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[TEST] WipeDay Test

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Online · checked 11m ago · 104.128.58.197:28015

Abstract

We describe the public Rust server [TEST] WipeDay Test, reached at 104.128.58.197:28015. At the last check it held 0 of 50 places, against a seven-day mean of 01. It ranks #15,349 of all servers, the top 69%. It last wiped 13d ago.

Keywordsmodded carbon

Access. Launch Rust and join Website ‹ all servers

1Summary statistics

Plate 1: The server's own banner, as it publishes it. Table 1 gives its figures at the last check.
Table 1: The server at the last check, its week and its standing.
MeasureValueNote
Players now0/500% full
In the queue0no queue
Seven-day mean0peak –
Rank2#15,349top 69%
Last wipe13d agono schedule published
Next wipe3–too few wipes seen yet

2Population

Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.

AveragePeak
0123402:0011:0020:0004:0013:0023:00
Figure 1: Players on the server, UTC: (a) every five minutes, from the Steam server list; (b) hourly mean and peak; (c) daily mean and peak.

3Performance

We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).

measure
range
010020030040002:0011:0020:0004:0013:0023:00
Figure 2: Server performance. 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 15 Oct.

4Rank

The server stands in the top 69% of all ranked servers. Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.

RankRank in region
15k10k15k20k14 Oct17 Oct20 Oct23 Oct26 Oct29 Oct
Figure 3: Daily rank, overall and in its region; the axis is inverted, so up is better.

5Wipes

5.1Schedule: too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Table 2: The server's wipe rhythm, from the wipes recorded.
MeasureValueNote
Usual gap1.1 daysbetween real wipes
Wipe-day peak0players, last three wipes
Thu 15 OctWed 14 Oct
01234+0h+9h+19h+28h+38h+47h
Figure 4: The first 48 hours of its last wipes: players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

5.2History

Table 3: Every wipe recorded, newest first.
Wiped (UTC)PeakCrowdLastedBefore
Thu 15 Oct, 18:0113d ago 0 – running 0
Wed 14 Oct, 14:4714d ago 0 – 1.1 d 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.

6Map and settings

Map of [TEST] WipeDay Test
Figure 5: The map: Procedural Map, size 1500, seed 249036398. Open on RustMaps.
Table 4: The server's published settings.
Address104.128.58.197:28015
Region–
Max players50
Group limit8, the default
Wipe schedule–
Last wipe15 Oct 2026, 18:01 UTC
Hostname–
First seen14 Oct 2026
MapProcedural Map
Size1500
Seed249036398

7Similar servers

Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are modded Rust population table [2] and servers wiping soon [3].

Table 5: Similar servers: the same kind of game, then region, group limit, rate and wipes.
ServerPlayers
ShockRust | Blue | NoLimitno group limit · 155 on average35/500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average123/100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 117 on average40/225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 92 on average31/700
RustSpain.com | EU MainEU · groups of 12+ · weekly · 88 on average6/200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 84 on average4/1000

Appendix AQuick answers

From the figures on this page.

Server details

A.1Does [TEST] WipeDay Test perform well?

Over the past 48 hours, it ran at an average of 239 server fps, with a low of 238. The highest number of entities it carried was 7,826, comprising buildings, deployables and all other objects. Its highest memory usage was 1,475 MB. When fps is low and entity count climbs, players feel lag.

A.2What is the location of [TEST] WipeDay Test?

No region is published by [TEST] WipeDay Test. Rust Statistics does not look up the machine's location; it shows where the server says it is. You will find it at 104.128.58.197:28015.

A.3What is the online status and reliability of [TEST] WipeDay Test?

[TEST] WipeDay Test is currently online. Based on the uptime it reports, the last restart occurred about 4 days 15 hours ago. Of the 168 hours in the last 7 full days, 167 were served, an availability of 99%. The first record of it by Rust Statistics dates to 14 October 2026.

