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Naval Deep Sea 1

Rust Statistics

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Online · checked 5m ago · 104.129.132.19:28109

Abstract

We describe the public Rust server Naval Deep Sea 1, reached at 104.129.132.19:28109 and hosted in NA. At the last check it held 0 of 120 places, against a seven-day mean of 0 and a peak of 11. It ranks #15,120 of all servers, the top 68%, and #1477 in NA. It last wiped 24d ago on a published monthly schedule; the next wipe is expected Thursday 5 November, 19:00 UTC, the force wipe.

Keywordsquad monthly wipes vanilla modded oxide

Access. Launch Rust and join ‹ all servers

1Summary statistics

Table 1: The server at the last check, its week and its standing.
MeasureValueNote
Players now0/1200% full
In the queue0no queue
Seven-day mean0peak 1, 48 h peak 1
Rank2#15,120top 68%; #1477 in NA
Last wipe24d agomonthly schedule
Next wipe36d 22hThu 5 Nov, 19:00 UTCfw

2Population

Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.

AveragePeak
00.250.50.75121:0006:0015:0000:0009:0018:00
Figure 1: Players on the server, UTC: (a) every five minutes, from the Steam server list; (b) hourly mean and peak; (c) daily mean and peak.

3Performance

We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).

measure
range
0246821:0006:0015:0000:0009:0018:00
Figure 2: Server performance. 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep.

4Rank

The server stands in the top 68% of all ranked servers, the top 79% in NA, and #607 of the quad servers (top 73%). Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.

RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct
Figure 3: Daily rank, overall and in its region; the axis is inverted, so up is better.

5Wipes

5.1Schedule: force wipes only

The next wipe is expected Thursday 5 November, 19:00 UTC, in 6d 22h. The force wipe (high confidence).

Table 2: The server's wipe rhythm, from the wipes recorded.
MeasureValueNote
Usual gap0.8 daysbetween real wipes
Wipe-day peak1players, last three wipes
Table 3: Coming wipes, as expected.
When (UTC)InKind
Thu 5 Nov, 19:006d 22hforce wipefw
Thu 3 Dec, 19:0034d 22hforce wipefw
Mon 5 OctSun 4 Oct
01234+0h+9h+19h+28h+38h+47h
Figure 4: The first 48 hours of its last wipes: players each hour, from the hour of the wipe. The latest peaked at 1, 8 hours in.

5.2History

Table 4: Every wipe recorded, newest first.
Wiped (UTC)PeakCrowdLastedBefore
Mon 5 Oct, 00:4824d ago 1 – running 0
Sun 4 Oct, 04:5525d ago 1 – 0.8 d 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.

6Map and settings

Map of Naval Deep Sea 1
Figure 5: The map: Procedural, size 4800, seed 1017058979.
Table 5: The server's published settings.
Address104.129.132.19:28109
RegionNA
Max players120
Group limitquad
Wipe schedulemonthly
Last wipe5 Oct 2026, 00:48 UTC
Hostname–
First seen13 Sep 2026
MapProcedural
Size4800
Seed1017058979

7Similar servers

Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are US Rust server statistics [2], modded server list with rates [3] and predicted wipe schedule [4].

Table 6: Similar servers: the same kind of game, then region, group limit, rate and wipes.
ServerPlayers
Reddit.com/r/PlayRust - US Monthly QuadNA · quad · monthly · 12 on average9/200
RustForNoobs.com | Solo Duo Trio Quad | Monthly | USNA · quad · monthly · 3 on average2/150
Rusty Pirates | No Decay | Monthly | No BP WipesNA · quad · monthly · 1 on average0/50
Atlas - US 2X Monthly Solo/Duo/Trio/Quad | Vanilla+ | No BP WipNA · quad · 2x · monthly · 260 on average168/200
US Limitless 2x Monthly Duo/Trio/Quad|No BP Wipes|Noob FriendlyNA · quad · 2x · monthly · 159 on average129/200
[US] Facepunch Softcore 2NA · quad · monthly · 59 on average35/300

Appendix AQuick answers

From the figures on this page.

Server details

A.1Is the performance of Naval Deep Sea 1 smooth?

Its average server fps over the last 48 hours was 5, with a minimum of 5. Its entity count reached a maximum of 129,712, including buildings, deployables and all other world objects. Memory use peaked at 4,856 MB. Players experience lag when fps is low and the entity count is rising.

A.2What location does Naval Deep Sea 1 have?

In North America, according to its own listing, Naval Deep Sea 1 appears with the NA tag. The location displayed by Rust Statistics is the server's own claim, not a lookup of where the machine stands. You will find it at 104.129.132.19:28109.

A.3What is the reliability of Naval Deep Sea 1, and is it online?

Naval Deep Sea 1 is currently online. It last restarted around 6 days 22 hours ago, according to its reported uptime. Of the 168 hours in the last 7 full days, 167 were served, an availability of 99%. The first record of it by Rust Statistics dates to 13 September 2026.

A.4What is the Rust version for Naval Deep Sea 1?

Naval Deep Sea 1 is running Rust network protocol 2635 and build 168909 on the Linux operating system. To join, your game must use the same protocol; Steam handles the update for you.

