BotWorld WARZONE - AI Bot War
ruststatistics.org · independent, not affiliated with Facepunch Studios
Online · checked 10m ago · 108.61.88.15:28016
Abstract
We describe the public Rust server BotWorld WARZONE - AI Bot War, reached at 108.61.88.15:28016 and hosted in NA. At the last check it held 0 of 100 places, against a seven-day mean of 0 and a peak of 21. It ranks #8,020 of all servers, the top 36%, and #1166 in NA. It last wiped 7d ago.
Keywordsmodded oxide
1Summary statistics

2Population
Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.
3Performance
We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).
4Rank
The server stands in the top 36% of all ranked servers, the top 63% in NA. Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.
5Wipes
5.1Schedule: no rhythm it keeps
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
| Measure | Value | Note |
|---|---|---|
| Usual gap | 5.6 days | between real wipes |
| On rhythm | 33% | of its recent wipes |
| Wipe-day peak | 4 | players, last three wipes |
| Crowd held | 0% | else halves by day 3 |
5.2History
| Wiped (UTC) | Peak | Crowd | Lasted | Before |
|---|---|---|---|---|
| Wed 21 Oct, 15:307d ago | 2 | – | running | 0 |
| Fri 16 Oct, 00:4213d ago | 0 | – | 5.6 d | 0 |
| Fri 9 Oct, 10:4020d ago | 9 | halved by day 3 | 6.6 d | 0 |
| Fri 9 Oct, 03:1320d ago | 9 | – | 0.3 d | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.
6Map and settings
| Address | 108.61.88.15:28016 |
|---|---|
| Region | NA |
| Max players | 100 |
| Group limit | 8, the default |
| Wipe schedule | – |
| Last wipe | 21 Oct 2026, 15:30 UTC |
| Hostname | – |
| First seen | 5 Oct 2026 |
| Map | Procedural Map |
| Size | 3000 |
| Seed | 2481346 |
7Similar servers
Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are Rust servers in North America [2], modded Rust population table [3], live battlefield population [4] and upcoming Rust wipes [5].
| Server | Players |
|---|---|
| [NA-1] Hazzy.gg | Raid Simulator | Bed Wars | Aim | Wiped 10/28NA · groups of 100+ · 24 on average | 31/200 |
| RustReborn.gg US - Bedwars | AimTrain | Creative | Arena | FFANA · no group limit · 15 on average | 2/50 |
| RustGames.gg | Lucky Pillars - US EAST 1NA · groups of 100+ · 14 on average | 3/400 |
| [US] BekerMelk's Bow Aim Training Server | AimTrain FaceNA · no group limit · 1 on average | 42/50 |
| US FunServer x10000000|PVPBATTLEFIELD|KITS|TP|MAZE|KOTH|SF|RAIDNA · groups of 100+ · 1e+07x · weekly · 8 on average | 9/100 |
| RustReborn.gg EU - Bedwars | AimTrain | Creative | Arena | FFAEU · no group limit · 725 on average | 942/900 |
Appendix AQuick answers
From the figures on this page.
Server details
A.1Does BotWorld WARZONE - AI Bot War perform well?
Its average server fps over the last 48 hours was 95, with a minimum of 3. Buildings, deployables and all other world objects counted together reached a maximum of 46,566 entities. The peak memory usage was 6,166 MB. Lag, as players feel it, results from low fps combined with an increasing entity count.
A.2What location does BotWorld WARZONE - AI Bot War have?
North America is where BotWorld WARZONE - AI Bot War lists itself, using the NA tag. Where a server says it is: that is what Rust Statistics shows, without looking up where the machine stands. 108.61.88.15:28016 is its address.
A.3How reliable is BotWorld WARZONE - AI Bot War, and is it currently online?
BotWorld WARZONE - AI Bot War is currently online. Based on the uptime it reports, the last restart occurred about 2 hours ago. Its uptime over the last full days (7 days) was 99%, with 167 of 168 hours online. The first record of it by Rust Statistics dates to 5 October 2026.
A.4What is the Rust version for BotWorld WARZONE - AI Bot War?
BotWorld WARZONE - AI Bot War is running Rust network protocol 2635 and build 168909 on the Windows operating system. Steam updates your game for you, but you must be on the same protocol to join.
Wipe timing
A.5When are wipes carried out on BotWorld WARZONE - AI Bot War?
Prediction of the next wipe is impossible for BotWorld WARZONE - AI Bot War, which wipes irregularly. The monthly force wipe takes place on Thursday 5 November at 19:00 UTC and clears all Rust servers. 7 days 20 hours have passed since the current world was generated.
