Rust StatisticsWorking papers on every public Rust server · 100,368 players now

Chicago Rust

Rust Statistics

ruststatistics.org · independent, not affiliated with Facepunch Studios

Online · checked 9m ago · 104.129.132.53:28259

Abstract

We describe the public Rust server Chicago Rust, reached at 104.129.132.53:28259. At the last check it held 0 of 120 places, against a seven-day mean of 0 and a peak of 31. It ranks #5,464 of all servers, the top 25%. It last wiped 28d ago; the next wipe is expected Thursday 5 November, 19:00 UTC, the force wipe.

Keywordsmodded oxide

Access. Launch Rust and join ‹ all servers

1Summary statistics

Plate 1: The server's own banner, as it publishes it. Table 1 gives its figures at the last check.
Table 1: The server at the last check, its week and its standing.
MeasureValueNote
Players now0/1200% full
In the queue0no queue
Seven-day mean0peak 3, 48 h peak 1
Rank2#5,464top 25%
Last wipe28d agono schedule published
Next wipe36d 22hThu 5 Nov, 19:00 UTCfw

2Population

Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.

AveragePeak
00.250.50.75121:0006:0015:0000:0009:0018:00
Figure 1: Players on the server, UTC: (a) every five minutes, from the Steam server list; (b) hourly mean and peak; (c) daily mean and peak.

3Performance

We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).

measure
range
01020304021:0006:0015:0000:0009:0018:00
Figure 2: Server performance. 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep.

4Rank

The server stands in the top 25% of all ranked servers. Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.

RankRank in region
12.5k5k7.5k10k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct
Figure 3: Daily rank, overall and in its region; the axis is inverted, so up is better.

5Wipes

5.1Schedule: force wipes only

The next wipe is expected Thursday 5 November, 19:00 UTC, in 6d 22h. The force wipe (high confidence).

Table 2: The server's wipe rhythm, from the wipes recorded.
MeasureValueNote
Wipe-day peak3players, last three wipes
Table 3: Coming wipes, as expected.
When (UTC)InKind
Thu 5 Nov, 19:006d 22hforce wipefw
Thu 3 Dec, 19:0034d 22hforce wipefw
00.511.52+0h+9h+19h+28h+38h+47h
Figure 4: The first 48 hours of its last wipes: players each hour, from the hour of the wipe. The latest peaked at 3, 9 hours in.

5.2History

Table 4: Every wipe recorded, newest first.
Wiped (UTC)PeakCrowdLastedBefore
Thu 1 Oct, 19:09fw28d ago 3 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.

6Map and settings

Map of Chicago Rust
Figure 5: The map: Procedural Map, size 4300, seed 637000580. Open on RustMaps.
Table 5: The server's published settings.
Address104.129.132.53:28259
Region–
Max players120
Group limit8, the default
Wipe schedule–
Last wipe1 Oct 2026, 19:09 UTC
Hostname–
First seen13 Sep 2026
MapProcedural Map
Size4300
Seed637000580

7Similar servers

Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are modded Rust population table [2] and Rust wipe forecast [3].

Table 6: Similar servers: the same kind of game, then region, group limit, rate and wipes.
ServerPlayers
ShockRust | Blue | NoLimitno group limit · 151 on average85/500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average128/100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 118 on average150/225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 96 on average58/700
404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10EU · groups of 16+ · monthly · 91 on average153/700
RustSpain.com | EU MainEU · groups of 12+ · weekly · 85 on average346/350

Appendix AQuick answers

From the figures on this page.

About the server

A.1How well does Chicago Rust run?

Its average server fps over the last 48 hours was 7, with a minimum of 5. Buildings, deployables and all other world objects counted together reached a maximum of 107,011 entities. Memory use peaked at 5,444 MB. Players experience lag when fps is low and the entity count is rising.

A.2In which location is Chicago Rust based?

A region is not published by Chicago Rust. Where a server says it is: that is what Rust Statistics shows, without looking up where the machine stands. 104.129.132.53:28259 is its address.

