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AU/NZ Rust-eze

Rust Statistics

ruststatistics.org · independent, not affiliated with Facepunch Studios

Online · checked 13m ago · 116.90.73.229:49025

Abstract

We describe the public Rust server AU/NZ Rust-eze, reached at 116.90.73.229:49025 and hosted in OC. At the last check it held 0 of 50 places, against a seven-day mean of 01. It ranks #15,419 of all servers, the top 69%, and #178 in OC. It last wiped 25d ago.

Keywordsmodded oxide

Access. Launch Rust and join ‹ all servers

1Summary statistics

Table 1: The server at the last check, its week and its standing.
MeasureValueNote
Players now0/500% full
In the queue0no queue
Seven-day mean0peak –
Rank2#15,419top 69%; #178 in OC
Last wipe25d agono schedule published
Next wipe3–too few wipes seen yet

2Population

Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.

AveragePeak
0123407:0016:0001:0011:0020:0005:00
Figure 1: Players on the server, UTC: (a) every five minutes, from the Steam server list; (b) hourly mean and peak; (c) daily mean and peak.

3Performance

We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).

measure
range
01020304007:0016:0001:0011:0020:0005:00
Figure 2: Server performance. 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep.

4Rank

The server stands in the top 69% of all ranked servers, the top 86% in OC. Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.

RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct
Figure 3: Daily rank, overall and in its region; the axis is inverted, so up is better.

5Wipes

5.1Schedule: too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Table 2: The server's wipe rhythm, from the wipes recorded.
MeasureValueNote
Wipe-day peak4players, last three wipes
01234+0h+9h+19h+28h+38h+47h
Figure 4: The first 48 hours of its last wipes: players each hour, from the hour of the wipe. The latest peaked at 4, 16 hours in.

5.2History

Table 3: Every wipe recorded, newest first.
Wiped (UTC)PeakCrowdLastedBefore
Fri 2 Oct, 09:2225d ago 4 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.

6Map and settings

Map of AU/NZ Rust-eze
Figure 5: The map: Procedural Map, size 4000, seed 1337. Open on RustMaps.
Table 4: The server's published settings.
Address116.90.73.229:49025
RegionOC
Max players50
Group limit8, the default
Wipe schedule–
Last wipe2 Oct 2026, 09:22 UTC
Hostname–
First seen13 Sep 2026
MapProcedural Map
Size4000
Seed1337

7Similar servers

Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are Australian and NZ Rust servers [2], modded Rust servers listed live [3] and next Rust wipe times [4].

Table 5: Similar servers: the same kind of game, then region, group limit, rate and wipes.
ServerPlayers
vanilla +OC · groups of 16+ · monthly · 1 on average2/75
Rustafied.com - AU MainOC · groups of 16+ · weekly · 147 on average20/100
Rustafied.com - AU MondayOC · groups of 16+ · weekly · 111 on average248/300
Rustopia.gg - AU MainOC · groups of 12+ · weekly · 59 on average12/150
Rustafied.com - AU LongOC · groups of 16+ · monthly · 35 on average35/100
Rustoria.co - AU PremiumOC · groups of 16+ · biweekly · 31 on average20/200

Appendix AQuick answers

From the figures on this page.

About the server

A.1Does AU/NZ Rust-eze perform well?

The server fps averaged 29 over the last 48 hours, never dropping below 23. Its entity count reached a maximum of 95,709, including buildings, deployables and all other world objects. The peak memory usage was 2,855 MB. Players experience lag when fps is low and the entity count is rising.

A.2In which location is AU/NZ Rust-eze based?

Oceania is where AU/NZ Rust-eze lists itself, using the OC tag. Where a server says it is: that is what Rust Statistics shows, without looking up where the machine stands. You will find it at 116.90.73.229:49025.

A.3What is the reliability of AU/NZ Rust-eze, and is it online?

AU/NZ Rust-eze is currently online. Based on the uptime it reports, the last restart occurred about 4 hours ago. Of the 168 hours in the last 7 full days, 168 were served, an availability of 100%. The first record of it by Rust Statistics dates to 13 September 2026.

A.4What is the Rust version for AU/NZ Rust-eze?

The version of Rust on AU/NZ Rust-eze is network protocol 2634 and build 166586, and the operating system is Windows. Steam updates your game for you, but you must be on the same protocol to join.

