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DevHev Local

Rust Statistics

ruststatistics.org · independent, not affiliated with Facepunch Studios

Offline · checked 1d ago · 109.194.35.245:28015

Abstract

We describe the public Rust server DevHev Local, reached at 109.194.35.245:28015. It is offline at the last check, against a seven-day mean of 1 and a peak of 21. It ranks #6,176 of all servers, the top 28%. It last wiped 2d ago.

Keywordsmodded oxide

Access. Launch Rust and join ‹ all servers

1Summary statistics

Table 1: The server at the last check, its week and its standing.
MeasureValueNote
Players now0/500% full
In the queue0no queue
Seven-day mean1peak 2, 48 h peak 1
Rank2#6,176top 28%
Last wipe2d agono schedule published
Next wipe3–no rhythm it keeps

2Population

Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.

AveragePeak
00.250.50.75107:0018:00
Figure 1: Players on the server, UTC: (a) every five minutes, from the Steam server list; (b) hourly mean and peak; (c) daily mean and peak.

3Performance

We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).

measure
range
This server has not answered a direct query in the last 48 hours.
Figure 2: Server performance. 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 28 Sep.

4Rank

The server stands in the top 28% of all ranked servers. Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.

RankRank in region
12.5k5k7.5k10k28 Sep4 Oct10 Oct16 Oct22 Oct28 Oct
Figure 3: Daily rank, overall and in its region; the axis is inverted, so up is better.

5Wipes

5.1Schedule: no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

Table 2: The server's wipe rhythm, from the wipes recorded.
MeasureValueNote
Usual gap2.9 daysbetween real wipes
On rhythm40%of its recent wipes
Wipe-day peak1players, last three wipes
Crowd held100%of its cycles kept half the crowd
Mon 26 OctFri 23 OctMon 5 Oct
00.511.52+0h+9h+19h+28h+38h+47h
Figure 4: The first 48 hours of its last wipes: players each hour, from the hour of the wipe. The latest peaked at 2, 0 hours in.

5.2History

Table 3: Every wipe recorded, newest first.
Wiped (UTC)PeakCrowdLastedBefore
Mon 26 Oct, 18:212d ago 2 – running 1
Fri 23 Oct, 20:075d ago 1 held half 2.9 d 0
Mon 5 Oct, 06:3523d ago 1 held half 18.6 d 1
Fri 2 Oct, 03:3926d ago 1 – 3.1 d 1
Tue 29 Sep, 22:1628d ago 2 – 2.2 d 2
Mon 28 Sep, 17:5730d ago 3 – 1.2 d 2

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.

6Map and settings

Map of DevHev Local
Figure 5: The map: Procedural Map, size 2000, seed 166494. Open on RustMaps.
Table 4: The server's published settings.
Address109.194.35.245:28015
Region–
Max players50
Group limit8, the default
Wipe schedule–
Last wipe26 Oct 2026, 18:21 UTC
Hostname–
First seen28 Sep 2026
MapProcedural Map
Size2000
Seed166494

7Similar servers

Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are modded Rust servers listed live [2] and servers wiping soon [3].

Table 5: Similar servers: the same kind of game, then region, group limit, rate and wipes.
ServerPlayers
ShockRust | Blue | NoLimitno group limit · 157 on average109/500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average121/100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 116 on average133/225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 91 on average101/700
RustSpain.com | EU MainEU · groups of 12+ · weekly · 88 on average31/200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 84 on average26/1000

Appendix AQuick answers

From the figures on this page.

About the server

A.1Does DevHev Local perform well?

The server fps averaged 236 over the last 48 hours, never dropping below 236. The highest number of entities it carried was 14,895, comprising buildings, deployables and all other objects. Its highest memory usage was 1,149 MB. Lag, as players feel it, results from low fps combined with an increasing entity count.

A.2What is the location of DevHev Local?

No region is published by DevHev Local. Where a server says it is: that is what Rust Statistics shows, without looking up where the machine stands. 109.194.35.245:28015 is its address.

A.3How reliable is DevHev Local, and is it currently online?

