Combat isolated acceptance
ruststatistics.org · independent, not affiliated with Facepunch Studios
Offline · checked 7d ago · 109.235.50.181:28115
Abstract
We describe the public Rust server Combat isolated acceptance, reached at 109.235.50.181:28115. It is offline at the last check, against a seven-day mean of 01. It ranks #15,344 of all servers, the top 69%. It last wiped 7d ago.
Keywordsmodded oxide
1Summary statistics
2Population
Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.
3Performance
We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).
4Rank
The server stands in the top 69% of all ranked servers. Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.
5Wipes
5.1Schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
5.2History
| Wiped (UTC) | Peak | Crowd | Lasted | Before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.
6Map and settings
| Address | 109.235.50.181:28115 |
|---|---|
| Region | – |
| Max players | 1 |
| Group limit | 8, the default |
| Wipe schedule | – |
| Last wipe | 22 Oct 2026, 15:10 UTC |
| Hostname | – |
| First seen | 22 Oct 2026 |
| Map | Procedural Map |
| Size | – |
| Seed | – |
7Similar servers
Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are modded Rust servers listed live [2] and servers wiping soon [3].
| Server | Players |
|---|---|
| ShockRust | Blue | NoLimitno group limit · 150 on average | 17/500 |
| МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average | 129/100 |
| RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 121 on average | 31/225 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 96 on average | 9/700 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10EU · groups of 16+ · monthly · 93 on average | 40/700 |
| RustSpain.com | EU MainEU · groups of 12+ · weekly · 86 on average | 160/200 |
Appendix AQuick answers
From the figures on this page.
About the server
A.1What is the location of Combat isolated acceptance?
A region is not published by Combat isolated acceptance. The location displayed by Rust Statistics is the server's own claim, not a lookup of where the machine stands. 109.235.50.181:28115 is its address.
A.2What is the reliability of Combat isolated acceptance, and is it online?
Combat isolated acceptance is currently offline, with the last sighting 7 days 9 hours ago. Its uptime over the last full days (7 days) was 0%, with 0 of 168 hours online. The first record of it by Rust Statistics dates to 22 October 2026.
A.3What version of Rust is run on Combat isolated acceptance?
Rust network protocol 2632 and build 161125 is the version that Combat isolated acceptance runs, on Windows. Joining requires your game to be on the same protocol, and Steam updates it automatically.
Wipe timing
A.4What schedule does Combat isolated acceptance follow for wipes?
Too few wipes by Combat isolated acceptance have been recorded to determine the pattern. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, when every Rust server is wiped. 7 days 10 hours have passed since the current world was generated.
Population
A.5What position does Combat isolated acceptance occupy in the ranking of Rust servers?
The seven-day player-hours ranking puts Combat isolated acceptance at #15,344, within the top 69% of ranked servers.
A.6How would you characterise the player activity on Combat isolated acceptance?
Combat isolated acceptance is not online now; 7 days 9 hours have passed since it was last seen.
Tags, lists
A.7How should the tags on Combat isolated acceptance be interpreted?
gmrust (Game mode): Survival on standard Rust rules; mp1 (Max players): 1 slots are available; ts8 (Group limit): 8 per team, the value the game sets by default; v2632 (Protocol): Your game must run protocol 2632 to connect; cs161125 (Build): The game build is 161125; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): No region code is set; ^o (Oxide): Plugins are handled by Oxide (uMod); ^z (Modded): The game is altered by plugins or settings, so it is listed as Modded: these are the tags Combat isolated acceptance publishes, and the server browser reads them. Current players, queue and the world's creation time are among the tags as well, displayed at the top of this page.
A.8Where can Combat isolated acceptance be found among the Rust Statistics lists and filters?
The Rust Statistics lists that Combat isolated acceptance fits are: Modded Rust servers. It appears under the following filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Rules, settings, map
A.9What are the settings and rules that govern Combat isolated acceptance?
No gather rate appears in the name of Combat isolated acceptance. At 8 players, the group limit equals the game's default. Listed as survival, the game mode is the standard mode, in which you gather, build and raid. Combat and raiding against other players are allowed. Plugins or settings change the game; the browser files it under Modded. The plugin count is Oxide. The server has VAC on, Valve's anti-cheat.
A.10On which map does Combat isolated acceptance take place?
A procedural map, generated by the game, is what Combat isolated acceptance runs.
Connection
A.11What steps are required to join Combat isolated acceptance?
Press F1 inside Rust to open the console and enter client.connect 109.235.50.181:28115. Alternatively, the Launch Rust and join control on this page launches the game via Steam and completes the connection.
Appendix BServer tags
What each of the server's tags means. Published as mp1,ptrak,$r?,v2632,gmrust,cs161125,ts8,^o^z.
| Tag | Meaning |
|---|---|
| Game | |
gmrust | Game mode. Survival on standard Rust rules. |
mp1 | Max players. 1 slots are available. |
ts8 | Group limit. 8 per team, the value the game sets by default. |
v2632 | Protocol. Your game must run protocol 2632 to connect. |
cs161125 | Build. The game build is 161125. |
ptrak | Networking. The network layer is RakNet, standard for the game. |
$r? | Region code. No region code is set. |
| Mods and access | |
^o | Oxide. Plugins are handled by Oxide (uMod). |
^z | Modded. The game is altered by plugins or settings, so it is listed as Modded. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
References
- [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
- [2]Rust Statistics. Modded Rust servers listed live. ruststatistics.org/top-modded-rust-servers.
- [3]Rust Statistics. Servers wiping soon. ruststatistics.org/rust-servers-wiping-today-list.