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Atlas - 2x Quad Development (Staging)

Rust Statistics

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Offline · checked 27d ago · 104.129.132.27:28070

Abstract

We describe the public Rust server Atlas - 2x Quad Development (Staging), reached at 104.129.132.27:28070. It is offline at the last check, against a seven-day mean of 01. It ranks #16,275 of all servers, the top 69%. It last wiped 29d ago.

Keywords2x gather quad vanilla modded oxide

Access. Launch Rust and join ‹ all servers

1Summary statistics

Table 1: The server at the last check, its week and its standing.
MeasureValueNote
Players now0/4000% full
In the queue0no queue
Seven-day mean0peak –
Rank2#16,275top 69%
Last wipe29d agono schedule published
Next wipe3–no wipe seen yet

2Population

Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.

No hourly history yet.
Figure 1: Players on the server, UTC: (a) every five minutes, from the Steam server list; (b) hourly mean and peak; (c) daily mean and peak.

3Performance

We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).

measure
range
This server has not answered a direct query in the last 48 hours.
Figure 2: Server performance. 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 29 Sep.

4Rank

The server stands in the top 69% of all ranked servers, and #643 of the quad servers (top 75%). Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.

RankRank in region
15k10k15k20k29 Sep1 Oct3 Oct4 Oct6 Oct8 Oct
Figure 3: Daily rank, overall and in its region; the axis is inverted, so up is better.

5Wipes

5.1Schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

5.2History

Table 2: Every wipe recorded, newest first.
Wiped (UTC)PeakCrowdLastedBefore
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.

6Map and settings

Map of Atlas - 2x Quad Development (Staging)
Figure 4: The map: Billy Joe's Custom Map, size 3850, seed 72357419.
Table 3: The server's published settings.
Address104.129.132.27:28070
Region–
Max players400
Group limitquad
Wipe schedule–
Last wipe29 Sep 2026, 17:41 UTC
Hostname–
First seen29 Sep 2026
MapBilly Joe's Custom Map
Size3850
Seed72357419

7Similar servers

Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are rust servers with 2x gather [2], browse modded Rust servers [3] and upcoming Rust wipes [4].

Table 4: Similar servers: the same kind of game, then region, group limit, rate and wipes.
ServerPlayers
Atlas - EU 2X Monthly Solo/Duo/Trio/Quad | Vanilla+ | No BP WipEU · quad · 2x · monthly · 580 on average650/650
Atlas - US 2X Monthly Solo/Duo/Trio/Quad | Vanilla+ | No BP WipNA · quad · 2x · monthly · 256 on average113/125
WARBANDITS.GG EU 2X |Solo/Duo/Trio/Quad|X2 JUST WIPEDEU · quad · 2x · weekly · 211 on average168/200
SURVIVORS.GG #1 [ 2x Solo/Duo/Trio/Quad ] WIPED 26.10quad · 2x · biweekly · 162 on average589/200
US Limitless 2x Monthly Duo/Trio/Quad|No BP Wipes|Noob FriendlyNA · quad · 2x · monthly · 156 on average77/200
WARBANDITS.GG 2X |Solo/Duo/Trio/Quad| JUST FULLWIPEDNA · quad · 2x · weekly · 150 on average36/200

Appendix AQuick answers

From the figures on this page.

Server details

A.1What is the location of Atlas - 2x Quad Development (Staging)?

A region is not published by Atlas - 2x Quad Development (Staging). Where a server says it is: that is what Rust Statistics shows, without looking up where the machine stands. 104.129.132.27:28070 is its address.

A.2What is the online status and reliability of Atlas - 2x Quad Development (Staging)?

At the present moment, Atlas - 2x Quad Development (Staging) is offline; it was last seen 27 days 19 hours ago. Its uptime over the last full days (7 days) was 0%, with 0 of 168 hours online. The first record of it by Rust Statistics dates to 29 September 2026.

A.3What version of Rust is run on Atlas - 2x Quad Development (Staging)?

Atlas - 2x Quad Development (Staging) is running Rust network protocol 2634 and build 166257 on the Linux operating system. Joining requires your game to be on the same protocol, and Steam updates it automatically.

Wipe timing

A.4When are wipes carried out on Atlas - 2x Quad Development (Staging)?

