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RUS 64 SARATOV

Rust Statistics

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Online · checked 8m ago · 109.195.27.208:28015

Abstract

We describe the public Rust server RUS 64 SARATOV, reached at 109.195.27.208:28015. At the last check it held 1 of 50 places, against a seven-day mean of 0 and a peak of 11. It ranks #9,445 of all servers, the top 42%. It last wiped 2d ago.

Keywordsmodded oxide

Access. Launch Rust and join ‹ all servers

1Summary statistics

Table 1: The server at the last check, its week and its standing.
MeasureValueNote
Players now1/502% full
In the queue0no queue
Seven-day mean0peak 1, 48 h peak 1
Rank2#9,445top 42%
Last wipe2d agono schedule published
Next wipe3–too few wipes seen yet

2Population

Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.

AveragePeak
00.250.50.75114:0018:0023:0003:0008:0012:00
Figure 1: Players on the server, UTC: (a) every five minutes, from the Steam server list; (b) hourly mean and peak; (c) daily mean and peak.

3Performance

We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).

measure
range
05010015020014:0018:0023:0003:0008:0012:00
Figure 2: Server performance. 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory.

4Rank

The server stands in the top 42% of all ranked servers. Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.

RankRank in region
15k10k15k20k26 Oct27 Oct28 Oct29 Oct
Figure 3: Daily rank, overall and in its region; the axis is inverted, so up is better.

5Wipes

5.1Schedule: too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Table 2: The server's wipe rhythm, from the wipes recorded.
MeasureValueNote
Wipe-day peak1players, last three wipes
01234+0h+9h+19h+28h+38h+47h
Figure 4: The first 48 hours of its last wipes: players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

5.2History

Table 3: Every wipe recorded, newest first.
Wiped (UTC)PeakCrowdLastedBefore
Mon 26 Oct, 15:292d ago 1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.

6Map and settings

Map of RUS 64 SARATOV
Figure 5: The map: Procedural Map, size 3000, seed 689777. Open on RustMaps.
Table 4: The server's published settings.
Address109.195.27.208:28015
Region–
Max players50
Group limit8, the default
Wipe schedule–
Last wipe26 Oct 2026, 17:53 UTC
Hostname–
First seen26 Oct 2026
MapProcedural Map
Size3000
Seed689777

7Similar servers

Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are modded server list with rates [2] and Rust wipe forecast [3].

Table 5: Similar servers: the same kind of game, then region, group limit, rate and wipes.
ServerPlayers
ShockRust | Blue | NoLimitno group limit · 149 on average187/500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average127/100
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 94 on average88/700
RustSpain.com | EU MainEU · groups of 12+ · weekly · 88 on average25/200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 84 on average28/1000
404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10EU · groups of 16+ · monthly · 84 on average274/700

Appendix AQuick answers

From the figures on this page.

Server details

A.1Is the performance of RUS 64 SARATOV smooth?

Over the past 48 hours, it ran at an average of 164 server fps, with a low of 154. Buildings, deployables and all other world objects counted together reached a maximum of 48,740 entities. The peak memory usage was 1,361 MB. Players experience lag when fps is low and the entity count is rising.

A.2What is the location of RUS 64 SARATOV?

No region is published by RUS 64 SARATOV. The location displayed by Rust Statistics is the server's own claim, not a lookup of where the machine stands. 109.195.27.208:28015 is its address.

A.3What is the reliability of RUS 64 SARATOV, and is it online?

RUS 64 SARATOV is online at this time. The uptime it reports indicates a restart about 4 hours ago. Its uptime over the last full days (2 days) was 65%, with 31 of 48 hours online. Its first appearance in Rust Statistics's records is 26 October 2026.

A.4What version of Rust is run on RUS 64 SARATOV?

The version of Rust on RUS 64 SARATOV is network protocol 2635 and build 168909, and the operating system is Windows. Steam updates your game for you, but you must be on the same protocol to join.

Wipe timing

A.5When are wipes carried out on RUS 64 SARATOV?

There are not yet enough recorded wipes for RUS 64 SARATOV to reveal its rhythm. Wiping is compulsory for every Rust server at the monthly force wipe, the next of which is Thursday 5 November at 19:00 UTC. The world currently in use was created 2 days 19 hours ago.

A.6What characterises wipe day on RUS 64 SARATOV?

Recent wipes saw an average peak of 1 players. The crowd reached its maximum 0 hours after the latest wipe.

Population

A.7How does RUS 64 SARATOV compare with other Rust servers in the rankings?

Ranked by player hours across seven days, RUS 64 SARATOV holds #9,445, in the top 42% of all ranked servers.

A.8What is the population level of RUS 64 SARATOV?

At this moment 1 players are on RUS 64 SARATOV, which has 50 slots in total. Over the last week the count averages 0 players and reaches 1 at its height. Averaging 1 players, 09:00 UTC was the busiest hour of the past 48.

Tags, lists

A.9What do the tags associated with RUS 64 SARATOV signify?

Tags from RUS 64 SARATOV, read by the game's server browser, are gmrust (Game mode): Survival on standard Rust rules; mp50 (Max players): The slot count is 50; ts8 (Group limit): The team cap is 8, which is the game default; v2635 (Protocol): The game protocol is 2635; your client must match it to join; cs168909 (Build): The game build is 168909; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $r? (Region code): The region code is unset; ^o (Oxide): Oxide (uMod), a plugin framework, runs on this server; ^z (Modded): Modded listing: plugins or settings modify the game. Current players, queue and the world's creation time are among the tags as well, displayed at the top of this page.

A.10Where can RUS 64 SARATOV be found among the Rust Statistics lists and filters?

Modded Rust servers are the Rust Statistics lists that RUS 64 SARATOV fits. It appears under the following filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.

Settings and map

A.11What are the settings and rules that govern RUS 64 SARATOV?

No gather rate appears in the name of RUS 64 SARATOV. The group cap is 8 players, which is the default in the game. survival is the game mode here; gather, build and raid: the standard game. Fighting and raiding between players are both permitted. Plugins or settings change the game; the browser files it under Modded. Oxide plugins are running. The server has VAC on, Valve's anti-cheat.

A.12What is the map for RUS 64 SARATOV?

Generated by the game from seed 689777, the procedural map on RUS 64 SARATOV measures 3,000. Size and seed being equal, the map is the same, so it can be viewed on RustMaps from this page.

How to join

A.13How do you connect to RUS 64 SARATOV?

Enter client.connect 109.195.27.208:28015 in the Rust console, reached by pressing F1 after starting the game. Or press Launch Rust and join here, which opens Rust through Steam and connects you.

Appendix BServer tags

What each of the server's tags means. Published as mp50,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z.

Table 6: The server's tags and their meanings.
TagMeaning
Game
gmrustGame mode. Survival on standard Rust rules.
mp50Max players. The slot count is 50.
ts8Group limit. The team cap is 8, which is the game default.
v2635Protocol. The game protocol is 2635; your client must match it to join.
cs168909Build. The game build is 168909.
ptrakNetworking. Networking runs on RakNet, the game's standard layer.
$r?Region code. The region code is unset.
Mods and access
^oOxide. Oxide (uMod), a plugin framework, runs on this server.
^zModded. Modded listing: plugins or settings modify the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

References

  1. [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
  2. [2]Rust Statistics. Modded server list with rates. ruststatistics.org/top-modded-rust-servers.
  3. [3]Rust Statistics. Rust wipe forecast. ruststatistics.org/rust-servers-wiping-today-list.