US | 2x |DEVELOPEMENT|
ruststatistics.org · independent, not affiliated with Facepunch Studios
Online · checked 9m ago · 104.143.2.118:29015
Abstract
We describe the public Rust server US | 2x |DEVELOPEMENT|, reached at 104.143.2.118:29015. At the last check it held 0 of 100 places, against a seven-day mean of 0 and a peak of 21. It ranks #9,652 of all servers, the top 43%. It last wiped 16d ago.
Keywords2x gather modded oxide
1Summary statistics
2Population
Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.
3Performance
We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).
4Rank
The server stands in the top 43% of all ranked servers. Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.
5Wipes
5.1Schedule: too few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
| Measure | Value | Note |
|---|---|---|
| Usual gap | 15.6 days | between real wipes |
| Wipe-day peak | 2 | players, last three wipes |
| Crowd held | 0% | else halves by day 2 |
5.2History
| Wiped (UTC) | Peak | Crowd | Lasted | Before |
|---|---|---|---|---|
| Mon 12 Oct, 21:3216d ago | 0 | – | running | 0 |
| Sun 27 Sep, 06:1731d ago | 4 | halved by day 2 | 15.6 d | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.
6Map and settings
| Address | 104.143.2.118:29015 |
|---|---|
| Region | – |
| Max players | 100 |
| Group limit | 8, the default |
| Wipe schedule | – |
| Last wipe | 12 Oct 2026, 21:32 UTC |
| Hostname | – |
| First seen | 27 Sep 2026 |
| Map | SCRAPLAND.GG |
| Size | 3750 |
| Seed | 33333 |
7Similar servers
Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are Rust servers in North America [2], find a 2x rust server [3], modded Rust population table [4] and predicted wipe schedule [5].
| Server | Players |
|---|---|
| Atlas - US 2X Monthly | Vanilla+ | No BP WipesNA · groups of 16+ · 2x · monthly · 367 on average | 165/200 |
| US Limitless 2x Monthly Main | No BP Wipes | x2NA · groups of 12+ · 2x · monthly · 146 on average | 192/200 |
| [US] Stevious 2x Mondays | Vanilla | 10/26NA · groups of 12+ · 2x · weekly · 99 on average | 123/200 |
| [US] Rust in Peace - 2x Vanilla Fridays | Shared BPs | Max 8NA · groups of 8+ · 2x · weekly · 85 on average | 5/150 |
| [US] Stevious 2x Main | Vanilla | 10/22NA · groups of 12+ · 2x · weekly · 77 on average | 12/200 |
| [US] Rust in Peace - 2x Vanilla Wednesdays Solo/Duo/Trio/Quad |NA · groups of 8+ · 2x · weekly · 48 on average | 354/350 |
Appendix AQuick answers
From the figures on this page.
Server details
A.1Is the performance of US | 2x |DEVELOPEMENT| smooth?
The server fps averaged 25 over the last 48 hours, never dropping below 25. Buildings, deployables and all other world objects counted together reached a maximum of 74,234 entities. Its highest memory usage was 2,014 MB. When fps is low and entity count climbs, players feel lag.
A.2In which location is US | 2x |DEVELOPEMENT| based?
Without a region tag from US | 2x |DEVELOPEMENT|, its name still points to North America. Where a server says it is: that is what Rust Statistics shows, without looking up where the machine stands. You will find it at 104.143.2.118:29015.
A.3What is the online status and reliability of US | 2x |DEVELOPEMENT|?
At the present moment, US | 2x |DEVELOPEMENT| is online. It last restarted around 9 hours ago, according to its reported uptime. Of the 168 hours in the last 7 full days, 168 were served, an availability of 100%. The first record of it by Rust Statistics dates to 27 September 2026.
A.4What is the Rust version for US | 2x |DEVELOPEMENT|?
Rust network protocol 2635 and build 168909 is the version that US | 2x |DEVELOPEMENT| runs, on Windows. Joining requires your game to be on the same protocol, and Steam updates it automatically.
Wipe schedule
A.5On what cycle does US | 2x |DEVELOPEMENT| wipe?
