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[JP][PVE]UC-RUST-Server

Rust Statistics

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Online · checked 13m ago · 118.27.225.39:28015

Abstract

We describe the public Rust server [JP][PVE]UC-RUST-Server, reached at 118.27.225.39:28015. At the last check it held 0 of 50 places, against a seven-day mean of 01. It ranks #15,351 of all servers, the top 69%. It last wiped 55d ago.

Keywordsmodded oxide

Access. Launch Rust and join ‹ all servers

1Summary statistics

Table 1: The server at the last check, its week and its standing.
MeasureValueNote
Players now0/500% full
In the queue0no queue
Seven-day mean0peak –
Rank2#15,351top 69%
Last wipe55d agono schedule published
Next wipe3–no wipe seen yet

2Population

Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.

AveragePeak
0123406:0015:0000:0009:0019:0004:00
Figure 1: Players on the server, UTC: (a) every five minutes, from the Steam server list; (b) hourly mean and peak; (c) daily mean and peak.

3Performance

We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).

measure
range
02040608006:0015:0000:0009:0019:0004:00
Figure 2: Server performance. 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep.

4Rank

The server stands in the top 69% of all ranked servers. Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.

RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct
Figure 3: Daily rank, overall and in its region; the axis is inverted, so up is better.

5Wipes

5.1Schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

5.2History

Table 2: Every wipe recorded, newest first.
Wiped (UTC)PeakCrowdLastedBefore
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.

6Map and settings

Map of [JP][PVE]UC-RUST-Server
Figure 4: The map: Custom Map, size 4000, seed 1337.
Table 3: The server's published settings.
Address118.27.225.39:28015
Region–
Max players50
Group limit8, the default
Wipe schedule–
Last wipe3 Sep 2026, 23:48 UTC
Hostname–
First seen13 Sep 2026
MapCustom Map
Size4000
Seed1337

7Similar servers

Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are modded Rust servers listed live [2] and next Rust wipe times [3].

Table 4: Similar servers: the same kind of game, then region, group limit, rate and wipes.
ServerPlayers
QS『芬达』100000倍/10.28/枪战/蓝图全解/萌新/建造EA · groups of 20+ · weekly · 24 on average29/100
【蛋壳】10倍|10.23档|爆枪|礼包|新手推荐EA · groups of 8+ · weekly · 19 on average24/200
[JP]初心者PVPサーバー|RaidTime・ EventsEA · groups of 10+ · biweekly · 17 on average3/100
[JP] DON-tacos PvEEA · groups of 8+ · monthly · 11 on average4/100
[守护]100倍PVE/迷雾僵尸/突袭基地/等级武直/萌新EA · no group limit · 11 on average20/100
#10-[搞就完了]10倍/10.29新档/无权/萌新首选EA · no group limit · 11 on average19/100

Appendix AQuick answers

From the figures on this page.

About the server

A.1Is the performance of [JP][PVE]UC-RUST-Server smooth?

Over the past 48 hours, it ran at an average of 59 server fps, with a low of 49. Its entity count reached a maximum of 106,934, including buildings, deployables and all other world objects. Memory use peaked at 3,196 MB. Lag, as players feel it, results from low fps combined with an increasing entity count.

A.2In which location is [JP][PVE]UC-RUST-Server based?

Without a region tag from [JP][PVE]UC-RUST-Server, its name still points to Asia. The location displayed by Rust Statistics is the server's own claim, not a lookup of where the machine stands. 118.27.225.39:28015 is its address.

A.3How reliable is [JP][PVE]UC-RUST-Server, and is it currently online?

At the present moment, [JP][PVE]UC-RUST-Server is online. Based on the uptime it reports, the last restart occurred about 7 hours ago. Its uptime over the last full days (7 days) was 99%, with 167 of 168 hours online. The first record of it by Rust Statistics dates to 13 September 2026.

A.4What version of Rust is run on [JP][PVE]UC-RUST-Server?

