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Don't Come in

Rust Statistics

ruststatistics.org · independent, not affiliated with Facepunch Studios

Offline · checked 13d ago · 121.164.99.77:28015

Abstract

We describe the public Rust server Don't Come in, reached at 121.164.99.77:28015. It is offline at the last check, against a seven-day mean of 01. It ranks #15,164 of all servers, the top 70%. It last wiped 26d ago.

Keywordsmodded oxide

Access. Launch Rust and join ‹ all servers

1Summary statistics

Table 1: The server at the last check, its week and its standing.
MeasureValueNote
Players now0/50% full
In the queue0no queue
Seven-day mean0peak –
Rank2#15,164top 70%
Last wipe26d agono schedule published
Next wipe3–no rhythm it keeps

2Population

Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.

No hourly history yet.
Figure 1: Players on the server, UTC: (a) every five minutes, from the Steam server list; (b) hourly mean and peak; (c) daily mean and peak.

3Performance

We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).

measure
range
This server has not answered a direct query in the last 48 hours.
Figure 2: Server performance. 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 20 Sep.

4Rank

The server stands in the top 70% of all ranked servers. Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.

RankRank in region
15k10k15k20k20 Sep26 Sep3 Oct9 Oct16 Oct22 Oct
Figure 3: Daily rank, overall and in its region; the axis is inverted, so up is better.

5Wipes

5.1Schedule: no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

Table 2: The server's wipe rhythm, from the wipes recorded.
MeasureValueNote
Usual gap5.1 daysbetween real wipes
On rhythm100%of its recent wipes
Wipe-day peak2players, last three wipes
Crowd held50%else halves by day 1
Fri 2 OctSun 27 SepTue 22 Sep
01234+0h+9h+19h+28h+38h+47h
Figure 4: The first 48 hours of its last wipes: players each hour, from the hour of the wipe. The latest peaked at 2, 0 hours in.

5.2History

Table 3: Every wipe recorded, newest first.
Wiped (UTC)PeakCrowdLastedBefore
Fri 2 Oct, 10:4226d ago 2 – running 0
Sun 27 Sep, 08:4431d ago 3 halved by day 1 5.1 d 0
Tue 22 Sep, 06:2636d ago 2 held half 5.1 d 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.

6Map and settings

Map of Don't Come in
Figure 5: The map: Procedural Map, size 5000, seed 481815201. Open on RustMaps.
Table 4: The server's published settings.
Address121.164.99.77:28015
Region–
Max players5
Group limit8, the default
Wipe schedule–
Last wipe2 Oct 2026, 10:42 UTC
Hostname^
First seen20 Sep 2026
MapProcedural Map
Size5000
Seed481815201

7Similar servers

Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are modded server list with rates [2] and upcoming Rust wipes [3].

Table 5: Similar servers: the same kind of game, then region, group limit, rate and wipes.
ServerPlayers
ShockRust | Blue | NoLimitno group limit · 154 on average3/500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average135/100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 117 on average32/225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 93 on average12/700
RustSpain.com | EU MainEU · groups of 12+ · weekly · 88 on average5/200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 84 on average1/1000

Appendix AQuick answers

From the figures on this page.

Server details

A.1In which location is Don't Come in based?

A region is not published by Don't Come in. Rust Statistics does not look up the machine's location; it shows where the server says it is. You will find it at 121.164.99.77:28015.

A.2How reliable is Don't Come in, and is it currently online?

Right now, Don't Come in is offline, and the last time it was seen was 13 days 13 hours ago. Of the 168 hours in the last 7 full days, 0 were served, an availability of 0%. The first record of it by Rust Statistics dates to 20 September 2026.

A.3What version of Rust is run on Don't Come in?

Rust network protocol 2634 and build 166586 is the version that Don't Come in runs, on Windows. Steam updates your game for you, but you must be on the same protocol to join.

Wipe schedule

A.4When are wipes carried out on Don't Come in?

No next wipe can be predicted for Don't Come in since its wipes occur at irregular intervals. The monthly force wipe takes place on Thursday 5 November at 19:00 UTC and clears all Rust servers. 26 days 16 hours have passed since the current world was generated.

A.5How would you describe wipe day on Don't Come in?

The average busiest point of recent wipes was 2 players. The peak on the latest wipe came 0 hours after it began. Half the peak was sustained until the next wipe in 50% of recent wipes. Otherwise, a fall below half took place by day 1.

Player count

A.6How does Don't Come in compare with other Rust servers in the rankings?

The seven-day player-hours ranking puts Don't Come in at #15,164, within the top 70% of ranked servers.

A.7At what level does Don't Come in operate in terms of players?

The last recorded sighting of Don't Come in was 13 days 13 hours ago; it is offline now.

Tags and filters

A.8How should the tags on Don't Come in be interpreted?

Tags from Don't Come in, read by the game's server browser, are gmvanilla (Game mode): The mode is vanilla survival; mp5 (Max players): The slot count is 5; ts8 (Group limit): The team cap is 8, which is the game default; v2634 (Protocol): Your game must run protocol 2634 to connect; cs166586 (Build): Build 166586 is the one running; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $r? (Region code): No region code is set; ^o (Oxide): Oxide (uMod), a plugin framework, runs on this server; ^z (Modded): The game is altered by plugins or settings, so it is listed as Modded. The tags also carry current players, queue length and world creation time, shown at the top of this page.

A.9Where can Don't Come in be found among the Rust Statistics lists and filters?

Modded Rust servers are the Rust Statistics lists that Don't Come in fits. You will find it on the server list filtered by: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Rules, settings, map

A.10What are the settings and rules that govern Don't Come in?

Its name carries no gather rate for Don't Come in. At 8 players, the group limit equals the game's default. The mode is survival, which means gather, build and raid: the standard game. Fighting and raiding between players are both permitted. It appears under Modded in the browser: the game is changed by plugins or settings. Oxide plugins are running. VAC, Valve's anti-cheat, is enabled.

A.11What map is in use on Don't Come in?

Size 5,000 and seed 481815201 define the procedural, game-generated map on Don't Come in. Because size and seed determine the map, RustMaps can show it, linked from this page.

Connection

A.12How do you connect to Don't Come in?

Enter client.connect 121.164.99.77:28015 in the Rust console, reached by pressing F1 after starting the game. Or press Launch Rust and join here, which opens Rust through Steam and connects you.

Appendix BServer tags

What each of the server's tags means. Published as mp5,ptrak,$r?,v2634,gmvanilla,cs166586,ts8,^o^z.

Table 6: The server's tags and their meanings.
TagMeaning
Game
gmvanillaGame mode. The mode is vanilla survival.
mp5Max players. The slot count is 5.
ts8Group limit. The team cap is 8, which is the game default.
v2634Protocol. Your game must run protocol 2634 to connect.
cs166586Build. Build 166586 is the one running.
ptrakNetworking. Networking runs on RakNet, the game's standard layer.
$r?Region code. No region code is set.
Mods and access
^oOxide. Oxide (uMod), a plugin framework, runs on this server.
^zModded. The game is altered by plugins or settings, so it is listed as Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

References

  1. [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
  2. [2]Rust Statistics. Modded server list with rates. ruststatistics.org/top-modded-rust-servers.
  3. [3]Rust Statistics. Upcoming Rust wipes. ruststatistics.org/rust-servers-wiping-today-list.