A.6What happens on BotWorld WARZONE - AI Bot War when wipe day arrives?
Across its recent wipes, the average peak population was 4 players. The crowd reached its maximum 8 hours after the latest wipe. The crowd stayed above half its peak until the next wipe in 0% of recent wipes. Otherwise, a fall below half took place by day 3.
Population
A.7What position does BotWorld WARZONE - AI Bot War occupy in the ranking of Rust servers?
On player hours over seven days BotWorld WARZONE - AI Bot War is #8,020, within the top 36% of all ranked servers; within North America it is #1,166.
A.8How would you characterise the player activity on BotWorld WARZONE - AI Bot War?
The current population of BotWorld WARZONE - AI Bot War is 0, drawn from 100 slots. The peak over seven days is 2, against an average of 0. The busiest hour of the last 48 is 21:00 UTC, averaging 1 players.
Tags and filters
A.9How should the tags on BotWorld WARZONE - AI Bot War be interpreted?
The game's server browser reads gmrust (Game mode): Rust survival, in its standard form; mp100 (Max players): 100 slots are available; ts8 (Group limit): Teams are limited to 8, as the game defaults; v2635 (Protocol): Joining requires the same game version: protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the network layer here, as it is by default in the game; $r? (Region code): A region code has not been set; ^e (Minigames): Minigames here include arenas, Bedwars and parkour; ^i (Battlefield): This is battlefield play: quick PvP with kits and elevated rates; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): The game is altered by plugins or settings, so it is listed as Modded; NA (North America): North America is the region it appears under in the server browser, which BotWorld WARZONE - AI Bot War publishes as its tags. Current players, queue and the world's creation time are among the tags as well, displayed at the top of this page.
A.10Where can BotWorld WARZONE - AI Bot War be found among the Rust Statistics lists and filters?
The Rust Statistics lists that BotWorld WARZONE - AI Bot War fits are: Modded Rust servers, Rust battlefield servers and North American server statistics. You will find it on the server list filtered by: Region: North America; Type: Modded; Server tag: Minigames ^e, Battlefield ^i, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Rules, settings, map
A.11What are the settings and rules that govern BotWorld WARZONE - AI Bot War?
Its name carries no gather rate for BotWorld WARZONE - AI Bot War. No cap is given beyond the game's default of 8 players per group. The mode is minigames & battle royale, which means arenas and parkour, Bedwars and battle royale. The server browser lists it as Modded, where plugins or settings alter the game. The plugin count is Oxide. VAC is active: that is Valve's anti-cheat.
A.12What is the map for BotWorld WARZONE - AI Bot War?
The game generates BotWorld WARZONE - AI Bot War's procedural map at size 3,000, from seed 2481346. Size and seed being equal, the map is the same, so it can be viewed on RustMaps from this page.
How to join
A.13What is the process for joining BotWorld WARZONE - AI Bot War?
Enter client.connect 108.61.88.15:28016 in the Rust console, reached by pressing F1 after starting the game. Or press Launch Rust and join here, which opens Rust through Steam and connects you. The website for this server is https://discord.com/invite/5NzyCDXe5z.
Appendix BServer tags
What each of the server's tags means. Published as mp100,ptrak,$r?,v2635,^e,^i,NA,gmrust,cs168909,ts8,^o^z.
| Tag | Meaning |
|---|---|
| Game | |
gmrust | Game mode. Rust survival, in its standard form. |
mp100 | Max players. 100 slots are available. |
ts8 | Group limit. Teams are limited to 8, as the game defaults. |
v2635 | Protocol. Joining requires the same game version: protocol 2635. |
cs168909 | Build. The game build is 168909. |
ptrak | Networking. RakNet is the network layer here, as it is by default in the game. |
$r? | Region code. A region code has not been set. |
| Gameplay | |
^e | Minigames. Minigames here include arenas, Bedwars and parkour. |
^i | Battlefield. This is battlefield play: quick PvP with kits and elevated rates. |
| Mods and access | |
^o | Oxide. The plugin framework in use is Oxide (uMod). |
^z | Modded. The game is altered by plugins or settings, so it is listed as Modded. |
| Region | |
NA | North America. North America is the region it appears under in the server browser. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
Appendix CAbout this server, in its own words
References
- [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
- [2]Rust Statistics. Rust servers in North America. ruststatistics.org/top-us-rust-servers.
- [3]Rust Statistics. Modded Rust population table. ruststatistics.org/top-modded-rust-servers.
- [4]Rust Statistics. Live battlefield population. ruststatistics.org/top-rust-battlefield-servers.
- [5]Rust Statistics. Upcoming Rust wipes. ruststatistics.org/rust-servers-wiping-today-list.