The record of Atlas - 2x Quad Development (Staging)'s wipes is not yet sufficient to establish its rhythm. Wiping is compulsory for every Rust server at the monthly force wipe, the next of which is Thursday 5 November at 19:00 UTC. 29 days 19 hours have passed since the current world was generated.

Population

A.5What position does Atlas - 2x Quad Development (Staging) occupy in the ranking of Rust servers?

The seven-day player-hours ranking puts Atlas - 2x Quad Development (Staging) at #16,275, within the top 69% of ranked servers. The quad group places it at #643.

A.6At what level does Atlas - 2x Quad Development (Staging) operate in terms of players?

Atlas - 2x Quad Development (Staging) is not online now; 27 days 19 hours have passed since it was last seen.

Tags and filters

A.7What is the meaning of the tags on Atlas - 2x Quad Development (Staging)?

Tags from Atlas - 2x Quad Development (Staging), read by the game's server browser, are gmvanilla (Game mode): Survival on vanilla rules; mp400 (Max players): It offers 400 slots; ts4 (Group limit): Teams are capped at 4; v2634 (Protocol): Your game must run protocol 2634 to connect; cs166257 (Build): The game build is 166257; ptrak (Networking): RakNet is the network layer here, as it is by default in the game; $r? (Region code): No region code is set; ^v (Vanilla): This is the game as Facepunch ships it, with rates, kits and rules unaltered; ^o (Oxide): Plugins are handled by Oxide (uMod); ^z (Modded): Modded listing: plugins or settings modify the game; modded (Modded): Modded listing: plugins or settings modify the game. The tags also carry current players, queue length and world creation time, shown at the top of this page.

A.8Where can Atlas - 2x Quad Development (Staging) be found among the Rust Statistics lists and filters?

Rust servers with a 2x gather rate and Modded Rust servers are the Rust Statistics lists that Atlas - 2x Quad Development (Staging) fits. It appears under the following filters on the server list: Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Oxide ^o; Group limit: Quad; Gather rate: 2x.

Rules, settings, map

A.9Which settings and rules are in force on Atlas - 2x Quad Development (Staging)?

The rate for gathering on Atlas - 2x Quad Development (Staging) is 2x, according to its name. The group limit is 4 players, under quad. Listed as survival, the game mode is gather, build and raid: the standard game. Fighting and raiding between players are both permitted. The server browser lists it as Modded, where plugins or settings alter the game. Plugins number Oxide on this server. It describes itself as vanilla, which is to say this is the game as Facepunch ships it, with rates, kits and rules unaltered. The server has VAC on, Valve's anti-cheat.

A.10What is the map for Atlas - 2x Quad Development (Staging)?

Size 3,850 and seed 72357419 define the procedural, game-generated map on Atlas - 2x Quad Development (Staging). Size and seed being equal, the map is the same, so it can be viewed on RustMaps from this page. The name of the map is Billy Joe's Custom Map.

How to join

A.11What is the process for joining Atlas - 2x Quad Development (Staging)?

Press F1 inside Rust to open the console and enter client.connect 104.129.132.27:28070. Alternatively, the Launch Rust and join control on this page launches the game via Steam and completes the connection.

Appendix BServer tags

What each of the server's tags means. Published as mp400,ptrak,$r?,v2634,^v,gmvanilla,cs166257,ts4,^o^z,modded.

Table 5: The server's tags and their meanings.
TagMeaning
Game
gmvanillaGame mode. Survival on vanilla rules.
mp400Max players. It offers 400 slots.
ts4Group limit. Teams are capped at 4.
v2634Protocol. Your game must run protocol 2634 to connect.
cs166257Build. The game build is 166257.
ptrakNetworking. RakNet is the network layer here, as it is by default in the game.
$r?Region code. No region code is set.
Difficulty
^vVanilla. This is the game as Facepunch ships it, with rates, kits and rules unaltered.
Mods and access
^oOxide. Plugins are handled by Oxide (uMod).
^zModded. Modded listing: plugins or settings modify the game.
moddedModded. Modded listing: plugins or settings modify the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

References

  1. [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
  2. [2]Rust Statistics. Rust servers with 2x gather. ruststatistics.org/top-2x-rust-servers.
  3. [3]Rust Statistics. Browse modded Rust servers. ruststatistics.org/top-modded-rust-servers.
  4. [4]Rust Statistics. Upcoming Rust wipes. ruststatistics.org/rust-servers-wiping-today-list.