Naval Deep Sea / Power Trip
ruststatistics.org · independent, not affiliated with Facepunch Studios
Online · checked 7m ago · 104.238.229.68:29015
Abstract
We describe the public Rust server Naval Deep Sea / Power Trip, reached at 104.238.229.68:29015 and hosted in NA. At the last check it held 0 of 100 places, against a seven-day mean of 0 and a peak of 11. It ranks #9,770 of all servers, the top 44%, and #1265 in NA. It last wiped 24d ago on a published monthly schedule; the next wipe is expected Thursday 5 November, 19:00 UTC, the force wipe.
Keywordsquad monthly wipes vanilla modded oxide
1Summary statistics
2Population
Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.
3Performance
We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).
4Rank
The server stands in the top 44% of all ranked servers, the top 68% in NA, and #497 of the quad servers (top 60%). Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.
5Wipes
5.1Schedule: force wipes only
The next wipe is expected Thursday 5 November, 19:00 UTC, in 7d 11h. The force wipe (high confidence).
| Measure | Value | Note |
|---|---|---|
| Usual gap | 0.8 days | between real wipes |
| Wipe-day peak | 0 | players, last three wipes |
| When (UTC) | In | Kind |
|---|---|---|
| Thu 5 Nov, 19:00 | 7d 11h | force wipefw |
| Thu 3 Dec, 19:00 | 35d 11h | force wipefw |
5.2History
| Wiped (UTC) | Peak | Crowd | Lasted | Before |
|---|---|---|---|---|
| Mon 5 Oct, 00:4924d ago | 0 | – | running | 0 |
| Sun 4 Oct, 04:5725d ago | 0 | – | 0.8 d | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.
6Map and settings
| Address | 104.238.229.68:29015 |
|---|---|
| Region | NA |
| Max players | 100 |
| Group limit | quad |
| Wipe schedule | monthly |
| Last wipe | 5 Oct 2026, 00:49 UTC |
| Hostname | – |
| First seen | 13 Sep 2026 |
| Map | Procedural |
| Size | 4800 |
| Seed | 1425121626 |
7Similar servers
Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are North America server population [2], browse modded Rust servers [3] and upcoming Rust wipes [4].
| Server | Players |
|---|---|
| WIPED ●ZOMBIE● Sinister Rust PVP|Raidable Base|SkillTreeNA · quad · monthly · 1 on average | 0/75 |
| Reddit.com/r/PlayRust - US Monthly QuadNA · quad · monthly · 12 on average | 6/200 |
| RustForNoobs.com | Solo Duo Trio Quad | Monthly | USNA · quad · monthly · 3 on average | 0/150 |
| Rusty Pirates | No Decay | Monthly | No BP WipesNA · quad · monthly · 1 on average | 0/50 |
| Atlas - US 2X Monthly Solo/Duo/Trio/Quad | Vanilla+ | No BP WipNA · quad · 2x · monthly · 252 on average | 117/175 |
| US Limitless 2x Monthly Duo/Trio/Quad|No BP Wipes|Noob FriendlyNA · quad · 2x · monthly · 152 on average | 135/200 |
Appendix AQuick answers
From the figures on this page.
Server details
A.1Does Naval Deep Sea / Power Trip perform well?
The server fps averaged 6 over the last 48 hours, never dropping below 5. The highest number of entities it carried was 136,274, comprising buildings, deployables and all other objects. The peak memory usage was 4,398 MB. When fps is low and entity count climbs, players feel lag.
A.2What is the location of Naval Deep Sea / Power Trip?
In North America, according to its own listing, Naval Deep Sea / Power Trip appears with the NA tag. The location displayed by Rust Statistics is the server's own claim, not a lookup of where the machine stands. You will find it at 104.238.229.68:29015.
A.3What is the reliability of Naval Deep Sea / Power Trip, and is it online?
At the present moment, Naval Deep Sea / Power Trip is online. Based on the uptime it reports, the last restart occurred about 3 days 7 hours ago. Its uptime over the last full days (7 days) was 99%, with 167 of 168 hours online. It was first observed on 13 September 2026 by Rust Statistics.
A.4What version of Rust is run on Naval Deep Sea / Power Trip?
Rust network protocol 2635 and build 168909 is the version that Naval Deep Sea / Power Trip runs, on Linux. To join, your game must use the same protocol; Steam handles the update for you.
Wipe schedule
A.5What schedule does Naval Deep Sea / Power Trip follow for wipes?
The only wipe for Naval Deep Sea / Power Trip is the monthly force wipe. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC; this server's next wipe is then. The current world has been running for 24 days 7 hours. According to its tags, wipes happen once a month.
