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NC Build Server Test

Rust Statistics

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Offline · checked 10h ago · 116.120.240.207:28015

Abstract

We describe the public Rust server NC Build Server Test, reached at 116.120.240.207:28015. It is offline at the last check, against a seven-day mean of 0 and a peak of 21. It ranks #5,849 of all servers, the top 26%. It last wiped 6d ago.

Keywordsmodded oxide

Access. Launch Rust and join ‹ all servers

1Summary statistics

Table 1: The server at the last check, its week and its standing.
MeasureValueNote
Players now0/500% full
In the queue0no queue
Seven-day mean0peak 2, 48 h peak 2
Rank2#5,849top 26%
Last wipe6d agono schedule published
Next wipe3–too few wipes seen yet

2Population

Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.

AveragePeak
00.511.5219:0022:0012:0015:0018:0021:00
Figure 1: Players on the server, UTC: (a) every five minutes, from the Steam server list; (b) hourly mean and peak; (c) daily mean and peak.

3Performance

We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).

measure
range
05010015020019:0022:0012:0015:0018:0021:00
Figure 2: Server performance. 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 19 Oct.

4Rank

The server stands in the top 26% of all ranked servers. Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.

RankRank in region
12k4k6k8k19 Oct21 Oct23 Oct24 Oct26 Oct28 Oct
Figure 3: Daily rank, overall and in its region; the axis is inverted, so up is better.

5Wipes

5.1Schedule: too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Table 2: The server's wipe rhythm, from the wipes recorded.
MeasureValueNote
Wipe-day peak2players, last three wipes
00.250.50.751+0h+9h+19h+28h+38h+47h
Figure 4: The first 48 hours of its last wipes: players each hour, from the hour of the wipe. The latest peaked at 2, 36 hours in.

5.2History

Table 3: Every wipe recorded, newest first.
Wiped (UTC)PeakCrowdLastedBefore
Wed 21 Oct, 13:016d ago 2 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.

6Map and settings

Map of NC Build Server Test
Figure 5: The map: Procedural Map, size 5000, seed 1758801068. Open on RustMaps.
Table 4: The server's published settings.
Address116.120.240.207:28015
Region–
Max players50
Group limit8, the default
Wipe schedule–
Last wipe21 Oct 2026, 15:43 UTC
Hostname–
First seen19 Oct 2026
MapProcedural Map
Size5000
Seed1758801068

7Similar servers

Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are modded Rust population table [2], build server population list [3] and Rust wipe forecast [4].

Table 5: Similar servers: the same kind of game, then region, group limit, rate and wipes.
ServerPlayers
[EU] Builders Sanctuary 3.0 Creative | Sandbox | Minigames |EU · groups of 8+ · 112 on average47/999
[NA] Builders Sanctuary 3.0 Creative | Sandbox | Minigames |NA · groups of 8+ · 89 on average68/999
[AU] Rusticated.com - Creative Sandbox | Build | Never WipesOC · groups of 8+ · 51 on average88/150
Atlas // CSL - Ranked | Battlefield | Aimtrain | Scrims | FFAEU · groups of 30+ · weekly · 34 on average91/150
AQRUX RUST BUILD | CREATIVE | SANDBOXEU · groups of 8+ · monthly · 23 on average13/100
KoalaKopters - Minicopter / Helicopter Training|Arena|Dogfightgroups of 8+ · 23 on average19/100

Appendix AQuick answers

From the figures on this page.

About the server

A.1Is the performance of NC Build Server Test smooth?

Its average server fps over the last 48 hours was 86, with a minimum of 66. The highest number of entities it carried was 143,333, comprising buildings, deployables and all other objects. Its highest memory usage was 3,429 MB. Players experience lag when fps is low and the entity count is rising.

A.2What location does NC Build Server Test have?

No region is published by NC Build Server Test. Rust Statistics does not look up the machine's location; it shows where the server says it is. 116.120.240.207:28015 is its address.

A.3What is the reliability of NC Build Server Test, and is it online?

