The White shark
ruststatistics.org · independent, not affiliated with Facepunch Studios
Offline · checked 1d ago · 103.15.237.141:22919
Abstract
We describe the public Rust server The White shark, reached at 103.15.237.141:22919. It is offline at the last check, against a seven-day mean of 0 and a peak of 11. It ranks #14,830 of all servers, the top 67%. It last wiped 27d ago on a published monthly schedule; the next wipe is expected Thursday 5 November, 19:00 UTC, the force wipe.
Keywordsmonthly wipes vanilla modded oxide
1Summary statistics
2Population
Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.
3Performance
We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).
4Rank
The server stands in the top 67% of all ranked servers. Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.
5Wipes
5.1Schedule: force wipes only
The next wipe is expected Thursday 5 November, 19:00 UTC, in 7d 4h. The force wipe (high confidence).
| Measure | Value | Note |
|---|---|---|
| Usual gap | 4.8 days | between real wipes |
| Wipe-day peak | 3 | players, last three wipes |
| Crowd held | 0% | else halves by day 1 |
| When (UTC) | In | Kind |
|---|---|---|
| Thu 5 Nov, 19:00 | 7d 4h | force wipefw |
| Thu 3 Dec, 19:00 | 35d 4h | force wipefw |
5.2History
| Wiped (UTC) | Peak | Crowd | Lasted | Before |
|---|---|---|---|---|
| Thu 1 Oct, 23:20fw27d ago | 3 | – | running | 0 |
| Sun 27 Sep, 04:0232d ago | 3 | halved by day 1 | 4.8 d | 3 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.
6Map and settings
| Address | 103.15.237.141:22919 |
|---|---|
| Region | – |
| Max players | 40 |
| Group limit | 8, the default |
| Wipe schedule | monthly |
| Last wipe | 1 Oct 2026, 23:20 UTC |
| Hostname | – |
| First seen | 26 Sep 2026 |
| Map | Procedural Map |
| Size | 3000 |
| Seed | 50000 |
7Similar servers
Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are modded Rust population table [2] and predicted wipe schedule [3].
| Server | Players |
|---|---|
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 94 on average | 78/700 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10EU · groups of 16+ · monthly · 85 on average | 268/700 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 84 on average | 27/1000 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|МОСКОВСКИЙ 26.10EU · groups of 16+ · monthly · 73 on average | 105/1000 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЙСКИЙ 28.10EU · groups of 16+ · monthly · 67 on average | 366/1000 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 22.10EU · groups of 16+ · monthly · 67 on average | 180/1000 |
Appendix AQuick answers
From the figures on this page.
Server details
A.1How well does The White shark run?
The server fps averaged 216 over the last 48 hours, never dropping below 203. The highest number of entities it carried was 49,119, comprising buildings, deployables and all other objects. Its highest memory usage was 4,264 MB. Lag, as players feel it, results from low fps combined with an increasing entity count.
A.2What is the location of The White shark?
A region is not published by The White shark. Rust Statistics does not look up the machine's location; it shows where the server says it is. 103.15.237.141:22919 is its address.
A.3How reliable is The White shark, and is it currently online?
Right now, The White shark is offline, and the last time it was seen was 32 hours ago. Based on the uptime it reports, the last restart occurred about 46 hours ago. Its uptime over the last full days (7 days) was 89%, with 150 of 168 hours online. Its first appearance in Rust Statistics's records is 26 September 2026.
A.4What is the Rust version for The White shark?
The White shark is running Rust network protocol 2635 and build 167781 on the Linux operating system. Joining requires your game to be on the same protocol, and Steam updates it automatically.
Wipe schedule
A.5What schedule does The White shark follow for wipes?
The only wipe for The White shark is the monthly force wipe. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC; this server's next wipe is then. The world currently in use was created 27 days 14 hours ago. The tags show that the server wipes monthly.
A.6What happens on The White shark when wipe day arrives?
The average busiest point of recent wipes was 3 players. The crowd reached its maximum 10 hours after the latest wipe. Half the peak was sustained until the next wipe in 0% of recent wipes. Otherwise, a fall below half took place by day 1.
Population
A.7What position does The White shark occupy in the ranking of Rust servers?
The seven-day player-hours ranking puts The White shark at #14,830, within the top 67% of ranked servers.
A.8At what level does The White shark operate in terms of players?
The White shark is not online now; 32 hours have passed since it was last seen. Averaged over the last seven days: 0 players; the same period peaks at 1.
Tags, lists
A.9How should the tags on The White shark be interpreted?
The game's server browser reads gmrust (Game mode): This is survival as standard Rust plays; mp40 (Max players): 40 slots are available; ts8 (Group limit): Teams are limited to 8, as the game defaults; v2635 (Protocol): The game protocol is 2635; your client must match it to join; cs167781 (Build): The game build is 167781; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $r? (Region code): The region code is unset; ^m (Monthly): A monthly wipe cycle applies, timed to coincide with Facepunch's force wipe; ^v (Vanilla): This is the game as Facepunch ships it, with rates, kits and rules unaltered; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Modded listing: plugins or settings modify the game, which The White shark publishes as its tags. The tags also carry current players, queue length and world creation time, shown at the top of this page.
A.10Where can The White shark be found among the Rust Statistics lists and filters?
These Rust Statistics lists include The White shark: Modded Rust servers. These filters on the server list return it: Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
Rules, settings, map
A.11What are the settings and rules that govern The White shark?
No gather rate appears in the name of The White shark. The group cap is 8 players, which is the default in the game. survival is the game mode here; the standard mode, in which you gather, build and raid. Players may raid and fight one another. The server browser lists it as Modded, where plugins or settings alter the game. Oxide plugins are running. It describes itself as vanilla, which is to say this is the game as Facepunch ships it, with rates, kits and rules unaltered. The server has VAC on, Valve's anti-cheat.
A.12What is the map for The White shark?
Size 3,000 and seed 50000 define the procedural, game-generated map on The White shark. Because size and seed determine the map, RustMaps can show it, linked from this page.
How to join
A.13How do you connect to The White shark?
Press F1 inside Rust to open the console and enter client.connect 103.15.237.141:22919. Alternatively, the Launch Rust and join control on this page launches the game via Steam and completes the connection.
Appendix BServer tags
What each of the server's tags means. Published as mp40,ptrak,$r?,v2635,^m,^v,gmrust,cs167781,ts8,^o^z.
| Tag | Meaning |
|---|---|
| Game | |
gmrust | Game mode. This is survival as standard Rust plays. |
mp40 | Max players. 40 slots are available. |
ts8 | Group limit. Teams are limited to 8, as the game defaults. |
v2635 | Protocol. The game protocol is 2635; your client must match it to join. |
cs167781 | Build. The game build is 167781. |
ptrak | Networking. Networking runs on RakNet, the game's standard layer. |
$r? | Region code. The region code is unset. |
| Wipe schedule | |
^m | Monthly. A monthly wipe cycle applies, timed to coincide with Facepunch's force wipe. |
| Difficulty | |
^v | Vanilla. This is the game as Facepunch ships it, with rates, kits and rules unaltered. |
| Mods and access | |
^o | Oxide. The plugin framework in use is Oxide (uMod). |
^z | Modded. Modded listing: plugins or settings modify the game. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
References
- [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
- [2]Rust Statistics. Modded Rust population table. ruststatistics.org/top-modded-rust-servers.
- [3]Rust Statistics. Predicted wipe schedule. ruststatistics.org/rust-servers-wiping-today-list.