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[AU]Valhalla - Victoria

Rust Statistics

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Online · checked 11m ago · 119.17.141.60:28015

Abstract

We describe the public Rust server [AU]Valhalla - Victoria, reached at 119.17.141.60:28015. At the last check it held 0 of 50 places, against a seven-day mean of 0 and a peak of 41. It ranks #5,474 of all servers, the top 25%. It last wiped 27d ago; the next wipe is expected Thursday 5 November, 19:00 UTC, the force wipe.

Keywordsmodded oxide

Access. Launch Rust and join ‹ all servers

1Summary statistics

Table 1: The server at the last check, its week and its standing.
MeasureValueNote
Players now0/500% full
In the queue0no queue
Seven-day mean0peak 4, 48 h peak 3
Rank2#5,474top 25%
Last wipe27d agono schedule published
Next wipe37d 7hThu 5 Nov, 19:00 UTCfw

2Population

Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.

AveragePeak
0123412:0021:0006:0015:0001:0010:00
Figure 1: Players on the server, UTC: (a) every five minutes, from the Steam server list; (b) hourly mean and peak; (c) daily mean and peak.

3Performance

We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).

measure
range
025507510012:0021:0006:0015:0001:0010:00
Figure 2: Server performance. 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep.

4Rank

The server stands in the top 25% of all ranked servers. Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.

RankRank in region
12k4k6k8k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct
Figure 3: Daily rank, overall and in its region; the axis is inverted, so up is better.

5Wipes

5.1Schedule: force wipes only

The next wipe is expected Thursday 5 November, 19:00 UTC, in 7d 7h. The force wipe (high confidence).

Table 2: The server's wipe rhythm, from the wipes recorded.
MeasureValueNote
Wipe-day peak4players, last three wipes
Table 3: Coming wipes, as expected.
When (UTC)InKind
Thu 5 Nov, 19:007d 7hforce wipefw
Thu 3 Dec, 19:0035d 7hforce wipefw
01234+0h+9h+19h+28h+38h+47h
Figure 4: The first 48 hours of its last wipes: players each hour, from the hour of the wipe. The latest peaked at 4, 5 hours in.

5.2History

Table 4: Every wipe recorded, newest first.
Wiped (UTC)PeakCrowdLastedBefore
Thu 1 Oct, 22:04fw27d ago 4 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.

6Map and settings

Map of [AU]Valhalla - Victoria
Figure 5: The map: Procedural Map, size 5000, seed 773016. Open on RustMaps.
Table 5: The server's published settings.
Address119.17.141.60:28015
Region–
Max players50
Group limit8, the default
Wipe schedule–
Last wipe1 Oct 2026, 22:04 UTC
Hostname–
First seen13 Sep 2026
MapProcedural Map
Size5000
Seed773016

7Similar servers

Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are Australian and NZ Rust servers [2], browse modded Rust servers [3] and Rust wipe forecast [4].

Table 6: Similar servers: the same kind of game, then region, group limit, rate and wipes.
ServerPlayers
vanilla +OC · groups of 16+ · monthly · 1 on average1/75
Rustafied.com - AU MainOC · groups of 16+ · weekly · 145 on average610/650
Rustafied.com - AU MondayOC · groups of 16+ · weekly · 121 on average64/100
Rustopia.gg - AU MainOC · groups of 12+ · weekly · 52 on average112/150
Rustafied.com - AU MediumOC · groups of 16+ · biweekly · 30 on average281/300
Rustafied.com - AU FridayOC · groups of 16+ · weekly · 29 on average7/100

Appendix AQuick answers

From the figures on this page.

Server details

A.1Is the performance of [AU]Valhalla - Victoria smooth?

Over the past 48 hours, it ran at an average of 84 server fps, with a low of 64. The highest number of entities it carried was 147,051, comprising buildings, deployables and all other objects. Memory use peaked at 4,604 MB. When fps is low and entity count climbs, players feel lag.

A.2What location does [AU]Valhalla - Victoria have?

Its name points to Oceania, though [AU]Valhalla - Victoria publishes no region tag. The location displayed by Rust Statistics is the server's own claim, not a lookup of where the machine stands. 119.17.141.60:28015 is its address.

A.3What is the online status and reliability of [AU]Valhalla - Victoria?

