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DCD Gaming

Rust Statistics

ruststatistics.org · independent, not affiliated with Facepunch Studios

Online · checked 12m ago · 107.11.234.87:59453

Abstract

We describe the public Rust server DCD Gaming, reached at 107.11.234.87:59453. At the last check it held 0 of 200 places, against a seven-day mean of 01. It ranks #15,270 of all servers, the top 69%. It last wiped 15d ago.

Keywordsmodded oxide pve

Access. Launch Rust and join ‹ all servers

1Summary statistics

Table 1: The server at the last check, its week and its standing.
MeasureValueNote
Players now0/2000% full
In the queue0no queue
Seven-day mean0peak –
Rank2#15,270top 69%
Last wipe15d agono schedule published
Next wipe3–no wipe seen yet

2Population

Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.

AveragePeak
0123405:0014:0000:0008:0017:0002:00
Figure 1: Players on the server, UTC: (a) every five minutes, from the Steam server list; (b) hourly mean and peak; (c) daily mean and peak.

3Performance

We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).

measure
range
05010015020005:0014:0000:0008:0017:0002:00
Figure 2: Server performance. 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 15 Oct.

4Rank

The server stands in the top 69% of all ranked servers. Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.

RankRank in region
15k10k15k20k15 Oct18 Oct21 Oct24 Oct27 Oct30 Oct
Figure 3: Daily rank, overall and in its region; the axis is inverted, so up is better.

5Wipes

5.1Schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

5.2History

Table 2: Every wipe recorded, newest first.
Wiped (UTC)PeakCrowdLastedBefore
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.

6Map and settings

Map of DCD Gaming
Figure 4: The map: Procedural Map, size 4500, seed 522842494. Open on RustMaps.
Table 3: The server's published settings.
Address107.11.234.87:59453
Region–
Max players200
Group limit8, the default
Wipe schedule–
Last wipe14 Oct 2026, 22:48 UTC
Hostname–
First seen15 Oct 2026
MapProcedural Map
Size4500
Seed522842494

7Similar servers

Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are modded Rust population table [2], live pve population [3] and upcoming Rust wipes [4].

Table 4: Similar servers: the same kind of game, then region, group limit, rate and wipes.
ServerPlayers
[US] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom WeapoNA · no group limit · biweekly · 245 on average251/2000
[EU] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom WeapoEU · no group limit · biweekly · 242 on average69/2000
Chrayntopia ♡ ︎PvE | RP | PvPNA · groups of 8+ · biweekly · 101 on average87/200
【炮炮PVE启蒙】纯净|特色|突袭|技能EA · groups of 16+ · biweekly · 59 on average44/200
[PvE] Relic | No Killing | No Raiding | No Decay | Noob Friendlgroups of 30+ · monthly · 53 on average48/300
TRAVELER PVE [ДЛЯ НОВИЧКОВ] Wipe 16.10EU · groups of 30+ · biweekly · 50 on average10/100

Appendix AQuick answers

From the figures on this page.

About the server

A.1Does DCD Gaming perform well?

Over the past 48 hours, it ran at an average of 103 server fps, with a low of 71. The highest number of entities it carried was 119,797, comprising buildings, deployables and all other objects. Memory use peaked at 5,029 MB. Lag, as players feel it, results from low fps combined with an increasing entity count.

A.2What location does DCD Gaming have?

No region is published by DCD Gaming. Where a server says it is: that is what Rust Statistics shows, without looking up where the machine stands. 107.11.234.87:59453 is its address.

A.3What is the reliability of DCD Gaming, and is it online?

DCD Gaming is currently online. The uptime it reports indicates a restart about 7 days 8 hours ago. Its uptime over the last full days (7 days) was 99%, with 167 of 168 hours online. Its first appearance in Rust Statistics's records is 15 October 2026.

A.4What is the Rust version for DCD Gaming?

DCD Gaming is running Rust network protocol 2634 and build 167781 on the Windows operating system. Joining requires your game to be on the same protocol, and Steam updates it automatically.

Wipe schedule

A.5What schedule does DCD Gaming follow for wipes?

The record of DCD Gaming's wipes is not yet sufficient to establish its rhythm. Wiping is compulsory for every Rust server at the monthly force wipe, the next of which is Thursday 5 November at 19:00 UTC. The current world has been running for 15 days 5 hours.

Population

A.6What position does DCD Gaming occupy in the ranking of Rust servers?

The seven-day player-hours ranking puts DCD Gaming at #15,270, within the top 69% of ranked servers.

A.7What is the population level of DCD Gaming?

At this moment 0 players are on DCD Gaming, which has 200 slots in total. The mean population for the last seven days is 0.

Tags, lists

A.8What is the meaning of the tags on DCD Gaming?

Tags from DCD Gaming, read by the game's server browser, are gmrust (Game mode): Rust survival, in its standard form; mp200 (Max players): It offers 200 slots; ts8 (Group limit): Teams are limited to 8, as the game defaults; v2634 (Protocol): Joining requires the same game version: protocol 2634; cs167781 (Build): The game build is 167781; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): A region code has not been set; ^p (PvE): There is no player combat; the world supplies the danger; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): The game is altered by plugins or settings, so it is listed as Modded. Also in the tags: players now, the queue, and when the world was made; these appear at the top of this page.

A.9Where can DCD Gaming be found among the Rust Statistics lists and filters?

The Rust Statistics lists that DCD Gaming fits are: Modded Rust servers and Rust PvE servers: live list. It appears under the following filters on the server list: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more.

Rules, settings, map

A.10Under what rules and settings does DCD Gaming operate?

The name of DCD Gaming states no gather rate. At 8 players, the group limit equals the game's default. The mode is pve, which means fighting other players is excluded. The server browser lists it as Modded, where plugins or settings alter the game. Plugins number Oxide on this server. The server has VAC on, Valve's anti-cheat.

A.11What map is in use on DCD Gaming?

Generated by the game from seed 522842494, the procedural map on DCD Gaming measures 4,500. Because size and seed determine the map, RustMaps can show it, linked from this page.

Connection

A.12What is the process for joining DCD Gaming?

Press F1 inside Rust to open the console and enter client.connect 107.11.234.87:59453. Alternatively, the Launch Rust and join control on this page launches the game via Steam and completes the connection.

Appendix BServer tags

What each of the server's tags means. Published as mp200,ptrak,$r?,v2634,^p,gmrust,cs167781,ts8,^o^z.

Table 5: The server's tags and their meanings.
TagMeaning
Game
gmrustGame mode. Rust survival, in its standard form.
mp200Max players. It offers 200 slots.
ts8Group limit. Teams are limited to 8, as the game defaults.
v2634Protocol. Joining requires the same game version: protocol 2634.
cs167781Build. The game build is 167781.
ptrakNetworking. The network layer is RakNet, standard for the game.
$r?Region code. A region code has not been set.
Gameplay
^pPvE. There is no player combat; the world supplies the danger.
Mods and access
^oOxide. The plugin framework in use is Oxide (uMod).
^zModded. The game is altered by plugins or settings, so it is listed as Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

References

  1. [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
  2. [2]Rust Statistics. Modded Rust population table. ruststatistics.org/top-modded-rust-servers.
  3. [3]Rust Statistics. Live pve population. ruststatistics.org/top-rust-pve-servers.
  4. [4]Rust Statistics. Upcoming Rust wipes. ruststatistics.org/rust-servers-wiping-today-list.