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Vincent's Test Server

Rust Statistics

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Offline · checked 2h ago · 104.143.3.243:28089

Abstract

We describe the public Rust server Vincent's Test Server, reached at 104.143.3.243:28089. It is offline at the last check, against a seven-day mean of 01. It ranks #15,344 of all servers, the top 69%. It last wiped 14d ago.

Keywordsmodded oxide

Access. Launch Rust and join ‹ all servers

1Summary statistics

Table 1: The server at the last check, its week and its standing.
MeasureValueNote
Players now0/1000% full
In the queue0no queue
Seven-day mean0peak –
Rank2#15,344top 69%
Last wipe14d agono schedule published
Next wipe3–too few wipes seen yet

2Population

Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.

AveragePeak
0123400:0009:0018:0002:0011:0021:00
Figure 1: Players on the server, UTC: (a) every five minutes, from the Steam server list; (b) hourly mean and peak; (c) daily mean and peak.

3Performance

We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).

measure
range
0246800:0009:0018:0002:0011:0021:00
Figure 2: Server performance. 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep.

4Rank

The server stands in the top 69% of all ranked servers. Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.

RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct
Figure 3: Daily rank, overall and in its region; the axis is inverted, so up is better.

5Wipes

5.1Schedule: too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Table 2: The server's wipe rhythm, from the wipes recorded.
MeasureValueNote
Usual gap17.8 daysbetween real wipes
Wipe-day peak2players, last three wipes
Crowd held0%else halves by day 1
Wed 14 OctSun 27 Sep
01234+0h+9h+19h+28h+38h+47h
Figure 4: The first 48 hours of its last wipes: players each hour, from the hour of the wipe. The latest peaked at 1, 2 hours in.

5.2History

Table 3: Every wipe recorded, newest first.
Wiped (UTC)PeakCrowdLastedBefore
Wed 14 Oct, 21:3514d ago 1 – running 0
Sun 27 Sep, 01:3631d ago 3 halved by day 1 17.8 d 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.

6Map and settings

Map of Vincent's Test Server
Figure 5: The map: Procedural Map, size 4000, seed 1. Open on RustMaps.
Table 4: The server's published settings.
Address104.143.3.243:28089
Region–
Max players100
Group limit8, the default
Wipe schedule–
Last wipe14 Oct 2026, 21:35 UTC
Hostname–
First seen13 Sep 2026
MapProcedural Map
Size4000
Seed1

7Similar servers

Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are browse modded Rust servers [2] and servers wiping soon [3].

Table 5: Similar servers: the same kind of game, then region, group limit, rate and wipes.
ServerPlayers
ShockRust | Blue | NoLimitno group limit · 157 on average51/500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average125/100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 117 on average39/225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 92 on average52/700
RustSpain.com | EU MainEU · groups of 12+ · weekly · 88 on average9/200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 84 on average6/1000

Appendix AQuick answers

From the figures on this page.

Server details

A.1How well does Vincent's Test Server run?

Its average server fps over the last 48 hours was 5, with a minimum of 5. Its entity count reached a maximum of 95,164, including buildings, deployables and all other world objects. The peak memory usage was 4,077 MB. When fps is low and entity count climbs, players feel lag.

A.2What is the location of Vincent's Test Server?

A region is not published by Vincent's Test Server. Where a server says it is: that is what Rust Statistics shows, without looking up where the machine stands. 104.143.3.243:28089 is its address.

A.3What is the online status and reliability of Vincent's Test Server?

At the present moment, Vincent's Test Server is offline; it was last seen 2 hours ago. Based on the uptime it reports, the last restart occurred about 13 days 23 hours ago. Its uptime over the last full days (7 days) was 100%, with 168 of 168 hours online. Its first appearance in Rust Statistics's records is 13 September 2026.

A.4What is the Rust version for Vincent's Test Server?

Rust network protocol 2634 and build 167781 is the version that Vincent's Test Server runs, on Linux. Joining requires your game to be on the same protocol, and Steam updates it automatically.

Wipe timing

A.5What schedule does Vincent's Test Server follow for wipes?

The record of Vincent's Test Server's wipes is not yet sufficient to establish its rhythm. The monthly force wipe takes place on Thursday 5 November at 19:00 UTC and clears all Rust servers. The world currently in use was created 14 days 2 hours ago.

A.6What happens on Vincent's Test Server when wipe day arrives?

Across its recent wipes, the average peak population was 2 players. The crowd reached its maximum 2 hours after the latest wipe. Half the peak was sustained until the next wipe in 0% of recent wipes. If not, the population dropped below half by day 1.

Population

A.7What position does Vincent's Test Server occupy in the ranking of Rust servers?

Ranked by player hours across seven days, Vincent's Test Server holds #15,344, in the top 69% of all ranked servers.

A.8At what level does Vincent's Test Server operate in terms of players?

The last recorded sighting of Vincent's Test Server was 2 hours ago; it is offline now. The seven-day average for this server is 0 players.

Tags, lists

A.9What is the meaning of the tags on Vincent's Test Server?

Tags from Vincent's Test Server, read by the game's server browser, are gmrust (Game mode): Rust survival, in its standard form; mp100 (Max players): 100 slots are available; ts8 (Group limit): The team cap is 8, which is the game default; v2634 (Protocol): Your game must run protocol 2634 to connect; cs167781 (Build): The game build is 167781; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): The region code is unset; ^o (Oxide): Plugins are handled by Oxide (uMod); ^z (Modded): The game is altered by plugins or settings, so it is listed as Modded. Current players, queue and the world's creation time are among the tags as well, displayed at the top of this page.

A.10Where can Vincent's Test Server be found among the Rust Statistics lists and filters?

The Rust Statistics lists that Vincent's Test Server fits are: Modded Rust servers. It appears under the following filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Rules, settings, map

A.11Which settings and rules are in force on Vincent's Test Server?

The name of Vincent's Test Server states no gather rate. The group cap is 8 players, which is the default in the game. Listed as survival, the game mode is gather, build and raid: the standard game. Fighting and raiding between players are both permitted. It appears under Modded in the browser: the game is changed by plugins or settings. Plugins number Oxide on this server. The server has VAC on, Valve's anti-cheat.

A.12On which map does Vincent's Test Server take place?

The game generates Vincent's Test Server's procedural map at size 4,000, from seed 1. Because size and seed determine the map, RustMaps can show it, linked from this page.

Connection

A.13How do you connect to Vincent's Test Server?

Press F1 inside Rust to open the console and enter client.connect 104.143.3.243:28089. Alternatively, the Launch Rust and join control on this page launches the game via Steam and completes the connection.

Appendix BServer tags

What each of the server's tags means. Published as mp100,ptrak,$r?,v2634,gmrust,cs167781,ts8,^o^z.

Table 6: The server's tags and their meanings.
TagMeaning
Game
gmrustGame mode. Rust survival, in its standard form.
mp100Max players. 100 slots are available.
ts8Group limit. The team cap is 8, which is the game default.
v2634Protocol. Your game must run protocol 2634 to connect.
cs167781Build. The game build is 167781.
ptrakNetworking. The network layer is RakNet, standard for the game.
$r?Region code. The region code is unset.
Mods and access
^oOxide. Plugins are handled by Oxide (uMod).
^zModded. The game is altered by plugins or settings, so it is listed as Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

References

  1. [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
  2. [2]Rust Statistics. Browse modded Rust servers. ruststatistics.org/top-modded-rust-servers.
  3. [3]Rust Statistics. Servers wiping soon. ruststatistics.org/rust-servers-wiping-today-list.