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Jitters Test Server

Rust Statistics

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Online · checked 14m ago · 104.129.132.227:30015

Abstract

We describe the public Rust server Jitters Test Server, reached at 104.129.132.227:30015 and hosted in NA. At the last check it held 0 of 10 places, against a seven-day mean of 0 and a peak of 21. It ranks #8,189 of all servers, the top 37%, and #1175 in NA. It last wiped 15d ago on a published weekly schedule; the next wipe is expected Wednesday 4 November, 10:20 UTC, its weekly schedule tag.

Keywordsweekly wipes modded carbon pve

Access. Launch Rust and join ‹ all servers

1Summary statistics

Table 1: The server at the last check, its week and its standing.
MeasureValueNote
Players now0/100% full
In the queue0no queue
Seven-day mean0peak 2
Rank2#8,189top 37%; #1175 in NA
Last wipe15d agoweekly schedule
Next wipe35d 9hWed 4 Nov, 10:20 UTC

2Population

Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.

AveragePeak
0123401:0010:0020:0005:0014:0023:00
Figure 1: Players on the server, UTC: (a) every five minutes, from the Steam server list; (b) hourly mean and peak; (c) daily mean and peak.

3Performance

We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).

measure
range
02040608001:0010:0020:0005:0014:0023:00
Figure 2: Server performance. 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep.

4Rank

The server stands in the top 37% of all ranked servers, the top 63% in NA. Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.

RankRank in region
12.5k5k7.5k10k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct
Figure 3: Daily rank, overall and in its region; the axis is inverted, so up is better.

5Wipes

5.1Schedule: from its schedule tag

The next wipe is expected Wednesday 4 November, 10:20 UTC, in 5d 9h. Its weekly schedule tag (low confidence).

Table 2: The server's wipe rhythm, from the wipes recorded.
MeasureValueNote
Usual gap1.1 daysbetween real wipes
On rhythm0%of its recent wipes
Wipe-day peak2players, last three wipes
Crowd held33%else halves by day 2.5
Table 3: Coming wipes, as expected.
When (UTC)InKind
Wed 4 Nov, 10:205d 9hits own schedule
Thu 5 Nov, 19:006d 18hforce wipefw
Wed 11 Nov, 10:2012d 9hits own schedule
Wed 18 Nov, 10:2019d 9hits own schedule
Wed 25 Nov, 10:2026d 9hits own schedule
Wed 2 Dec, 10:2033d 9hits own schedule
Thu 3 Dec, 19:0034d 18hforce wipefw
Wed 9 Dec, 10:2040d 9hits own schedule
Wed 14 OctThu 8 OctWed 30 Sep
01234+0h+9h+19h+28h+38h+47h
Figure 4: The first 48 hours of its last wipes: players each hour, from the hour of the wipe. The latest peaked at 1, 23 hours in.

5.2History

Table 4: Every wipe recorded, newest first.
Wiped (UTC)PeakCrowdLastedBefore
Wed 14 Oct, 10:2015d ago 1 – running 0
Thu 8 Oct, 10:5621d ago 1 halved by day 2 6 d 0
Wed 30 Sep, 22:4629d ago 3 halved by day 3 7.5 d 0
Sun 27 Sep, 23:4232d ago 2 held half 3 d 1
Sun 27 Sep, 17:3932d ago 2 – 0.3 d 1
Sat 26 Sep, 20:4333d ago 2 – 0.9 d 0
Fri 25 Sep, 12:5134d ago 4 – 1.3 d 0
Thu 24 Sep, 16:2835d ago 4 – 0.8 d 0
Thu 24 Sep, 09:5035d ago 4 – 0.3 d 1
Thu 24 Sep, 00:1436d ago 4 – 0.4 d 2

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.

6Map and settings

Map of Jitters Test Server
Figure 5: The map: Procedural Map, size 3500, seed 2244. Open on RustMaps.
Table 5: The server's published settings.
Address104.129.132.227:30015
RegionNA
Max players10
Group limit8, the default
Wipe scheduleweekly
Last wipe14 Oct 2026, 10:20 UTC
Hostname–
First seen13 Sep 2026
MapProcedural Map
Size3500
Seed2244

7Similar servers

Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are Rust servers in North America [2], modded servers by player count [3], rust pve servers [4] and upcoming Rust wipes [5].

Table 6: Similar servers: the same kind of game, then region, group limit, rate and wipes.
ServerPlayers
RustMode PvE | 10/29 | No Tech Tree | Skills | Raids | EventsNA · groups of 150+ · weekly · 4 on average15/50
[US] Northnet 1x PVE | Events | Raids | No Tech Tree | Custom WNA · groups of 8+ · 1x · weekly · 2 on average7/75
[US] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom WeapoNA · no group limit · biweekly · 250 on average292/2000
Chrayntopia ♡ ︎PvE | RP | PvPNA · groups of 8+ · biweekly · 104 on average97/200
[US] RustEZ Scourge PvE | Zombies | No Raiding | No KillingNA · groups of 8+ · monthly · 48 on average52/200
Hex US PVE Monthly 1X BiWeekly 5X | RPG | Custom Weapons | JetNA · no group limit · 1x · monthly · 37 on average108/125

Appendix AQuick answers

From the figures on this page.

Server details

A.1Does Jitters Test Server perform well?

