ShockRust | Blue | NoLimitno group limit · 150 on average152/500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average123/100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 118 on average184/225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 94 on average98/700
404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10EU · groups of 16+ · monthly · 87 on average238/700
RustSpain.com | EU MainEU · groups of 12+ · weekly · 84 on average347/350

Appendix AQuick answers

From the figures on this page.

About the server

A.1How well does JoeLoneWolf run?

The server fps averaged 30 over the last 48 hours, never dropping below 30. The highest number of entities it carried was 74,159, comprising buildings, deployables and all other objects. Its highest memory usage was 4,988 MB. Lag, as players feel it, results from low fps combined with an increasing entity count.

A.2What location does JoeLoneWolf have?

A region is not published by JoeLoneWolf. Where a server says it is: that is what Rust Statistics shows, without looking up where the machine stands. You will find it at 103.137.14.69:28015.

A.3What is the reliability of JoeLoneWolf, and is it online?

At the present moment, JoeLoneWolf is online. It last restarted around 15 days ago, according to its reported uptime. Its uptime over the last full days (7 days) was 99%, with 167 of 168 hours online. The first record of it by Rust Statistics dates to 13 September 2026.

A.4What version of Rust is run on JoeLoneWolf?

Rust network protocol 2633 and build 162929 is the version that JoeLoneWolf runs, on Windows. Steam updates your game for you, but you must be on the same protocol to join.

Wipe schedule

A.5What schedule does JoeLoneWolf follow for wipes?

The record of JoeLoneWolf's wipes is not yet sufficient to establish its rhythm. Wiping is compulsory for every Rust server at the monthly force wipe, the next of which is Thursday 5 November at 19:00 UTC. The current world has been running for 55 days 11 hours.

Player count

A.6How does JoeLoneWolf compare with other Rust servers in the rankings?

Ranked by player hours across seven days, JoeLoneWolf holds #15,341, in the top 69% of all ranked servers.

A.7How would you characterise the player activity on JoeLoneWolf?

At this moment 0 players are on JoeLoneWolf, which has 20 slots in total. The mean population for the last seven days is 0.

Tags, lists

A.8How should the tags on JoeLoneWolf be interpreted?

Tags from JoeLoneWolf, read by the game's server browser, are gmvanilla (Game mode): Survival on vanilla rules; mp20 (Max players): The slot count is 20; ts8 (Group limit): 8 per team, the value the game sets by default; v2633 (Protocol): Joining requires the same game version: protocol 2633; cs162929 (Build): The game build is 162929; ptrak (Networking): RakNet is the network layer here, as it is by default in the game; $r? (Region code): The region code is unset; ^o (Oxide): Oxide (uMod), a plugin framework, runs on this server; ^z (Modded): The game is altered by plugins or settings, so it is listed as Modded. Current players, queue and the world's creation time are among the tags as well, displayed at the top of this page.

A.9Where can JoeLoneWolf be found among the Rust Statistics lists and filters?

The Rust Statistics lists that JoeLoneWolf fits are: Modded Rust servers. These filters on the server list return it: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Settings and map

A.10Under what rules and settings does JoeLoneWolf operate?

The name of JoeLoneWolf states no gather rate. The group cap is 8 players, which is the default in the game. survival is the game mode here; the standard mode, in which you gather, build and raid. Combat and raiding against other players are allowed. It appears under Modded in the browser: the game is changed by plugins or settings. The plugin count is Oxide. VAC is active: that is Valve's anti-cheat.

A.11What is the map for JoeLoneWolf?

Size 3,500 and seed 1767964926 define the procedural, game-generated map on JoeLoneWolf. Equal size and seed yield an identical map, which this page offers to view on RustMaps.

Connection

A.12What is the process for joining JoeLoneWolf?

Press F1 inside Rust to open the console and enter client.connect 103.137.14.69:28015. Alternatively, the Launch Rust and join control on this page launches the game via Steam and completes the connection.

Appendix BServer tags

What each of the server's tags means. Published as mp20,ptrak,$r?,v2633,gmvanilla,cs162929,ts8,^o^z.

Table 5: The server's tags and their meanings.
TagMeaning
Game
gmvanillaGame mode. Survival on vanilla rules.
mp20Max players. The slot count is 20.
ts8Group limit. 8 per team, the value the game sets by default.
v2633Protocol. Joining requires the same game version: protocol 2633.
cs162929Build. The game build is 162929.
ptrakNetworking. RakNet is the network layer here, as it is by default in the game.
$r?Region code. The region code is unset.
Mods and access
^oOxide. Oxide (uMod), a plugin framework, runs on this server.
^zModded. The game is altered by plugins or settings, so it is listed as Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

References

  1. [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
  2. [2]Rust Statistics. Modded Rust servers listed live. ruststatistics.org/top-modded-rust-servers.
  3. [3]Rust Statistics. Next Rust wipe times. ruststatistics.org/rust-servers-wiping-today-list.