Rust StatisticsWorking papers on every public Rust server · 46,342 players now

[SEA] RustCamp | Vanilla | Biweekly

Rust Statistics

ruststatistics.org · independent, not affiliated with Facepunch Studios

Offline · checked 41d ago · 103.94.238.201:28015

Abstract

We describe the public Rust server [SEA] RustCamp | Vanilla | Biweekly, reached at 103.94.238.201:28015. It is offline at the last check, against a seven-day mean of 01. It ranks #15,509 of all servers. It last wiped 42d ago.

Keywordsvanilla modded oxide

Access. Launch Rust and join ‹ all servers

1Summary statistics

Table 1: The server at the last check, its week and its standing.
MeasureValueNote
Players now0/500% full
In the queue0no queue
Seven-day mean0peak –
Rank2#15,509no region published
Last wipe42d agono schedule published
Next wipe3–no wipe seen yet

2Population

Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.

No hourly history yet.
Figure 1: Players on the server, UTC: (a) every five minutes, from the Steam server list; (b) hourly mean and peak; (c) daily mean and peak.

3Performance

We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).

measure
range
This server has not answered a direct query in the last 48 hours.
Figure 2: Server performance. 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory.

4Rank

Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.

RankRank in region
15k10k15k20k20 Sep21 Sep22 Sep23 Sep
Figure 3: Daily rank, overall and in its region; the axis is inverted, so up is better.

5Wipes

5.1Schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

5.2History

Table 2: Every wipe recorded, newest first.
Wiped (UTC)PeakCrowdLastedBefore
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.

6Map and settings

No map picture published
Figure 4: The map: Procedural Map.
Table 3: The server's published settings.
Address103.94.238.201:28015
Region–
Max players50
Group limit8, the default
Wipe schedule–
Last wipe15 Sep 2026, 10:24 UTC
Hostname–
First seen15 Sep 2026
MapProcedural Map
Size–
Seed–

7Similar servers

Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are modded Rust population table [2] and predicted wipe schedule [3].

Table 4: Similar servers: the same kind of game, then region, group limit, rate and wipes.
ServerPlayers
QS『芬达』100000倍/10.28/枪战/蓝图全解/萌新/建造EA · groups of 20+ · weekly · 23 on average31/100
[JP]初心者PVPサーバー|RaidTime・ EventsEA · groups of 10+ · biweekly · 18 on average12/100
【蛋壳】10倍|10.23档|爆枪|礼包|新手推荐EA · groups of 8+ · weekly · 18 on average11/200
[JP] DON-tacos PvEEA · groups of 8+ · monthly · 11 on average5/100
#10-[搞就完了]10倍/10.28新档/无权/萌新首选EA · no group limit · 11 on average14/100
[守护]100倍PVE/迷雾僵尸/突袭基地/等级武直/萌新EA · no group limit · 10 on average10/100

Appendix AQuick answers

From the figures on this page.

About the server

A.1What location does [SEA] RustCamp | Vanilla | Biweekly have?

No region tag is published by [SEA] RustCamp | Vanilla | Biweekly, but its name points to Asia. The location displayed by Rust Statistics is the server's own claim, not a lookup of where the machine stands. You will find it at 103.94.238.201:28015.

A.2How reliable is [SEA] RustCamp | Vanilla | Biweekly, and is it currently online?

[SEA] RustCamp | Vanilla | Biweekly is currently offline, with the last sighting 41 days 21 hours ago. Of the 168 hours in the last 7 full days, 0 were served, an availability of 0%. Its first appearance in Rust Statistics's records is 15 September 2026.

A.3What is the Rust version for [SEA] RustCamp | Vanilla | Biweekly?

Rust network protocol 2633 and build 163794 is the version that [SEA] RustCamp | Vanilla | Biweekly runs, on Linux. Steam updates your game for you, but you must be on the same protocol to join.

Wipe timing

A.4On what cycle does [SEA] RustCamp | Vanilla | Biweekly wipe?