A.3What is the online status and reliability of Chicago Rust?

Chicago Rust is online at this time. The uptime it reports indicates a restart about 5 days 14 hours ago. Its uptime over the last full days (7 days) was 99%, with 167 of 168 hours online. Its first appearance in Rust Statistics's records is 13 September 2026.

A.4What version of Rust is run on Chicago Rust?

Rust network protocol 2635 and build 168909 is the version that Chicago Rust runs, on Linux. Joining requires your game to be on the same protocol, and Steam updates it automatically.

Wipe timing

A.5On what cycle does Chicago Rust wipe?

The only wipe for Chicago Rust is the monthly force wipe. On Thursday 5 November at 19:00 UTC the force wipe occurs, and that is when every Rust server, including this one, next wipes. The current world has been running for 28 days 1 hours.

A.6What characterises wipe day on Chicago Rust?

The average busiest point of recent wipes was 3 players. The peak on the latest wipe came 9 hours after it began.

Population

A.7What position does Chicago Rust occupy in the ranking of Rust servers?

Ranked by player hours across seven days, Chicago Rust holds #5,464, in the top 25% of all ranked servers.

A.8How would you characterise the player activity on Chicago Rust?

On Chicago Rust, 0 of the 120 slots are occupied at present. Over the last week the count averages 0 players and reaches 3 at its height. The busiest hour of the last 48 is 03:00 UTC, averaging 1 players.

Tags, lists

A.9How should the tags on Chicago Rust be interpreted?

The game's server browser reads gmrust (Game mode): This is survival as standard Rust plays; mp120 (Max players): 120 slots are available; ts8 (Group limit): Teams are limited to 8, as the game defaults; v2635 (Protocol): Your game must run protocol 2635 to connect; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): The region code is unset; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): The game is altered by plugins or settings, so it is listed as Modded, which Chicago Rust publishes as its tags. The tags also carry current players, queue length and world creation time, shown at the top of this page.

A.10Where can Chicago Rust be found among the Rust Statistics lists and filters?

Modded Rust servers are the Rust Statistics lists that Chicago Rust fits. You will find it on the server list filtered by: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Settings and map

A.11Which settings and rules are in force on Chicago Rust?

Its name carries no gather rate for Chicago Rust. The group cap is 8 players, which is the default in the game. Listed as survival, the game mode is gather, build and raid: the standard game. Fighting and raiding between players are both permitted. It appears under Modded in the browser: the game is changed by plugins or settings. The plugin count is Oxide. VAC, Valve's anti-cheat, is enabled.

A.12What map is in use on Chicago Rust?

The game generates Chicago Rust's procedural map at size 4,300, from seed 637000580. Equal size and seed yield an identical map, which this page offers to view on RustMaps.

How to join

A.13How do you connect to Chicago Rust?

Press F1 inside Rust to open the console and enter client.connect 104.129.132.53:28259. Alternatively, the Launch Rust and join control on this page launches the game via Steam and completes the connection.

Appendix BServer tags

What each of the server's tags means. Published as mp120,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z.

Table 7: The server's tags and their meanings.
TagMeaning
Game
gmrustGame mode. This is survival as standard Rust plays.
mp120Max players. 120 slots are available.
ts8Group limit. Teams are limited to 8, as the game defaults.
v2635Protocol. Your game must run protocol 2635 to connect.
cs168909Build. The game build is 168909.
ptrakNetworking. The network layer is RakNet, standard for the game.
$r?Region code. The region code is unset.
Mods and access
^oOxide. The plugin framework in use is Oxide (uMod).
^zModded. The game is altered by plugins or settings, so it is listed as Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

References

  1. [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
  2. [2]Rust Statistics. Modded Rust population table. ruststatistics.org/top-modded-rust-servers.
  3. [3]Rust Statistics. Rust wipe forecast. ruststatistics.org/rust-servers-wiping-today-list.