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The Chill Zone

Rust Statistics

ruststatistics.org · independent, not affiliated with Facepunch Studios

Online · checked 1h ago · 104.143.3.231:28029

Abstract

We describe the public Rust server The Chill Zone, reached at 104.143.3.231:28029. At the last check it held 0 of 160 places, against a seven-day mean of 0 and a peak of 41. It ranks #5,159 of all servers, the top 23%. It last wiped 13d ago.

Keywordsmodded oxide

Access. Launch Rust and join ‹ all servers

1Summary statistics

Plate 1: The server's own banner, as it publishes it. Table 1 gives its figures at the last check.
Table 1: The server at the last check, its week and its standing.
MeasureValueNote
Players now0/1600% full
In the queue0no queue
Seven-day mean0peak 4, 48 h peak 2
Rank2#5,159top 23%
Last wipe13d agono schedule published
Next wipe3–no rhythm it keeps

2Population

Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.

AveragePeak
00.511.5219:0004:0013:0023:0008:0017:00
Figure 1: Players on the server, UTC: (a) every five minutes, from the Steam server list; (b) hourly mean and peak; (c) daily mean and peak.

3Performance

We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).

measure
range
01020304019:0004:0013:0023:0008:0017:00
Figure 2: Server performance. 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep.

4Rank

The server stands in the top 23% of all ranked servers. Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.

RankRank in region
12k4k6k8k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct
Figure 3: Daily rank, overall and in its region; the axis is inverted, so up is better.

5Wipes

5.1Schedule: no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

Table 2: The server's wipe rhythm, from the wipes recorded.
MeasureValueNote
Usual gap12.2 daysbetween real wipes
On rhythm100%of its recent wipes
Wipe-day peak3players, last three wipes
Crowd held0%else halves by day 5.5
Thu 15 OctThu 1 OctSun 20 Sep
02468+0h+9h+19h+28h+38h+47h
Figure 4: The first 48 hours of its last wipes: players each hour, from the hour of the wipe. The latest peaked at 3, 37 hours in.

5.2History

Table 3: Every wipe recorded, newest first.
Wiped (UTC)PeakCrowdLastedBefore
Thu 15 Oct, 03:1413d ago 3 – running 0
Thu 1 Oct, 21:10fw26d ago 5 halved by day 4 13.3 d 0
Sun 20 Sep, 18:1838d ago 2 halved by day 7 11.1 d 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.

6Map and settings

Map of The Chill Zone
Figure 5: The map: Procedural Map, size 4350, seed 1193930318. Open on RustMaps.
Table 4: The server's published settings.
Address104.143.3.231:28029
Region–
Max players160
Group limit8, the default
Wipe schedule–
Last wipe15 Oct 2026, 03:14 UTC
Hostname–
First seen13 Sep 2026
MapProcedural Map
Size4350
Seed1193930318

7Similar servers

Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are modded Rust servers listed live [2] and upcoming Rust wipes [3].

Table 5: Similar servers: the same kind of game, then region, group limit, rate and wipes.
ServerPlayers
ShockRust | Blue | NoLimitno group limit · 157 on average205/500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average121/100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 116 on average183/225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 90 on average126/700
RustSpain.com | EU MainEU · groups of 12+ · weekly · 87 on average19/200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 84 on average50/1000

Appendix AQuick answers

From the figures on this page.

About the server

A.1Is the performance of The Chill Zone smooth?

Its average server fps over the last 48 hours was 7, with a minimum of 5. Its entity count reached a maximum of 111,477, including buildings, deployables and all other world objects. Its highest memory usage was 4,628 MB. Lag, as players feel it, results from low fps combined with an increasing entity count.

A.2What location does The Chill Zone have?

A region is not published by The Chill Zone. Where a server says it is: that is what Rust Statistics shows, without looking up where the machine stands. 104.143.3.231:28029 is its address.

A.3What is the reliability of The Chill Zone, and is it online?

The Chill Zone is online at this time. Based on the uptime it reports, the last restart occurred about 5 days 19 hours ago. Its uptime over the last full days (7 days) was 100%, with 168 of 168 hours online. Its first appearance in Rust Statistics's records is 13 September 2026.