The record of [SEA] RustCamp | Vanilla | Biweekly's wipes is not yet sufficient to establish its rhythm. The monthly force wipe takes place on Thursday 5 November at 19:00 UTC and clears all Rust servers. The current world has been running for 42 days 22 hours.

Population

A.5What position does [SEA] RustCamp | Vanilla | Biweekly occupy in the ranking of Rust servers?

Ranked by player hours across seven days, [SEA] RustCamp | Vanilla | Biweekly holds #15,509, in the top – of all ranked servers.

A.6At what level does [SEA] RustCamp | Vanilla | Biweekly operate in terms of players?

At this moment [SEA] RustCamp | Vanilla | Biweekly is offline, having last been seen 41 days 21 hours ago.

Tags and filters

A.7How should the tags on [SEA] RustCamp | Vanilla | Biweekly be interpreted?

gmrust (Game mode): Rust survival, in its standard form; mp50 (Max players): 50 slots are available; ts8 (Group limit): 8 per team, the value the game sets by default; v2633 (Protocol): Your game must run protocol 2633 to connect; cs163794 (Build): Build 163794 is the one running; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $r? (Region code): No region code is set; ^v (Vanilla): Rates, kits and rules are unchanged from the game Facepunch ships; ^o (Oxide): Plugins are handled by Oxide (uMod); ^z (Modded): The game is altered by plugins or settings, so it is listed as Modded: these are the tags [SEA] RustCamp | Vanilla | Biweekly publishes, and the server browser reads them. The tags also carry current players, queue length and world creation time, shown at the top of this page.

A.8Where can [SEA] RustCamp | Vanilla | Biweekly be found among the Rust Statistics lists and filters?

These Rust Statistics lists include [SEA] RustCamp | Vanilla | Biweekly: Modded Rust servers. You will find it on the server list filtered by: Region: Asia; Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more.

Rules, settings, map

A.9Which settings and rules are in force on [SEA] RustCamp | Vanilla | Biweekly?

Its name carries no gather rate for [SEA] RustCamp | Vanilla | Biweekly. At 8 players, the group limit equals the game's default. survival is the game mode here; the standard mode, in which you gather, build and raid. Fighting and raiding between players are both permitted. It appears under Modded in the browser: the game is changed by plugins or settings. The plugin count is Oxide. By its own label, vanilla, rates, kits and rules are unchanged from the game Facepunch ships. VAC, Valve's anti-cheat, is enabled.

A.10What map is in use on [SEA] RustCamp | Vanilla | Biweekly?

The game generates the map on [SEA] RustCamp | Vanilla | Biweekly; that format is procedural.

How to join

A.11What steps are required to join [SEA] RustCamp | Vanilla | Biweekly?

Enter client.connect 103.94.238.201:28015 in the Rust console, reached by pressing F1 after starting the game. Or press Launch Rust and join here, which opens Rust through Steam and connects you.

Appendix BServer tags

What each of the server's tags means. Published as mp50,ptrak,$r?,v2633,^v,gmrust,cs163794,ts8,^o^z.

Table 5: The server's tags and their meanings.
TagMeaning
Game
gmrustGame mode. Rust survival, in its standard form.
mp50Max players. 50 slots are available.
ts8Group limit. 8 per team, the value the game sets by default.
v2633Protocol. Your game must run protocol 2633 to connect.
cs163794Build. Build 163794 is the one running.
ptrakNetworking. Networking runs on RakNet, the game's standard layer.
$r?Region code. No region code is set.
Difficulty
^vVanilla. Rates, kits and rules are unchanged from the game Facepunch ships.
Mods and access
^oOxide. Plugins are handled by Oxide (uMod).
^zModded. The game is altered by plugins or settings, so it is listed as Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

References

  1. [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
  2. [2]Rust Statistics. Modded Rust population table. ruststatistics.org/top-modded-rust-servers.
  3. [3]Rust Statistics. Predicted wipe schedule. ruststatistics.org/rust-servers-wiping-today-list.