There are not yet enough recorded wipes for US | 2x |DEVELOPEMENT| to reveal its rhythm. Wiping is compulsory for every Rust server at the monthly force wipe, the next of which is Thursday 5 November at 19:00 UTC. 16 days 2 hours have passed since the current world was generated.
A.6How would you describe wipe day on US | 2x |DEVELOPEMENT|?
The average busiest point of recent wipes was 2 players. The peak on the latest wipe came 0 hours after it began. For 0% of recent wipes, the population did not fall below half the peak before the next wipe. In the other cases, the population fell below half by day 2.
Player count
A.7How does US | 2x |DEVELOPEMENT| compare with other Rust servers in the rankings?
Ranked by player hours across seven days, US | 2x |DEVELOPEMENT| holds #9,652, in the top 43% of all ranked servers.
A.8How would you characterise the player activity on US | 2x |DEVELOPEMENT|?
The current population of US | 2x |DEVELOPEMENT| is 0, drawn from 100 slots. Over the last week the count averages 0 players and reaches 2 at its height.
Tags and filters
A.9What is the meaning of the tags on US | 2x |DEVELOPEMENT|?
gmrust (Game mode): This is survival as standard Rust plays; mp100 (Max players): It offers 100 slots; ts8 (Group limit): Teams are limited to 8, as the game defaults; v2635 (Protocol): Your game must run protocol 2635 to connect; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): A region code has not been set; ^o (Oxide): Oxide (uMod), a plugin framework, runs on this server; ^z (Modded): Modded listing: plugins or settings modify the game: these are the tags US | 2x |DEVELOPEMENT| publishes, and the server browser reads them. Also in the tags: players now, the queue, and when the world was made; these appear at the top of this page.
A.10Where can US | 2x |DEVELOPEMENT| be found among the Rust Statistics lists and filters?
Rust servers with a 2x gather rate, Modded Rust servers and North American server statistics are the Rust Statistics lists that US | 2x |DEVELOPEMENT| fits. It appears under the following filters on the server list: Region: North America; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Gather rate: 2x.
Rules, settings, map
A.11Under what rules and settings does US | 2x |DEVELOPEMENT| operate?
US | 2x |DEVELOPEMENT| sets gather to 2x, as the server name indicates. At 8 players, the group limit equals the game's default. The mode is survival, which means gathering, building and raiding, as the game is usually played. Fighting and raiding between players are both permitted. Plugins or settings change the game; the browser files it under Modded. The plugin count is Oxide. VAC is active: that is Valve's anti-cheat.
A.12On which map does US | 2x |DEVELOPEMENT| take place?
Size 3,750 and seed 33333 define the procedural, game-generated map on US | 2x |DEVELOPEMENT|. Because size and seed determine the map, RustMaps can show it, linked from this page. The map is named SCRAPLAND.GG.
Connection
A.13What is the process for joining US | 2x |DEVELOPEMENT|?
Enter client.connect 104.143.2.118:29015 in the Rust console, reached by pressing F1 after starting the game. Or press Launch Rust and join here, which opens Rust through Steam and connects you.
Appendix BServer tags
What each of the server's tags means. Published as mp100,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z.
| Tag | Meaning |
|---|---|
| Game | |
gmrust | Game mode. This is survival as standard Rust plays. |
mp100 | Max players. It offers 100 slots. |
ts8 | Group limit. Teams are limited to 8, as the game defaults. |
v2635 | Protocol. Your game must run protocol 2635 to connect. |
cs168909 | Build. The game build is 168909. |
ptrak | Networking. The network layer is RakNet, standard for the game. |
$r? | Region code. A region code has not been set. |
| Mods and access | |
^o | Oxide. Oxide (uMod), a plugin framework, runs on this server. |
^z | Modded. Modded listing: plugins or settings modify the game. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
References
- [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
- [2]Rust Statistics. Rust servers in North America. ruststatistics.org/top-us-rust-servers.
- [3]Rust Statistics. Find a 2x rust server. ruststatistics.org/top-2x-rust-servers.
- [4]Rust Statistics. Modded Rust population table. ruststatistics.org/top-modded-rust-servers.
- [5]Rust Statistics. Predicted wipe schedule. ruststatistics.org/rust-servers-wiping-today-list.