At the present moment, [AU]Valhalla - Victoria is online. It last restarted around 3 days 16 hours ago, according to its reported uptime. Of the 168 hours in the last 7 full days, 167 were served, an availability of 99%. The first record of it by Rust Statistics dates to 13 September 2026.

A.4What is the Rust version for [AU]Valhalla - Victoria?

[AU]Valhalla - Victoria is running Rust network protocol 2635 and build 168909 on the Windows operating system. Joining requires your game to be on the same protocol, and Steam updates it automatically.

Wipe timing

A.5When are wipes carried out on [AU]Valhalla - Victoria?

Once a month, [AU]Valhalla - Victoria wipes in line with the force wipe. This server's next wipe coincides with the force wipe on Thursday 5 November at 19:00 UTC, which affects all Rust servers. The current world has been running for 27 days 13 hours.

A.6What characterises wipe day on [AU]Valhalla - Victoria?

The average busiest point of recent wipes was 4 players. The peak on the latest wipe came 5 hours after it began.

Population

A.7What position does [AU]Valhalla - Victoria occupy in the ranking of Rust servers?

The seven-day player-hours ranking puts [AU]Valhalla - Victoria at #5,474, within the top 25% of ranked servers.

A.8What is the population level of [AU]Valhalla - Victoria?

On [AU]Valhalla - Victoria, 0 of the 50 slots are occupied at present. Averaged over the last seven days: 0 players; the same period peaks at 4. Averaging 2 players, 14:00 UTC was the busiest hour of the past 48.

Tags, lists

A.9What is the meaning of the tags on [AU]Valhalla - Victoria?

gmrust (Game mode): Survival on standard Rust rules; mp50 (Max players): The slot count is 50; ts8 (Group limit): 8 per team, the value the game sets by default; v2635 (Protocol): Your game must run protocol 2635 to connect; cs168909 (Build): This server runs game build 168909; ptrak (Networking): RakNet is the network layer here, as it is by default in the game; $r? (Region code): A region code has not been set; ^o (Oxide): Plugins are handled by Oxide (uMod); ^z (Modded): Modded listing: plugins or settings modify the game: these are the tags [AU]Valhalla - Victoria publishes, and the server browser reads them. Also in the tags: players now, the queue, and when the world was made; these appear at the top of this page.

A.10Where can [AU]Valhalla - Victoria be found among the Rust Statistics lists and filters?

These Rust Statistics lists include [AU]Valhalla - Victoria: Rust servers in Oceania and Modded Rust servers. It appears under the following filters on the server list: Region: Oceania; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Settings and map

A.11Which settings and rules are in force on [AU]Valhalla - Victoria?

Its name carries no gather rate for [AU]Valhalla - Victoria. At 8 players, the group limit equals the game's default. Listed as survival, the game mode is the standard mode, in which you gather, build and raid. Fighting and raiding between players are both permitted. Plugins or settings change the game; the browser files it under Modded. The plugin count is Oxide. VAC is not in use; Valve's anti-cheat is off.

A.12What map is in use on [AU]Valhalla - Victoria?

Generated by the game from seed 773016, the procedural map on [AU]Valhalla - Victoria measures 5,000. Equal size and seed yield an identical map, which this page offers to view on RustMaps.

How to join

A.13What is the process for joining [AU]Valhalla - Victoria?

Press F1 inside Rust to open the console and enter client.connect 119.17.141.60:28015. Alternatively, the Launch Rust and join control on this page launches the game via Steam and completes the connection.

Appendix BServer tags

What each of the server's tags means. Published as mp50,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z.

Table 7: The server's tags and their meanings.
TagMeaning
Game
gmrustGame mode. Survival on standard Rust rules.
mp50Max players. The slot count is 50.
ts8Group limit. 8 per team, the value the game sets by default.
v2635Protocol. Your game must run protocol 2635 to connect.
cs168909Build. This server runs game build 168909.
ptrakNetworking. RakNet is the network layer here, as it is by default in the game.
$r?Region code. A region code has not been set.
Mods and access
^oOxide. Plugins are handled by Oxide (uMod).
^zModded. Modded listing: plugins or settings modify the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

References

  1. [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
  2. [2]Rust Statistics. Australian and NZ Rust servers. ruststatistics.org/top-au-rust-servers.
  3. [3]Rust Statistics. Browse modded Rust servers. ruststatistics.org/top-modded-rust-servers.
  4. [4]Rust Statistics. Rust wipe forecast. ruststatistics.org/rust-servers-wiping-today-list.