A.4What version of Rust is run on [TEST] WipeDay Test?

The version of Rust on [TEST] WipeDay Test is network protocol 2634 and build 167781, and the operating system is Linux. Steam updates your game for you, but you must be on the same protocol to join.

Wipe schedule

A.5What schedule does [TEST] WipeDay Test follow for wipes?

The record of [TEST] WipeDay Test's wipes is not yet sufficient to establish its rhythm. Wiping is compulsory for every Rust server at the monthly force wipe, the next of which is Thursday 5 November at 19:00 UTC. 13 days 7 hours have passed since the current world was generated.

A.6What happens on [TEST] WipeDay Test when wipe day arrives?

Recent wipes saw an average peak of 0 players. The crowd reached its maximum 0 hours after the latest wipe.

Population

A.7What is the rank of [TEST] WipeDay Test among Rust servers?

Ranked by player hours across seven days, [TEST] WipeDay Test holds #15,349, in the top 69% of all ranked servers.

A.8At what level does [TEST] WipeDay Test operate in terms of players?

On [TEST] WipeDay Test, 0 of the 50 slots are occupied at present. The mean population for the last seven days is 0.

Tags, lists

A.9How should the tags on [TEST] WipeDay Test be interpreted?

Tags from [TEST] WipeDay Test, read by the game's server browser, are gmrust (Game mode): This is survival as standard Rust plays; mp50 (Max players): 50 slots are available; ts8 (Group limit): The team cap is 8, which is the game default; v2634 (Protocol): Joining requires the same game version: protocol 2634; cs167781 (Build): This server runs game build 167781; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): No region code is set; ^z (Modded): The game is altered by plugins or settings, so it is listed as Modded; ^y (Carbon): Plugins run through Carbon. The tags also carry current players, queue length and world creation time, shown at the top of this page.

A.10Where can [TEST] WipeDay Test be found among the Rust Statistics lists and filters?

The Rust Statistics lists that [TEST] WipeDay Test fits are: Modded Rust servers. You will find it on the server list filtered by: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Rules, settings, map

A.11What are the settings and rules that govern [TEST] WipeDay Test?

The name of [TEST] WipeDay Test states no gather rate. At 8 players, the group limit equals the game's default. survival is the game mode here; gather, build and raid: the standard game. Fighting and raiding between players are both permitted. Plugins or settings change the game; the browser files it under Modded. Carbon plugins are running. VAC, Valve's anti-cheat, is enabled.

A.12On which map does [TEST] WipeDay Test take place?

Size 1,500 and seed 249036398 define the procedural, game-generated map on [TEST] WipeDay Test. Because size and seed determine the map, RustMaps can show it, linked from this page.

Connection

A.13What is the process for joining [TEST] WipeDay Test?

Press F1 inside Rust to open the console and enter client.connect 104.128.58.197:28015. Alternatively, the Launch Rust and join control on this page launches the game via Steam and completes the connection. Its website can be found at https://wipeday.thunderdome.gg.

Appendix BServer tags

What each of the server's tags means. Published as mp50,ptrak,$r?,v2634,gmrust,cs167781,ts8,^z,^y.

Table 6: The server's tags and their meanings.
TagMeaning
Game
gmrustGame mode. This is survival as standard Rust plays.
mp50Max players. 50 slots are available.
ts8Group limit. The team cap is 8, which is the game default.
v2634Protocol. Joining requires the same game version: protocol 2634.
cs167781Build. This server runs game build 167781.
ptrakNetworking. The network layer is RakNet, standard for the game.
$r?Region code. No region code is set.
Mods and access
^zModded. The game is altered by plugins or settings, so it is listed as Modded.
^yCarbon. Plugins run through Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

References

  1. [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
  2. [2]Rust Statistics. Modded Rust population table. ruststatistics.org/top-modded-rust-servers.
  3. [3]Rust Statistics. Servers wiping soon. ruststatistics.org/rust-servers-wiping-today-list.