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Destroyed

Rust Statistics

ruststatistics.org · independent, not affiliated with Facepunch Studios

Offline · checked 3d ago · 108.55.227.70:28015

Abstract

We describe the public Rust server Destroyed, reached at 108.55.227.70:28015. It is offline at the last check, against a seven-day mean of 1 and a peak of 11. It ranks #11,087 of all servers, the top 50%. It last wiped 3d ago.

Keywordsmodded oxide

Access. Launch Rust and join ‹ all servers

1Summary statistics

Table 1: The server at the last check, its week and its standing.
MeasureValueNote
Players now1/5000% full
In the queue0no queue
Seven-day mean1peak 1
Rank2#11,087top 50%
Last wipe3d agono schedule published
Next wipe3–no rhythm it keeps

2Population

Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.

No hourly history yet.
Figure 1: Players on the server, UTC: (a) every five minutes, from the Steam server list; (b) hourly mean and peak; (c) daily mean and peak.

3Performance

We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).

measure
range
This server has not answered a direct query in the last 48 hours.
Figure 2: Server performance. 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory.

4Rank

The server stands in the top 50% of all ranked servers. Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.

RankRank in region
15k10k15k20k26 Sep2 Oct8 Oct14 Oct20 Oct29 Oct
Figure 3: Daily rank, overall and in its region; the axis is inverted, so up is better.

5Wipes

5.1Schedule: no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

Table 2: The server's wipe rhythm, from the wipes recorded.
MeasureValueNote
Usual gap1.5 daysbetween real wipes
On rhythm0%of its recent wipes
Wipe-day peak1players, last three wipes
Sun 25 OctWed 14 OctMon 12 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h
Figure 4: The first 48 hours of its last wipes: players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

5.2History

Table 3: Every wipe recorded, newest first.
Wiped (UTC)PeakCrowdLastedBefore
Sun 25 Oct, 20:103d ago 1 – running 1
Wed 14 Oct, 23:0414d ago 1 – 10.9 d 1
Mon 12 Oct, 21:3816d ago 1 – 2.1 d 0
Mon 12 Oct, 13:0216d ago 1 – 0.4 d 1
Sun 11 Oct, 13:2817d ago 1 – 1 d 0
Sat 10 Oct, 15:1618d ago 1 – 0.9 d 1
Thu 8 Oct, 16:0520d ago 1 – 2 d 1
Wed 7 Oct, 16:2921d ago 1 – 1 d 0
Thu 1 Oct, 18:16fw27d ago 1 held half 5.9 d 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.

6Map and settings

No map picture published
Figure 5: The map: Procedural Map.
Table 4: The server's published settings.
Address108.55.227.70:28015
Region–
Max players500
Group limit8, the default
Wipe schedule–
Last wipe25 Oct 2026, 20:10 UTC
Hostname–
First seen26 Sep 2026
MapProcedural Map
Size–
Seed–

7Similar servers

Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are modded Rust servers listed live [2] and Rust wipe forecast [3].

Table 5: Similar servers: the same kind of game, then region, group limit, rate and wipes.
ServerPlayers
ShockRust | Blue | NoLimitno group limit · 155 on average27/500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average130/100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 117 on average37/225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 93 on average13/700
RustSpain.com | EU MainEU · groups of 12+ · weekly · 88 on average4/200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 84 on average1/1000

Appendix AQuick answers

From the figures on this page.

Server details

A.1What is the location of Destroyed?

No region is published by Destroyed. Where a server says it is: that is what Rust Statistics shows, without looking up where the machine stands. 108.55.227.70:28015 is its address.

A.2What is the reliability of Destroyed, and is it online?

Right now, Destroyed is offline, and the last time it was seen was 3 days 3 hours ago. Its uptime over the last full days (7 days) was 2%, with 4 of 168 hours online. It was first observed on 26 September 2026 by Rust Statistics.

A.3What is the Rust version for Destroyed?

Rust network protocol 2635 and build 168909 is the version that Destroyed runs, on Windows. Joining requires your game to be on the same protocol, and Steam updates it automatically.

Wipe timing

A.4When are wipes carried out on Destroyed?

Prediction of the next wipe is impossible for Destroyed, which wipes irregularly. The monthly force wipe takes place on Thursday 5 November at 19:00 UTC and clears all Rust servers. The current world has been running for 3 days 6 hours.

A.5What characterises wipe day on Destroyed?

Recent wipes saw an average peak of 1 players. The peak on the latest wipe came 0 hours after it began.

Player count

A.6What position does Destroyed occupy in the ranking of Rust servers?

Ranked by player hours across seven days, Destroyed holds #11,087, in the top 50% of all ranked servers.

A.7At what level does Destroyed operate in terms of players?

The last recorded sighting of Destroyed was 3 days 3 hours ago; it is offline now. Over the last week the count averages 1 players and reaches 1 at its height.

Tags, lists

A.8How should the tags on Destroyed be interpreted?

gmrust (Game mode): Rust survival, in its standard form; mp500 (Max players): The slot count is 500; ts8 (Group limit): Teams are limited to 8, as the game defaults; v2635 (Protocol): Joining requires the same game version: protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $r? (Region code): The region code is unset; ^o (Oxide): Plugins are handled by Oxide (uMod); ^z (Modded): The game is altered by plugins or settings, so it is listed as Modded: these are the tags Destroyed publishes, and the server browser reads them. Also in the tags: players now, the queue, and when the world was made; these appear at the top of this page.

A.9Where can Destroyed be found among the Rust Statistics lists and filters?

These Rust Statistics lists include Destroyed: Modded Rust servers. These filters on the server list return it: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.

Settings and map

A.10What are the settings and rules that govern Destroyed?

The name of Destroyed states no gather rate. The group cap is 8 players, which is the default in the game. The mode is survival, which means the standard mode, in which you gather, build and raid. Fighting and raiding between players are both permitted. It appears under Modded in the browser: the game is changed by plugins or settings. Oxide plugins are running. VAC is active: that is Valve's anti-cheat.

A.11What map is in use on Destroyed?

On Destroyed the terrain is procedural, built by the game itself.

How to join

A.12What is the process for joining Destroyed?

Press F1 inside Rust to open the console and enter client.connect 108.55.227.70:28015. Alternatively, the Launch Rust and join control on this page launches the game via Steam and completes the connection.

Appendix BServer tags

What each of the server's tags means. Published as mp500,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z.

Table 6: The server's tags and their meanings.
TagMeaning
Game
gmrustGame mode. Rust survival, in its standard form.
mp500Max players. The slot count is 500.
ts8Group limit. Teams are limited to 8, as the game defaults.
v2635Protocol. Joining requires the same game version: protocol 2635.
cs168909Build. The game build is 168909.
ptrakNetworking. Networking runs on RakNet, the game's standard layer.
$r?Region code. The region code is unset.
Mods and access
^oOxide. Plugins are handled by Oxide (uMod).
^zModded. The game is altered by plugins or settings, so it is listed as Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

References

  1. [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
  2. [2]Rust Statistics. Modded Rust servers listed live. ruststatistics.org/top-modded-rust-servers.
  3. [3]Rust Statistics. Rust wipe forecast. ruststatistics.org/rust-servers-wiping-today-list.