Over the past 48 hours, it ran at an average of 60 server fps, with a low of 59. Its entity count reached a maximum of 93,000, including buildings, deployables and all other world objects. Memory use peaked at 2,545 MB. When fps is low and entity count climbs, players feel lag.

A.2In which location is Jitters Test Server based?

In North America, according to its own listing, Jitters Test Server appears with the NA tag. The location displayed by Rust Statistics is the server's own claim, not a lookup of where the machine stands. 104.129.132.227:30015 is its address.

A.3What is the reliability of Jitters Test Server, and is it online?

At the present moment, Jitters Test Server is online. It last restarted around 17 hours ago, according to its reported uptime. Its uptime over the last full days (7 days) was 85%, with 143 of 168 hours online. The first record of it by Rust Statistics dates to 13 September 2026.

A.4What version of Rust is run on Jitters Test Server?

The version of Rust on Jitters Test Server is network protocol 2635 and build 169621, and the operating system is Linux. Steam updates your game for you, but you must be on the same protocol to join.

Wipe schedule

A.5On what cycle does Jitters Test Server wipe?

The prediction follows the tag, as Jitters Test Server's recorded wipes are too few to confirm its schedule. The server is due to wipe on Wednesday 4 November at 10:20 UTC. 15 days 14 hours have passed since the current world was generated. According to its tags, the server wipes on a weekly schedule.

A.6What happens on Jitters Test Server when wipe day arrives?

Across its recent wipes, the average peak population was 2 players. The crowd reached its maximum 23 hours after the latest wipe. The crowd stayed above half its peak until the next wipe in 33% of recent wipes. In the other cases, the population fell below half by day 2.5.

Population

A.7How does Jitters Test Server compare with other Rust servers in the rankings?

The seven-day player-hours ranking gives Jitters Test Server #8,189, in the top 37% of ranked servers and #1,175 in North America.

A.8How would you characterise the player activity on Jitters Test Server?

The current population of Jitters Test Server is 0, drawn from 10 slots. Averaged over the last seven days: 0 players; the same period peaks at 2.

Tags and filters

A.9How should the tags on Jitters Test Server be interpreted?

The game's server browser reads gmrust (Game mode): Survival on standard Rust rules; mp10 (Max players): It offers 10 slots; ts8 (Group limit): The team cap is 8, which is the game default; v2635 (Protocol): Your game must run protocol 2635 to connect; cs169621 (Build): The game build is 169621; ptrak (Networking): RakNet is the network layer here, as it is by default in the game; $r? (Region code): A region code has not been set; ^w (Weekly): The server wipes weekly; ^p (PvE): Player fighting is off; danger comes from the world; ^z (Modded): Modded listing: plugins or settings modify the game; ^y (Carbon): Plugins run through Carbon; NA (North America): In the server browser it is filed under North America, which Jitters Test Server publishes as its tags. Also in the tags: players now, the queue, and when the world was made; these appear at the top of this page.

A.10Where can Jitters Test Server be found among the Rust Statistics lists and filters?

Modded Rust servers, Rust PvE servers: live list and North American server statistics are the Rust Statistics lists that Jitters Test Server fits. It appears under the following filters on the server list: Region: North America; Type: Modded; Game mode: PvE; Server tag: Weekly ^w, PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Weekly.

Settings and map

A.11What are the settings and rules that govern Jitters Test Server?

The name of Jitters Test Server states no gather rate. The group cap is 8 players, which is the default in the game. The mode is pve, which means players cannot fight each other. It appears under Modded in the browser: the game is changed by plugins or settings. Carbon plugins are running. VAC, Valve's anti-cheat, is enabled.

A.12What map is in use on Jitters Test Server?

Generated by the game from seed 2244, the procedural map on Jitters Test Server measures 3,500. Size and seed being equal, the map is the same, so it can be viewed on RustMaps from this page.

Connection

A.13How do you connect to Jitters Test Server?

Enter client.connect 104.129.132.227:30015 in the Rust console, reached by pressing F1 after starting the game. Or press Launch Rust and join here, which opens Rust through Steam and connects you.

Appendix BServer tags

What each of the server's tags means. Published as mp10,ptrak,$r?,v2635,^z,^y,^w,NA,^p,gmrust,cs169621,ts8.

Table 7: The server's tags and their meanings.
TagMeaning
Game
gmrustGame mode. Survival on standard Rust rules.
mp10Max players. It offers 10 slots.
ts8Group limit. The team cap is 8, which is the game default.
v2635Protocol. Your game must run protocol 2635 to connect.
cs169621Build. The game build is 169621.
ptrakNetworking. RakNet is the network layer here, as it is by default in the game.
$r?Region code. A region code has not been set.
Wipe schedule
^wWeekly. The server wipes weekly.
Gameplay
^pPvE. Player fighting is off; danger comes from the world.
Mods and access
^zModded. Modded listing: plugins or settings modify the game.
^yCarbon. Plugins run through Carbon.
Region
NANorth America. In the server browser it is filed under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

References

  1. [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
  2. [2]Rust Statistics. Rust servers in North America. ruststatistics.org/top-us-rust-servers.
  3. [3]Rust Statistics. Modded servers by player count. ruststatistics.org/top-modded-rust-servers.
  4. [4]Rust Statistics. Rust pve servers. ruststatistics.org/top-rust-pve-servers.
  5. [5]Rust Statistics. Upcoming Rust wipes. ruststatistics.org/rust-servers-wiping-today-list.