FWQ2 Development 6000
ruststatistics.org · independent, not affiliated with Facepunch Studios
Offline · checked 17d ago · 120.82.32.17:28025
Abstract
We describe the public Rust server FWQ2 Development 6000, reached at 120.82.32.17:28025. It is offline at the last check, against a seven-day mean of 01. It ranks #13,570 of all servers, the top 61%. It last wiped 23d ago.
Keywordsmodded oxide
1Summary statistics
2Population
Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.
3Performance
We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).
4Rank
The server stands in the top 61% of all ranked servers. Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.
5Wipes
5.1Schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
5.2History
| Wiped (UTC) | Peak | Crowd | Lasted | Before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.
6Map and settings
| Address | 120.82.32.17:28025 |
|---|---|
| Region | – |
| Max players | 1 |
| Group limit | 8, the default |
| Wipe schedule | – |
| Last wipe | 5 Oct 2026, 14:42 UTC |
| Hostname | – |
| First seen | 11 Oct 2026 |
| Map | Procedural Map |
| Size | – |
| Seed | – |
7Similar servers
Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are modded servers by player count [2] and upcoming Rust wipes [3].
| Server | Players |
|---|---|
| ShockRust | Blue | NoLimitno group limit · 156 on average | 4/500 |
| МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average | 129/100 |
| RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 117 on average | 50/225 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 92 on average | 38/700 |
| RustSpain.com | EU MainEU · groups of 12+ · weekly · 88 on average | 6/200 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 84 on average | 5/1000 |
Appendix AQuick answers
From the figures on this page.
Server details
A.1What location does FWQ2 Development 6000 have?
There is no region published for FWQ2 Development 6000. Where a server says it is: that is what Rust Statistics shows, without looking up where the machine stands. 120.82.32.17:28025 is its address.
A.2What is the reliability of FWQ2 Development 6000, and is it online?
Right now, FWQ2 Development 6000 is offline, and the last time it was seen was 17 days 7 hours ago. The server was up 0% of the time over the last 7 full days, 0 of 168 hours. The first record of it by Rust Statistics dates to 11 October 2026.
A.3What version of Rust is run on FWQ2 Development 6000?
Rust network protocol 2634 and build 166586 is the version that FWQ2 Development 6000 runs, on Windows. To join, your game must use the same protocol; Steam handles the update for you.
Wipe timing
A.4What schedule does FWQ2 Development 6000 follow for wipes?
The record of FWQ2 Development 6000's wipes is not yet sufficient to establish its rhythm. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, when every Rust server is wiped. The current world has been running for 23 days 9 hours.
Player count
A.5What is the rank of FWQ2 Development 6000 among Rust servers?
Ranked by player hours across seven days, FWQ2 Development 6000 holds #13,570, in the top 61% of all ranked servers.
A.6How would you characterise the player activity on FWQ2 Development 6000?
FWQ2 Development 6000 is not online now; 17 days 7 hours have passed since it was last seen.
Tags and filters
A.7How should the tags on FWQ2 Development 6000 be interpreted?
gmrust (Game mode): Survival on standard Rust rules; mp1 (Max players): The slot count is 1; ts8 (Group limit): 8 per team, the value the game sets by default; v2634 (Protocol): Joining requires the same game version: protocol 2634; cs166586 (Build): Build 166586 is the one running; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): No region code is set; ^o (Oxide): Plugins are handled by Oxide (uMod); ^z (Modded): Modded listing: plugins or settings modify the game: these are the tags FWQ2 Development 6000 publishes, and the server browser reads them. The tags also carry current players, queue length and world creation time, shown at the top of this page.
A.8Where can FWQ2 Development 6000 be found among the Rust Statistics lists and filters?
Modded Rust servers are the Rust Statistics lists that FWQ2 Development 6000 fits. It appears under the following filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Rules, settings, map
A.9What are the settings and rules that govern FWQ2 Development 6000?
No gather rate appears in the name of FWQ2 Development 6000. At 8 players, the group limit equals the game's default. survival is the game mode here; gather, build and raid: the standard game. Fighting and raiding between players are both permitted. Plugins or settings change the game; the browser files it under Modded. Oxide plugins are running. VAC, Valve's anti-cheat, is enabled.
A.10What is the map for FWQ2 Development 6000?
On FWQ2 Development 6000 the terrain is procedural, built by the game itself.
Connection
A.11What is the process for joining FWQ2 Development 6000?
Press F1 inside Rust to open the console and enter client.connect 120.82.32.17:28025. Alternatively, the Launch Rust and join control on this page launches the game via Steam and completes the connection.
Appendix BServer tags
What each of the server's tags means. Published as mp1,ptrak,$r?,v2634,gmrust,cs166586,ts8,^o^z.
| Tag | Meaning |
|---|---|
| Game | |
gmrust | Game mode. Survival on standard Rust rules. |
mp1 | Max players. The slot count is 1. |
ts8 | Group limit. 8 per team, the value the game sets by default. |
v2634 | Protocol. Joining requires the same game version: protocol 2634. |
cs166586 | Build. Build 166586 is the one running. |
ptrak | Networking. The network layer is RakNet, standard for the game. |
$r? | Region code. No region code is set. |
| Mods and access | |
^o | Oxide. Plugins are handled by Oxide (uMod). |
^z | Modded. Modded listing: plugins or settings modify the game. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
References
- [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
- [2]Rust Statistics. Modded servers by player count. ruststatistics.org/top-modded-rust-servers.
- [3]Rust Statistics. Upcoming Rust wipes. ruststatistics.org/rust-servers-wiping-today-list.