[JP][PVE]UC-RUST-Server is running Rust network protocol 2633 and build 162929 on the Linux operating system. Steam updates your game for you, but you must be on the same protocol to join.

Wipe timing

A.5When are wipes carried out on [JP][PVE]UC-RUST-Server?

There are not yet enough recorded wipes for [JP][PVE]UC-RUST-Server to reveal its rhythm. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, when every Rust server is wiped. 55 days 5 hours have passed since the current world was generated.

Population

A.6What is the rank of [JP][PVE]UC-RUST-Server among Rust servers?

The seven-day player-hours ranking puts [JP][PVE]UC-RUST-Server at #15,351, within the top 69% of ranked servers.

A.7How would you characterise the player activity on [JP][PVE]UC-RUST-Server?

On [JP][PVE]UC-RUST-Server, 0 of the 50 slots are occupied at present. The mean population for the last seven days is 0.

Tags, lists

A.8How should the tags on [JP][PVE]UC-RUST-Server be interpreted?

Tags from [JP][PVE]UC-RUST-Server, read by the game's server browser, are gmrust (Game mode): Rust survival, in its standard form; mp50 (Max players): It offers 50 slots; ts8 (Group limit): Teams are limited to 8, as the game defaults; v2633 (Protocol): Joining requires the same game version: protocol 2633; cs162929 (Build): The game build is 162929; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $r? (Region code): The region code is unset; ^o (Oxide): Oxide (uMod), a plugin framework, runs on this server; ^z (Modded): The game is altered by plugins or settings, so it is listed as Modded. Current players, queue and the world's creation time are among the tags as well, displayed at the top of this page.

A.9Where can [JP][PVE]UC-RUST-Server be found among the Rust Statistics lists and filters?

The Rust Statistics lists that [JP][PVE]UC-RUST-Server fits are: Modded Rust servers. It appears under the following filters on the server list: Region: Asia; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Settings and map

A.10Under what rules and settings does [JP][PVE]UC-RUST-Server operate?

The name of [JP][PVE]UC-RUST-Server states no gather rate. At 8 players, the group limit equals the game's default. Listed as survival, the game mode is gather, build and raid: the standard game. Fighting and raiding between players are both permitted. It appears under Modded in the browser: the game is changed by plugins or settings. The plugin count is Oxide. VAC is active: that is Valve's anti-cheat.

A.11What is the map for [JP][PVE]UC-RUST-Server?

Size 4,000 and seed 1337 define the procedural, game-generated map on [JP][PVE]UC-RUST-Server. Size and seed being equal, the map is the same, so it can be viewed on RustMaps from this page. Under map name, it gives Custom Map.

How to join

A.12What steps are required to join [JP][PVE]UC-RUST-Server?

Enter client.connect 118.27.225.39:28015 in the Rust console, reached by pressing F1 after starting the game. Or press Launch Rust and join here, which opens Rust through Steam and connects you.

Appendix BServer tags

What each of the server's tags means. Published as mp50,ptrak,$r?,v2633,gmrust,cs162929,ts8,^o^z.

Table 5: The server's tags and their meanings.
TagMeaning
Game
gmrustGame mode. Rust survival, in its standard form.
mp50Max players. It offers 50 slots.
ts8Group limit. Teams are limited to 8, as the game defaults.
v2633Protocol. Joining requires the same game version: protocol 2633.
cs162929Build. The game build is 162929.
ptrakNetworking. Networking runs on RakNet, the game's standard layer.
$r?Region code. The region code is unset.
Mods and access
^oOxide. Oxide (uMod), a plugin framework, runs on this server.
^zModded. The game is altered by plugins or settings, so it is listed as Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

References

  1. [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
  2. [2]Rust Statistics. Modded Rust servers listed live. ruststatistics.org/top-modded-rust-servers.
  3. [3]Rust Statistics. Next Rust wipe times. ruststatistics.org/rust-servers-wiping-today-list.