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Testing Grounds

Rust Statistics

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Online · checked 9m ago · 104.129.132.215:28039

Abstract

We describe the public Rust server Testing Grounds, reached at 104.129.132.215:28039. At the last check it held 0 of 20 places, against a seven-day mean of 01. It ranks #15,264 of all servers, the top 69%. It last wiped 28d ago; the next wipe is expected Thursday 5 November, 19:00 UTC, the force wipe.

Keywordsmodded carbon

Access. Launch Rust and join ‹ all servers

1Summary statistics

Table 1: The server at the last check, its week and its standing.
MeasureValueNote
Players now0/200% full
In the queue0no queue
Seven-day mean0peak –
Rank2#15,264top 69%
Last wipe28d agono schedule published
Next wipe36d 15hThu 5 Nov, 19:00 UTCfw

2Population

Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.

AveragePeak
0123404:0013:0023:0008:0017:0002:00
Figure 1: Players on the server, UTC: (a) every five minutes, from the Steam server list; (b) hourly mean and peak; (c) daily mean and peak.

3Performance

We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).

measure
range
0246804:0013:0023:0008:0017:0002:00
Figure 2: Server performance. 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep.

4Rank

The server stands in the top 69% of all ranked servers. Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.

RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct14 Oct22 Oct30 Oct
Figure 3: Daily rank, overall and in its region; the axis is inverted, so up is better.

5Wipes

5.1Schedule: force wipes only

The next wipe is expected Thursday 5 November, 19:00 UTC, in 6d 15h. The force wipe (high confidence).

Table 2: The server's wipe rhythm, from the wipes recorded.
MeasureValueNote
Wipe-day peak0players, last three wipes
Table 3: Coming wipes, as expected.
When (UTC)InKind
Thu 5 Nov, 19:006d 15hforce wipefw
Thu 3 Dec, 19:0034d 15hforce wipefw
01234+0h+9h+19h+28h+38h+47h
Figure 4: The first 48 hours of its last wipes: players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

5.2History

Table 4: Every wipe recorded, newest first.
Wiped (UTC)PeakCrowdLastedBefore
Thu 1 Oct, 18:17fw28d ago 0 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.

6Map and settings

Map of Testing Grounds
Figure 5: The map: Procedural Map, size 3500, seed 578369846. Open on RustMaps.
Table 5: The server's published settings.
Address104.129.132.215:28039
Region–
Max players20
Group limit8, the default
Wipe schedule–
Last wipe1 Oct 2026, 18:17 UTC
Hostname–
First seen13 Sep 2026
MapProcedural Map
Size3500
Seed578369846

7Similar servers

Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are browse modded Rust servers [2] and upcoming Rust wipes [3].

Table 6: Similar servers: the same kind of game, then region, group limit, rate and wipes.
ServerPlayers
ShockRust | Blue | NoLimitno group limit · 151 on average20/500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average130/100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 122 on average38/225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 97 on average7/700
404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10EU · groups of 16+ · monthly · 94 on average22/700
RustSpain.com | EU MainEU · groups of 12+ · weekly · 87 on average107/200

Appendix AQuick answers

From the figures on this page.

Server details

A.1How well does Testing Grounds run?

Over the past 48 hours, it ran at an average of 5 server fps, with a low of 5. Its entity count reached a maximum of 75,099, including buildings, deployables and all other world objects. Memory use peaked at 2,301 MB. When fps is low and entity count climbs, players feel lag.

A.2What location does Testing Grounds have?

A region is not published by Testing Grounds. Where a server says it is: that is what Rust Statistics shows, without looking up where the machine stands. 104.129.132.215:28039 is its address.

A.3What is the online status and reliability of Testing Grounds?

Testing Grounds is currently online. It last restarted around 7 hours ago, according to its reported uptime. The server was up 99% of the time over the last 7 full days, 167 of 168 hours. The first record of it by Rust Statistics dates to 13 September 2026.

A.4What version of Rust is run on Testing Grounds?

Rust network protocol 2635 and build 168909 is the version that Testing Grounds runs, on Linux. To join, your game must use the same protocol; Steam handles the update for you.

Wipe schedule

A.5On what cycle does Testing Grounds wipe?

Once a month, Testing Grounds wipes in line with the force wipe. On Thursday 5 November at 19:00 UTC the force wipe occurs, and that is when every Rust server, including this one, next wipes. 28 days 9 hours have passed since the current world was generated.

A.6What happens on Testing Grounds when wipe day arrives?

Across its recent wipes, the average peak population was 0 players. The crowd reached its maximum 0 hours after the latest wipe.

Population

A.7How does Testing Grounds compare with other Rust servers in the rankings?

The seven-day player-hours ranking puts Testing Grounds at #15,264, within the top 69% of ranked servers.

A.8How would you characterise the player activity on Testing Grounds?

The current population of Testing Grounds is 0, drawn from 20 slots. The seven-day average for this server is 0 players.

Tags, lists

A.9What is the meaning of the tags on Testing Grounds?

The game's server browser reads gmrust (Game mode): This is survival as standard Rust plays; mp20 (Max players): 20 slots are available; ts8 (Group limit): The team cap is 8, which is the game default; v2635 (Protocol): Your game must run protocol 2635 to connect; cs168909 (Build): Build 168909 is the one running; ptrak (Networking): RakNet is the network layer here, as it is by default in the game; $r? (Region code): The region code is unset; ^z (Modded): The game is altered by plugins or settings, so it is listed as Modded; ^y (Carbon): Plugins run through Carbon, which Testing Grounds publishes as its tags. The tags also carry current players, queue length and world creation time, shown at the top of this page.

A.10Where can Testing Grounds be found among the Rust Statistics lists and filters?

Modded Rust servers are the Rust Statistics lists that Testing Grounds fits. These filters on the server list return it: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

Settings and map

A.11Which settings and rules are in force on Testing Grounds?

No gather rate appears in the name of Testing Grounds. The group cap is 8 players, which is the default in the game. Listed as survival, the game mode is gather, build and raid: the standard game. Players may raid and fight one another. It appears under Modded in the browser: the game is changed by plugins or settings. Carbon plugins are running. VAC, Valve's anti-cheat, is enabled.

A.12What map is in use on Testing Grounds?

The game generates Testing Grounds's procedural map at size 3,500, from seed 578369846. Size and seed being equal, the map is the same, so it can be viewed on RustMaps from this page.

How to join

A.13What is the process for joining Testing Grounds?

Enter client.connect 104.129.132.215:28039 in the Rust console, reached by pressing F1 after starting the game. Or press Launch Rust and join here, which opens Rust through Steam and connects you.

Appendix BServer tags

What each of the server's tags means. Published as mp20,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y.

Table 7: The server's tags and their meanings.
TagMeaning
Game
gmrustGame mode. This is survival as standard Rust plays.
mp20Max players. 20 slots are available.
ts8Group limit. The team cap is 8, which is the game default.
v2635Protocol. Your game must run protocol 2635 to connect.
cs168909Build. Build 168909 is the one running.
ptrakNetworking. RakNet is the network layer here, as it is by default in the game.
$r?Region code. The region code is unset.
Mods and access
^zModded. The game is altered by plugins or settings, so it is listed as Modded.
^yCarbon. Plugins run through Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

References

  1. [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
  2. [2]Rust Statistics. Browse modded Rust servers. ruststatistics.org/top-modded-rust-servers.
  3. [3]Rust Statistics. Upcoming Rust wipes. ruststatistics.org/rust-servers-wiping-today-list.