Right now, NC Build Server Test is offline, and the last time it was seen was 10 hours ago. Based on the uptime it reports, the last restart occurred about 9 hours ago. Its uptime over the last full days (7 days) was 53%, with 89 of 168 hours online. Its first appearance in Rust Statistics's records is 19 October 2026.

A.4What is the Rust version for NC Build Server Test?

Rust network protocol 2635 and build 168909 is the version that NC Build Server Test runs, on Windows. Steam updates your game for you, but you must be on the same protocol to join.

Wipe schedule

A.5When are wipes carried out on NC Build Server Test?

There are not yet enough recorded wipes for NC Build Server Test to reveal its rhythm. The monthly force wipe takes place on Thursday 5 November at 19:00 UTC and clears all Rust servers. 6 days 16 hours have passed since the current world was generated.

A.6How would you describe wipe day on NC Build Server Test?

Across its recent wipes, the average peak population was 2 players. The crowd reached its maximum 36 hours after the latest wipe.

Player count

A.7What position does NC Build Server Test occupy in the ranking of Rust servers?

Ranked by player hours across seven days, NC Build Server Test holds #5,849, in the top 26% of all ranked servers.

A.8What is the population level of NC Build Server Test?

The last recorded sighting of NC Build Server Test was 10 hours ago; it is offline now. The peak over seven days is 2, against an average of 0. Of the last 48 hours, the peak hour falls at 21:00 UTC, with an average of 2 players.

Tags and filters

A.9How should the tags on NC Build Server Test be interpreted?

Tags from NC Build Server Test, read by the game's server browser, are gmrust (Game mode): Rust survival, in its standard form; mp50 (Max players): The slot count is 50; ts8 (Group limit): 8 per team, the value the game sets by default; v2635 (Protocol): Your game must run protocol 2635 to connect; cs168909 (Build): Build 168909 is the one running; ptrak (Networking): RakNet is the network layer here, as it is by default in the game; $r? (Region code): The region code is unset; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): The game is altered by plugins or settings, so it is listed as Modded. Current players, queue and the world's creation time are among the tags as well, displayed at the top of this page.

A.10Where can NC Build Server Test be found among the Rust Statistics lists and filters?

Modded Rust servers and Build and creative servers in Rust are the Rust Statistics lists that NC Build Server Test fits. You will find it on the server list filtered by: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.

Settings and map

A.11Which settings and rules are in force on NC Build Server Test?

The name of NC Build Server Test states no gather rate. At 8 players, the group limit equals the game's default. Listed as survival, the game mode is the standard mode, in which you gather, build and raid. Players may raid and fight one another. The server browser lists it as Modded, where plugins or settings alter the game. Plugins number Oxide on this server. The server has VAC on, Valve's anti-cheat.

A.12On which map does NC Build Server Test take place?

Size 5,000 and seed 1758801068 define the procedural, game-generated map on NC Build Server Test. Equal size and seed yield an identical map, which this page offers to view on RustMaps.

Connection

A.13What is the process for joining NC Build Server Test?

Enter client.connect 116.120.240.207:28015 in the Rust console, reached by pressing F1 after starting the game. Or press Launch Rust and join here, which opens Rust through Steam and connects you.

Appendix BServer tags

What each of the server's tags means. Published as mp50,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z.

Table 6: The server's tags and their meanings.
TagMeaning
Game
gmrustGame mode. Rust survival, in its standard form.
mp50Max players. The slot count is 50.
ts8Group limit. 8 per team, the value the game sets by default.
v2635Protocol. Your game must run protocol 2635 to connect.
cs168909Build. Build 168909 is the one running.
ptrakNetworking. RakNet is the network layer here, as it is by default in the game.
$r?Region code. The region code is unset.
Mods and access
^oOxide. The plugin framework in use is Oxide (uMod).
^zModded. The game is altered by plugins or settings, so it is listed as Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

References

  1. [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
  2. [2]Rust Statistics. Modded Rust population table. ruststatistics.org/top-modded-rust-servers.
  3. [3]Rust Statistics. Build server population list. ruststatistics.org/top-rust-build-servers.
  4. [4]Rust Statistics. Rust wipe forecast. ruststatistics.org/rust-servers-wiping-today-list.