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KushKastle

Rust Statistics

ruststatistics.org · independent, not affiliated with Facepunch Studios

Online · checked 9m ago · 108.181.91.179:28016

Abstract

We describe the public Rust server KushKastle, reached at 108.181.91.179:28016. At the last check it held 0 of 400 places, against a seven-day mean of 01. It ranks #15,344 of all servers, the top 69%. It last wiped 21d ago.

Keywordsmodded carbon

Access. Launch Rust and join ‹ all servers

1Summary statistics

Table 1: The server at the last check, its week and its standing.
MeasureValueNote
Players now0/4000% full
In the queue0no queue
Seven-day mean0peak –
Rank2#15,344top 69%
Last wipe21d agono schedule published
Next wipe3–too few wipes seen yet

2Population

Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.

AveragePeak
0123416:0001:0010:0019:0004:0013:00
Figure 1: Players on the server, UTC: (a) every five minutes, from the Steam server list; (b) hourly mean and peak; (c) daily mean and peak.

3Performance

We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).

measure
range
010020030040016:0001:0010:0019:0004:0013:00
Figure 2: Server performance. 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 19 Sep.

4Rank

The server stands in the top 69% of all ranked servers. Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.

RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct
Figure 3: Daily rank, overall and in its region; the axis is inverted, so up is better.

5Wipes

5.1Schedule: too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Table 2: The server's wipe rhythm, from the wipes recorded.
MeasureValueNote
Wipe-day peak0players, last three wipes
01234+0h+9h+19h+28h+38h+47h
Figure 4: The first 48 hours of its last wipes: players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

5.2History

Table 3: Every wipe recorded, newest first.
Wiped (UTC)PeakCrowdLastedBefore
Wed 7 Oct, 23:0921d ago 0 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.

6Map and settings

Map of KushKastle
Figure 5: The map: Procedural Map, size 6000, seed 1. Open on RustMaps.
Table 4: The server's published settings.
Address108.181.91.179:28016
Region–
Max players400
Group limit8, the default
Wipe schedule–
Last wipe7 Oct 2026, 23:09 UTC
Hostname–
First seen19 Sep 2026
MapProcedural Map
Size6000
Seed1

7Similar servers

Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are modded Rust population table [2] and predicted wipe schedule [3].

Table 5: Similar servers: the same kind of game, then region, group limit, rate and wipes.
ServerPlayers
ShockRust | Blue | NoLimitno group limit · 149 on average186/500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average134/100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 118 on average179/225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 94 on average91/700
RustSpain.com | EU MainEU · groups of 12+ · weekly · 86 on average284/200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10EU · groups of 16+ · monthly · 86 on average236/700

Appendix AQuick answers

From the figures on this page.

Server details

A.1Does KushKastle perform well?

Over the past 48 hours, it ran at an average of 187 server fps, with a low of 102. The highest number of entities it carried was 202,565, comprising buildings, deployables and all other objects. Its highest memory usage was 5,021 MB. Players experience lag when fps is low and the entity count is rising.

A.2What location does KushKastle have?

A region is not published by KushKastle. Where a server says it is: that is what Rust Statistics shows, without looking up where the machine stands. 108.181.91.179:28016 is its address.

A.3What is the reliability of KushKastle, and is it online?

KushKastle is currently online. It last restarted around 3 days 20 hours ago, according to its reported uptime. Of the 168 hours in the last 7 full days, 167 were served, an availability of 99%. It was first observed on 19 September 2026 by Rust Statistics.

A.4What is the Rust version for KushKastle?

The version of Rust on KushKastle is network protocol 2634 and build 167058, and the operating system is Linux. Steam updates your game for you, but you must be on the same protocol to join.

Wipe schedule

A.5What schedule does KushKastle follow for wipes?

The record of KushKastle's wipes is not yet sufficient to establish its rhythm. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, when every Rust server is wiped. The world currently in use was created 21 days 16 hours ago.

A.6What characterises wipe day on KushKastle?

The average busiest point of recent wipes was 0 players. The peak on the latest wipe came 0 hours after it began.

Population

A.7What is the rank of KushKastle among Rust servers?

The seven-day player-hours ranking puts KushKastle at #15,344, within the top 69% of ranked servers.

A.8What is the population level of KushKastle?

At this moment 0 players are on KushKastle, which has 400 slots in total. The mean population for the last seven days is 0.

Tags, lists

A.9What is the meaning of the tags on KushKastle?

The game's server browser reads gmrust (Game mode): Survival on standard Rust rules; mp400 (Max players): The slot count is 400; ts8 (Group limit): Teams are limited to 8, as the game defaults; v2634 (Protocol): Joining requires the same game version: protocol 2634; cs167058 (Build): The game build is 167058; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): No region code is set; ^z (Modded): The game is altered by plugins or settings, so it is listed as Modded; ^y (Carbon): Plugins run through Carbon, which KushKastle publishes as its tags. The tags also carry current players, queue length and world creation time, shown at the top of this page.

A.10Where can KushKastle be found among the Rust Statistics lists and filters?

These Rust Statistics lists include KushKastle: Modded Rust servers. These filters on the server list return it: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

Rules, settings, map

A.11Under what rules and settings does KushKastle operate?

No gather rate appears in the name of KushKastle. At 8 players, the group limit equals the game's default. Listed as survival, the game mode is gathering, building and raiding, as the game is usually played. Fighting and raiding between players are both permitted. Plugins or settings change the game; the browser files it under Modded. The plugin count is Carbon. VAC is active: that is Valve's anti-cheat.

A.12What map is in use on KushKastle?

The game generates KushKastle's procedural map at size 6,000, from seed 1. Size and seed being equal, the map is the same, so it can be viewed on RustMaps from this page.

Connection

A.13What steps are required to join KushKastle?

Enter client.connect 108.181.91.179:28016 in the Rust console, reached by pressing F1 after starting the game. Or press Launch Rust and join here, which opens Rust through Steam and connects you.

Appendix BServer tags

What each of the server's tags means. Published as mp400,ptrak,$r?,v2634,gmrust,cs167058,ts8,^z,^y.

Table 6: The server's tags and their meanings.
TagMeaning
Game
gmrustGame mode. Survival on standard Rust rules.
mp400Max players. The slot count is 400.
ts8Group limit. Teams are limited to 8, as the game defaults.
v2634Protocol. Joining requires the same game version: protocol 2634.
cs167058Build. The game build is 167058.
ptrakNetworking. The network layer is RakNet, standard for the game.
$r?Region code. No region code is set.
Mods and access
^zModded. The game is altered by plugins or settings, so it is listed as Modded.
^yCarbon. Plugins run through Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

References

  1. [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
  2. [2]Rust Statistics. Modded Rust population table. ruststatistics.org/top-modded-rust-servers.
  3. [3]Rust Statistics. Predicted wipe schedule. ruststatistics.org/rust-servers-wiping-today-list.