Wipe schedule

A.5When are wipes carried out on Naval Deep Sea 1?

Once a month, Naval Deep Sea 1 wipes in line with the force wipe. This server's next wipe coincides with the force wipe on Thursday 5 November at 19:00 UTC, which affects all Rust servers. 24 days 19 hours have passed since the current world was generated. A monthly wipe schedule is stated in the server's tags.

A.6How would you describe wipe day on Naval Deep Sea 1?

The average busiest point of recent wipes was 1 players. The crowd reached its maximum 8 hours after the latest wipe.

Population

A.7What position does Naval Deep Sea 1 occupy in the ranking of Rust servers?

On player hours over seven days Naval Deep Sea 1 is #15,120, within the top 68% of all ranked servers; within North America it is #1,477. The quad group places it at #607.

A.8What is the population level of Naval Deep Sea 1?

The current population of Naval Deep Sea 1 is 0, drawn from 120 slots. Over the last week the count averages 0 players and reaches 1 at its height. Of the last 48 hours, the peak hour falls at 14:00 UTC, with an average of 0 players.

Tags and filters

A.9What is the meaning of the tags on Naval Deep Sea 1?

The game's server browser reads gmrust (Game mode): Rust survival, in its standard form; mp120 (Max players): The slot count is 120; ts4 (Group limit): Teams are capped at 4; v2635 (Protocol): The game protocol is 2635; your client must match it to join; cs168909 (Build): Build 168909 is the one running; ptrak (Networking): RakNet is the network layer here, as it is by default in the game; $r? (Region code): The region code is unset; ^m (Monthly): The cycle is monthly: Facepunch's force wipe is when it wipes; ^v (Vanilla): Nothing is changed from Facepunch's release: rates, kits and rules are as shipped; ^o (Oxide): Oxide (uMod), a plugin framework, runs on this server; ^z (Modded): The game is altered by plugins or settings, so it is listed as Modded; NA (North America): The server browser lists this server under North America, which Naval Deep Sea 1 publishes as its tags. The tags also carry current players, queue length and world creation time, shown at the top of this page.

A.10Where can Naval Deep Sea 1 be found among the Rust Statistics lists and filters?

Modded Rust servers and North American server statistics are the Rust Statistics lists that Naval Deep Sea 1 fits. You will find it on the server list filtered by: Region: North America; Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: Quad; Wipe schedule: Monthly.

Settings and map

A.11Under what rules and settings does Naval Deep Sea 1 operate?

No gather rate appears in the name of Naval Deep Sea 1. The group limit is 4 players, under quad. Listed as survival, the game mode is gathering, building and raiding, as the game is usually played. Players may raid and fight one another. The server browser lists it as Modded, where plugins or settings alter the game. Oxide plugins are running. It describes itself as vanilla, which is to say nothing is changed from Facepunch's release: rates, kits and rules are as shipped. The server has VAC on, Valve's anti-cheat.

A.12What map is in use on Naval Deep Sea 1?

The game generates Naval Deep Sea 1's procedural map at size 4,800, from seed 1017058979. Size and seed being equal, the map is the same, so it can be viewed on RustMaps from this page. The map is named Procedural.

Connection

A.13What is the process for joining Naval Deep Sea 1?

Enter client.connect 104.129.132.19:28109 in the Rust console, reached by pressing F1 after starting the game. Or press Launch Rust and join here, which opens Rust through Steam and connects you.

Appendix BServer tags

What each of the server's tags means. Published as mp120,ptrak,$r?,v2635,^m,^v,NA,gmrust,cs168909,ts4,^o^z.

Table 7: The server's tags and their meanings.
TagMeaning
Game
gmrustGame mode. Rust survival, in its standard form.
mp120Max players. The slot count is 120.
ts4Group limit. Teams are capped at 4.
v2635Protocol. The game protocol is 2635; your client must match it to join.
cs168909Build. Build 168909 is the one running.
ptrakNetworking. RakNet is the network layer here, as it is by default in the game.
$r?Region code. The region code is unset.
Wipe schedule
^mMonthly. The cycle is monthly: Facepunch's force wipe is when it wipes.
Difficulty
^vVanilla. Nothing is changed from Facepunch's release: rates, kits and rules are as shipped.
Mods and access
^oOxide. Oxide (uMod), a plugin framework, runs on this server.
^zModded. The game is altered by plugins or settings, so it is listed as Modded.
Region
NANorth America. The server browser lists this server under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Appendix CAbout this server, in its own words

Naval Deep Sea Coolest public servers you can play! Cbtek Servers offer a non-toxic environment, Welcome to a new battleground, a custom battleground that blends untamed wilderness & forgotten civilizations. Many Custom Monuments Raidable Bases Please Have Fun! Thanks! Cbtek...

References

  1. [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
  2. [2]Rust Statistics. US Rust server statistics. ruststatistics.org/top-us-rust-servers.
  3. [3]Rust Statistics. Modded server list with rates. ruststatistics.org/top-modded-rust-servers.
  4. [4]Rust Statistics. Predicted wipe schedule. ruststatistics.org/rust-servers-wiping-today-list.