A.4What is the Rust version for The Chill Zone?

The version of Rust on The Chill Zone is network protocol 2635 and build 168909, and the operating system is Linux. Steam updates your game for you, but you must be on the same protocol to join.

Wipe schedule

A.5What schedule does The Chill Zone follow for wipes?

With irregular wipe times, The Chill Zone offers no next wipe to predict. Wiping is compulsory for every Rust server at the monthly force wipe, the next of which is Thursday 5 November at 19:00 UTC. 13 days 15 hours have passed since the current world was generated.

A.6How would you describe wipe day on The Chill Zone?

The average busiest point of recent wipes was 3 players. The peak on the latest wipe came 37 hours after it began. For 0% of recent wipes, the population did not fall below half the peak before the next wipe. In the other cases, the population fell below half by day 5.5.

Population

A.7What is the rank of The Chill Zone among Rust servers?

The seven-day player-hours ranking puts The Chill Zone at #5,159, within the top 23% of ranked servers.

A.8How would you characterise the player activity on The Chill Zone?

At this moment 0 players are on The Chill Zone, which has 160 slots in total. Over the last week the count averages 0 players and reaches 4 at its height. Of the last 48 hours, the peak hour falls at 19:00 UTC, with an average of 1 players.

Tags, lists

A.9What is the meaning of the tags on The Chill Zone?

Tags from The Chill Zone, read by the game's server browser, are gmrust (Game mode): Rust survival, in its standard form; mp160 (Max players): The slot count is 160; ts8 (Group limit): The team cap is 8, which is the game default; v2635 (Protocol): Joining requires the same game version: protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): A region code has not been set; ^o (Oxide): Plugins are handled by Oxide (uMod); ^z (Modded): The game is altered by plugins or settings, so it is listed as Modded. The tags also carry current players, queue length and world creation time, shown at the top of this page.

A.10Where can The Chill Zone be found among the Rust Statistics lists and filters?

The Rust Statistics lists that The Chill Zone fits are: Modded Rust servers. These filters on the server list return it: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Rules, settings, map

A.11What are the settings and rules that govern The Chill Zone?

No gather rate appears in the name of The Chill Zone. The group cap is 8 players, which is the default in the game. The mode is survival, which means gathering, building and raiding, as the game is usually played. Fighting and raiding between players are both permitted. Plugins or settings change the game; the browser files it under Modded. Oxide plugins are running. VAC is active: that is Valve's anti-cheat.

A.12What map is in use on The Chill Zone?

Size 4,350 and seed 1193930318 define the procedural, game-generated map on The Chill Zone. Because size and seed determine the map, RustMaps can show it, linked from this page.

How to join

A.13How do you connect to The Chill Zone?

Enter client.connect 104.143.3.231:28029 in the Rust console, reached by pressing F1 after starting the game. Or press Launch Rust and join here, which opens Rust through Steam and connects you.

Appendix BServer tags

What each of the server's tags means. Published as mp160,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z.

Table 6: The server's tags and their meanings.
TagMeaning
Game
gmrustGame mode. Rust survival, in its standard form.
mp160Max players. The slot count is 160.
ts8Group limit. The team cap is 8, which is the game default.
v2635Protocol. Joining requires the same game version: protocol 2635.
cs168909Build. The game build is 168909.
ptrakNetworking. The network layer is RakNet, standard for the game.
$r?Region code. A region code has not been set.
Mods and access
^oOxide. Plugins are handled by Oxide (uMod).
^zModded. The game is altered by plugins or settings, so it is listed as Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Appendix CAbout this server, in its own words

Welcome to The Chill Zone Powered by Gameserverkings.com 5X Resources, Bi-Weekly Wipes, Full Wipe 10/15/26

References

  1. [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
  2. [2]Rust Statistics. Modded Rust servers listed live. ruststatistics.org/top-modded-rust-servers.
  3. [3]Rust Statistics. Upcoming Rust wipes. ruststatistics.org/rust-servers-wiping-today-list.