Wipe schedule

A.5What schedule does AU/NZ Rust-eze follow for wipes?

The record of AU/NZ Rust-eze's wipes is not yet sufficient to establish its rhythm. The monthly force wipe takes place on Thursday 5 November at 19:00 UTC and clears all Rust servers. The world currently in use was created 25 days 21 hours ago.

A.6What characterises wipe day on AU/NZ Rust-eze?

Across its recent wipes, the average peak population was 4 players. The peak on the latest wipe came 16 hours after it began.

Player count

A.7What position does AU/NZ Rust-eze occupy in the ranking of Rust servers?

On player hours over seven days AU/NZ Rust-eze is #15,419, within the top 69% of all ranked servers; within Oceania it is #178.

A.8How would you characterise the player activity on AU/NZ Rust-eze?

On AU/NZ Rust-eze, 0 of the 50 slots are occupied at present. Averaged across the last seven days, the population is 0 players.

Tags and filters

A.9What do the tags associated with AU/NZ Rust-eze signify?

gmrust (Game mode): Survival on standard Rust rules; mp50 (Max players): The slot count is 50; ts8 (Group limit): The team cap is 8, which is the game default; v2634 (Protocol): Your game must run protocol 2634 to connect; cs166586 (Build): This server runs game build 166586; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): No region code is set; ^o (Oxide): Oxide (uMod), a plugin framework, runs on this server; ^z (Modded): Modded listing: plugins or settings modify the game; OC (Oceania): In the server browser it is filed under Oceania: these are the tags AU/NZ Rust-eze publishes, and the server browser reads them. The tags also carry current players, queue length and world creation time, shown at the top of this page.

A.10Where can AU/NZ Rust-eze be found among the Rust Statistics lists and filters?

The Rust Statistics lists that AU/NZ Rust-eze fits are: Rust servers in Oceania and Modded Rust servers. You will find it on the server list filtered by: Region: Oceania; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Settings and map

A.11Under what rules and settings does AU/NZ Rust-eze operate?

No gather rate appears in the name of AU/NZ Rust-eze. The group cap is 8 players, which is the default in the game. The mode is survival, which means gathering, building and raiding, as the game is usually played. Players may raid and fight one another. The server browser lists it as Modded, where plugins or settings alter the game. The plugin count is Oxide. The server has VAC on, Valve's anti-cheat.

A.12What is the map for AU/NZ Rust-eze?

Size 4,000 and seed 1337 define the procedural, game-generated map on AU/NZ Rust-eze. Size and seed being equal, the map is the same, so it can be viewed on RustMaps from this page.

Connection

A.13What is the process for joining AU/NZ Rust-eze?

Enter client.connect 116.90.73.229:49025 in the Rust console, reached by pressing F1 after starting the game. Or press Launch Rust and join here, which opens Rust through Steam and connects you.

Appendix BServer tags

What each of the server's tags means. Published as mp50,ptrak,$r?,v2634,OC,gmrust,cs166586,ts8,^o^z.

Table 6: The server's tags and their meanings.
TagMeaning
Game
gmrustGame mode. Survival on standard Rust rules.
mp50Max players. The slot count is 50.
ts8Group limit. The team cap is 8, which is the game default.
v2634Protocol. Your game must run protocol 2634 to connect.
cs166586Build. This server runs game build 166586.
ptrakNetworking. The network layer is RakNet, standard for the game.
$r?Region code. No region code is set.
Mods and access
^oOxide. Oxide (uMod), a plugin framework, runs on this server.
^zModded. Modded listing: plugins or settings modify the game.
Region
OCOceania. In the server browser it is filed under Oceania.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Appendix CAbout this server, in its own words

147 Plugins | PvP | Increased NPC's and events | Modded vehicles/items - 1x with skilltree - Custom loot table, includes modded items and vehicles - No bag or turret limits - No decay or upkeep - 1.5x health to player structures - Offline raid protection purchasable with scrap - PvE island (no player/building damage here) - !Disabled for current map! Everything else you need to know is in /help

References

  1. [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
  2. [2]Rust Statistics. Australian and NZ Rust servers. ruststatistics.org/top-au-rust-servers.
  3. [3]Rust Statistics. Modded Rust servers listed live. ruststatistics.org/top-modded-rust-servers.
  4. [4]Rust Statistics. Next Rust wipe times. ruststatistics.org/rust-servers-wiping-today-list.