A.6How would you describe wipe day on Naval Deep Sea / Power Trip?
Recent wipes saw an average peak of 0 players. The peak on the latest wipe came 0 hours after it began.
Player count
A.7How does Naval Deep Sea / Power Trip compare with other Rust servers in the rankings?
On player hours over seven days Naval Deep Sea / Power Trip is #9,770, within the top 44% of all ranked servers; within North America it is #1,265. The quad group places it at #497.
A.8How would you characterise the player activity on Naval Deep Sea / Power Trip?
At this moment 0 players are on Naval Deep Sea / Power Trip, which has 100 slots in total. Averaged over the last seven days: 0 players; the same period peaks at 1. Of the last 48 hours, the peak hour falls at 15:00 UTC, with an average of 1 players.
Tags and filters
A.9What is the meaning of the tags on Naval Deep Sea / Power Trip?
gmrust (Game mode): This is survival as standard Rust plays; mp100 (Max players): The slot count is 100; ts4 (Group limit): 4 is the maximum team size; v2635 (Protocol): Your game must run protocol 2635 to connect; cs168909 (Build): Build 168909 is the one running; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $r? (Region code): The region code is unset; ^m (Monthly): Facepunch's force wipe sets the schedule: wipes take place once a month; ^v (Vanilla): This is the game as Facepunch ships it, with rates, kits and rules unaltered; ^o (Oxide): Oxide (uMod), a plugin framework, runs on this server; ^z (Modded): The game is altered by plugins or settings, so it is listed as Modded; NA (North America): The server browser lists this server under North America: these are the tags Naval Deep Sea / Power Trip publishes, and the server browser reads them. The tags also carry current players, queue length and world creation time, shown at the top of this page.
A.10Where can Naval Deep Sea / Power Trip be found among the Rust Statistics lists and filters?
The Rust Statistics lists that Naval Deep Sea / Power Trip fits are: Modded Rust servers and North American server statistics. You will find it on the server list filtered by: Region: North America; Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: Quad; Wipe schedule: Monthly.
Rules, settings, map
A.11Which settings and rules are in force on Naval Deep Sea / Power Trip?
The name of Naval Deep Sea / Power Trip states no gather rate. quad sets the team size at 4 players. Listed as survival, the game mode is gathering, building and raiding, as the game is usually played. Players may raid and fight one another. The server browser lists it as Modded, where plugins or settings alter the game. The plugin count is Oxide. The server's own description is vanilla: this is the game as Facepunch ships it, with rates, kits and rules unaltered. VAC, Valve's anti-cheat, is enabled.
A.12What map is in use on Naval Deep Sea / Power Trip?
The game generates Naval Deep Sea / Power Trip's procedural map at size 4,800, from seed 1425121626. Size and seed being equal, the map is the same, so it can be viewed on RustMaps from this page. The map is named Procedural.
Connection
A.13What steps are required to join Naval Deep Sea / Power Trip?
Enter client.connect 104.238.229.68:29015 in the Rust console, reached by pressing F1 after starting the game. Or press Launch Rust and join here, which opens Rust through Steam and connects you.
Appendix BServer tags
What each of the server's tags means. Published as mp100,ptrak,$r?,v2635,^m,^v,NA,gmrust,cs168909,ts4,^o^z.
| Tag | Meaning |
|---|---|
| Game | |
gmrust | Game mode. This is survival as standard Rust plays. |
mp100 | Max players. The slot count is 100. |
ts4 | Group limit. 4 is the maximum team size. |
v2635 | Protocol. Your game must run protocol 2635 to connect. |
cs168909 | Build. Build 168909 is the one running. |
ptrak | Networking. Networking runs on RakNet, the game's standard layer. |
$r? | Region code. The region code is unset. |
| Wipe schedule | |
^m | Monthly. Facepunch's force wipe sets the schedule: wipes take place once a month. |
| Difficulty | |
^v | Vanilla. This is the game as Facepunch ships it, with rates, kits and rules unaltered. |
| Mods and access | |
^o | Oxide. Oxide (uMod), a plugin framework, runs on this server. |
^z | Modded. The game is altered by plugins or settings, so it is listed as Modded. |
| Region | |
NA | North America. The server browser lists this server under North America. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
Appendix CAbout this server, in its own words
References
- [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
- [2]Rust Statistics. North America server population. ruststatistics.org/top-us-rust-servers.
- [3]Rust Statistics. Browse modded Rust servers. ruststatistics.org/top-modded-rust-servers.
- [4]Rust Statistics. Upcoming Rust wipes. ruststatistics.org/rust-servers-wiping-today-list.