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nameserver

Rust Statistics

ruststatistics.org · independent, not affiliated with Facepunch Studios

Online · checked 1h ago · 104.28.200.203:28015

Abstract

We describe the public Rust server nameserver, reached at 104.28.200.203:28015. At the last check it held 0 of 15 places, against a seven-day mean of 01. It ranks #15,426 of all servers, the top 69%. It last wiped 4h ago.

Keywordsmodded oxide

Access. Launch Rust and join ‹ all servers

1Summary statistics

Table 1: The server at the last check, its week and its standing.
MeasureValueNote
Players now0/150% full
In the queue0no queue
Seven-day mean0peak –
Rank2#15,426top 69%
Last wipe4h agono schedule published
Next wipe3–no rhythm it keeps

2Population

Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.

AveragePeakWipe
0123414:0015:0016:0017:00Wiped Wed 28 Oct, 14:35 UTCWIPE
Figure 1: Players on the server, UTC: (a) every five minutes, from the Steam server list; (b) hourly mean and peak; (c) daily mean and peak.

3Performance

We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).

measure
range
This server has not answered a direct query in the last 48 hours.
Figure 2: Server performance. 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory.

4Rank

The server stands in the top 69% of all ranked servers. Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.

RankRank in region
15k10k15k20k20 Sep27 Sep6 Oct13 Oct21 Oct28 Oct
Figure 3: Daily rank, overall and in its region; the axis is inverted, so up is better.

5Wipes

5.1Schedule: no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

Table 2: The server's wipe rhythm, from the wipes recorded.
MeasureValueNote
Usual gap4.2 daysbetween real wipes
On rhythm0%of its recent wipes
Wipe-day peak0players, last three wipes
Tue 13 OctSat 10 OctWed 7 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h
Figure 4: The first 48 hours of its last wipes: players each hour, from the hour of the wipe. The latest peaked at 0, 5 hours in.

5.2History

Table 3: Every wipe recorded, newest first.
Wiped (UTC)PeakCrowdLastedBefore
Wed 28 Oct, 14:354h ago – – running 0
Tue 13 Oct, 12:2615d ago 0 – 15.1 d 0
Sat 10 Oct, 18:2018d ago – – 2.8 d 0
Wed 7 Oct, 19:1520d ago 1 – 3 d 0
Fri 2 Oct, 10:4526d ago 0 – 5.4 d 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.

6Map and settings

No map picture published
Figure 5: The map: Procedural Map.
Table 4: The server's published settings.
Address104.28.200.203:28015
Region–
Max players15
Group limit8, the default
Wipe schedule–
Last wipe28 Oct 2026, 14:35 UTC
Hostname–
First seen17 Sep 2026
MapProcedural Map
Size–
Seed–

7Similar servers

Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are modded Rust population table [2] and upcoming Rust wipes [3].

Table 5: Similar servers: the same kind of game, then region, group limit, rate and wipes.
ServerPlayers
ShockRust | Blue | NoLimitno group limit · 157 on average205/500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average121/100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 116 on average183/225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 90 on average126/700
RustSpain.com | EU MainEU · groups of 12+ · weekly · 87 on average19/200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 84 on average50/1000

Appendix AQuick answers

From the figures on this page.

Server details

A.1In which location is nameserver based?

A region is not published by nameserver. The location displayed by Rust Statistics is the server's own claim, not a lookup of where the machine stands. 104.28.200.203:28015 is its address.

A.2How reliable is nameserver, and is it currently online?

nameserver is online at this time. Its uptime over the last full days (7 days) was 1%, with 1 of 168 hours online. Its first appearance in Rust Statistics's records is 17 September 2026.

A.3What version of Rust is run on nameserver?

The version of Rust on nameserver is network protocol 2635 and build 168909, and the operating system is Windows. Steam updates your game for you, but you must be on the same protocol to join.

Wipe schedule

A.4What schedule does nameserver follow for wipes?

No next wipe can be predicted for nameserver since its wipes occur at irregular intervals. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, when every Rust server is wiped. The current world has been running for 4 hours.

A.5What happens on nameserver when wipe day arrives?

Recent wipes saw an average peak of 0 players. The crowd reached its maximum 5 hours after the latest wipe.

Player count

A.6What position does nameserver occupy in the ranking of Rust servers?

The seven-day player-hours ranking puts nameserver at #15,426, within the top 69% of ranked servers.

A.7At what level does nameserver operate in terms of players?

The current population of nameserver is 0, drawn from 15 slots. Averaged across the last seven days, the population is 0 players.

Tags and filters

A.8What is the meaning of the tags on nameserver?

Tags from nameserver, read by the game's server browser, are gmrust (Game mode): This is survival as standard Rust plays; mp15 (Max players): The slot count is 15; ts8 (Group limit): Teams are limited to 8, as the game defaults; v2635 (Protocol): Your game must run protocol 2635 to connect; cs168909 (Build): The game build is 168909; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $r? (Region code): The region code is unset; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): The game is altered by plugins or settings, so it is listed as Modded. The tags also carry current players, queue length and world creation time, shown at the top of this page.

A.9Where can nameserver be found among the Rust Statistics lists and filters?

Modded Rust servers are the Rust Statistics lists that nameserver fits. These filters on the server list return it: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.

Rules, settings, map

A.10Under what rules and settings does nameserver operate?

Its name carries no gather rate for nameserver. The group cap is 8 players, which is the default in the game. survival is the game mode here; gathering, building and raiding, as the game is usually played. Players may raid and fight one another. The server browser lists it as Modded, where plugins or settings alter the game. Plugins number Oxide on this server. VAC, Valve's anti-cheat, is enabled.

A.11On which map does nameserver take place?

A procedural map, generated by the game, is what nameserver runs.

How to join

A.12What steps are required to join nameserver?

Press F1 inside Rust to open the console and enter client.connect 104.28.200.203:28015. Alternatively, the Launch Rust and join control on this page launches the game via Steam and completes the connection.

Appendix BServer tags

What each of the server's tags means. Published as mp15,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z.

Table 6: The server's tags and their meanings.
TagMeaning
Game
gmrustGame mode. This is survival as standard Rust plays.
mp15Max players. The slot count is 15.
ts8Group limit. Teams are limited to 8, as the game defaults.
v2635Protocol. Your game must run protocol 2635 to connect.
cs168909Build. The game build is 168909.
ptrakNetworking. Networking runs on RakNet, the game's standard layer.
$r?Region code. The region code is unset.
Mods and access
^oOxide. The plugin framework in use is Oxide (uMod).
^zModded. The game is altered by plugins or settings, so it is listed as Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

References

  1. [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
  2. [2]Rust Statistics. Modded Rust population table. ruststatistics.org/top-modded-rust-servers.
  3. [3]Rust Statistics. Upcoming Rust wipes. ruststatistics.org/rust-servers-wiping-today-list.