DevHev Local is currently offline, with the last sighting 26 hours ago. It last restarted around 7 minutes ago, according to its reported uptime. Its uptime over the last full days (7 days) was 19%, with 32 of 168 hours online. Its first appearance in Rust Statistics's records is 28 September 2026.

A.4What is the Rust version for DevHev Local?

DevHev Local is running Rust network protocol 2635 and build 168909 on the Windows operating system. Steam updates your game for you, but you must be on the same protocol to join.

Wipe schedule

A.5On what cycle does DevHev Local wipe?

Prediction of the next wipe is impossible for DevHev Local, which wipes irregularly. Wiping is compulsory for every Rust server at the monthly force wipe, the next of which is Thursday 5 November at 19:00 UTC. The current world has been running for 2 days 2 hours.

A.6How would you describe wipe day on DevHev Local?

Across its recent wipes, the average peak population was 1 players. The peak on the latest wipe came 0 hours after it began. For 100% of recent wipes, the population did not fall below half the peak before the next wipe.

Population

A.7What is the rank of DevHev Local among Rust servers?

Ranked by player hours across seven days, DevHev Local holds #6,176, in the top 28% of all ranked servers.

A.8How would you characterise the player activity on DevHev Local?

The last recorded sighting of DevHev Local was 26 hours ago; it is offline now. The peak over seven days is 2, against an average of 1. The busiest hour of the last 48 is 07:00 UTC, averaging 1 players.

Tags, lists

A.9What do the tags associated with DevHev Local signify?

Tags from DevHev Local, read by the game's server browser, are gmrust (Game mode): This is survival as standard Rust plays; mp50 (Max players): The slot count is 50; ts8 (Group limit): 8 per team, the value the game sets by default; v2635 (Protocol): The game protocol is 2635; your client must match it to join; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the network layer here, as it is by default in the game; $r? (Region code): No region code is set; ^o (Oxide): Plugins are handled by Oxide (uMod); ^z (Modded): The game is altered by plugins or settings, so it is listed as Modded. Current players, queue and the world's creation time are among the tags as well, displayed at the top of this page.

A.10Where can DevHev Local be found among the Rust Statistics lists and filters?

The Rust Statistics lists that DevHev Local fits are: Modded Rust servers. You will find it on the server list filtered by: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.

Settings and map

A.11What are the settings and rules that govern DevHev Local?

The name of DevHev Local states no gather rate. At 8 players, the group limit equals the game's default. Listed as survival, the game mode is gathering, building and raiding, as the game is usually played. Players may raid and fight one another. The server browser lists it as Modded, where plugins or settings alter the game. The plugin count is Oxide. VAC is active: that is Valve's anti-cheat.

A.12On which map does DevHev Local take place?

The game generates DevHev Local's procedural map at size 2,000, from seed 166494. Equal size and seed yield an identical map, which this page offers to view on RustMaps.

How to join

A.13How do you connect to DevHev Local?

Press F1 inside Rust to open the console and enter client.connect 109.194.35.245:28015. Alternatively, the Launch Rust and join control on this page launches the game via Steam and completes the connection.

Appendix BServer tags

What each of the server's tags means. Published as mp50,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z.

Table 6: The server's tags and their meanings.
TagMeaning
Game
gmrustGame mode. This is survival as standard Rust plays.
mp50Max players. The slot count is 50.
ts8Group limit. 8 per team, the value the game sets by default.
v2635Protocol. The game protocol is 2635; your client must match it to join.
cs168909Build. The game build is 168909.
ptrakNetworking. RakNet is the network layer here, as it is by default in the game.
$r?Region code. No region code is set.
Mods and access
^oOxide. Plugins are handled by Oxide (uMod).
^zModded. The game is altered by plugins or settings, so it is listed as Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

References

  1. [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
  2. [2]Rust Statistics. Modded Rust servers listed live. ruststatistics.org/top-modded-rust-servers.
  3. [3]Rust Statistics. Servers wiping soon. ruststatistics.org/rust-servers-wiping-today-list.