EPIC PvE Local Production Validation
ruststatistics.org · independent, not affiliated with Facepunch Studios
Offline · checked 5d ago · 129.228.26.174:28115
Abstract
We describe the public Rust server EPIC PvE Local Production Validation, reached at 129.228.26.174:28115. It is offline at the last check, against a seven-day mean of 01. It ranks #15,326 of all servers, the top 69%. It last wiped 27d ago.
Keywordsmodded carbon
1Summary statistics
2Population
Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.
3Performance
We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).
4Rank
The server stands in the top 69% of all ranked servers. Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.
5Wipes
5.1Schedule: too few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
| Measure | Value | Note |
|---|---|---|
| Usual gap | 1.4 days | between real wipes |
| Wipe-day peak | 0 | players, last three wipes |
5.2History
| Wiped (UTC) | Peak | Crowd | Lasted | Before |
|---|---|---|---|---|
| Fri 2 Oct, 02:2227d ago | 0 | – | running | 0 |
| Wed 30 Sep, 17:2228d ago | 0 | – | 1.4 d | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.
6Map and settings
| Address | 129.228.26.174:28115 |
|---|---|
| Region | – |
| Max players | 5 |
| Group limit | 8, the default |
| Wipe schedule | – |
| Last wipe | 2 Oct 2026, 02:27 UTC |
| Hostname | – |
| First seen | 13 Sep 2026 |
| Map | Custom Map |
| Size | – |
| Seed | – |
7Similar servers
Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are modded Rust population table [2] and servers wiping soon [3].
| Server | Players |
|---|---|
| ShockRust | Blue | NoLimitno group limit · 149 on average | 173/500 |
| МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average | 125/100 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 94 on average | 81/700 |
| RustSpain.com | EU MainEU · groups of 12+ · weekly · 88 on average | 20/200 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 84 on average | 24/1000 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10EU · groups of 16+ · monthly · 84 on average | 260/700 |
Appendix AQuick answers
From the figures on this page.
Server details
A.1What is the location of EPIC PvE Local Production Validation?
There is no region published for EPIC PvE Local Production Validation. Rust Statistics does not look up the machine's location; it shows where the server says it is. You will find it at 129.228.26.174:28115.
A.2What is the online status and reliability of EPIC PvE Local Production Validation?
EPIC PvE Local Production Validation is currently offline, with the last sighting 5 days 3 hours ago. Its uptime over the last full days (7 days) was 1%, with 1 of 168 hours online. The first record of it by Rust Statistics dates to 13 September 2026.
A.3What version of Rust is run on EPIC PvE Local Production Validation?
The version of Rust on EPIC PvE Local Production Validation is network protocol 2634 and build 167781, and the operating system is Windows. Joining requires your game to be on the same protocol, and Steam updates it automatically.
Wipe timing
A.4What schedule does EPIC PvE Local Production Validation follow for wipes?
Too few wipes by EPIC PvE Local Production Validation have been recorded to determine the pattern. Wiping is compulsory for every Rust server at the monthly force wipe, the next of which is Thursday 5 November at 19:00 UTC. 27 days 10 hours have passed since the current world was generated.
A.5What happens on EPIC PvE Local Production Validation when wipe day arrives?
Across its recent wipes, the average peak population was 0 players. The peak on the latest wipe came 0 hours after it began.
Player count
A.6How does EPIC PvE Local Production Validation compare with other Rust servers in the rankings?
Ranked by player hours across seven days, EPIC PvE Local Production Validation holds #15,326, in the top 69% of all ranked servers.
A.7How would you characterise the player activity on EPIC PvE Local Production Validation?
EPIC PvE Local Production Validation is not online now; 5 days 3 hours have passed since it was last seen. Averaged across the last seven days, the population is 0 players.
Tags, lists
A.8How should the tags on EPIC PvE Local Production Validation be interpreted?
The game's server browser reads gmrust (Game mode): This is survival as standard Rust plays; mp5 (Max players): The slot count is 5; ts8 (Group limit): Teams are limited to 8, as the game defaults; v2634 (Protocol): Your game must run protocol 2634 to connect; cs167781 (Build): Build 167781 is the one running; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $r? (Region code): No region code is set; ^z (Modded): Modded listing: plugins or settings modify the game; ^y (Carbon): The plugin framework is Carbon, which EPIC PvE Local Production Validation publishes as its tags. Also in the tags: players now, the queue, and when the world was made; these appear at the top of this page.
A.9Where can EPIC PvE Local Production Validation be found among the Rust Statistics lists and filters?
Modded Rust servers are the Rust Statistics lists that EPIC PvE Local Production Validation fits. These filters on the server list return it: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
Settings and map
A.10Under what rules and settings does EPIC PvE Local Production Validation operate?
The name of EPIC PvE Local Production Validation states no gather rate. No cap is given beyond the game's default of 8 players per group. The mode is survival, which means gathering, building and raiding, as the game is usually played. Fighting and raiding between players are both permitted. The server browser lists it as Modded, where plugins or settings alter the game. Carbon plugins are running. VAC is active: that is Valve's anti-cheat.
How to join
A.11How do you connect to EPIC PvE Local Production Validation?
Enter client.connect 129.228.26.174:28115 in the Rust console, reached by pressing F1 after starting the game. Or press Launch Rust and join here, which opens Rust through Steam and connects you.
Appendix BServer tags
What each of the server's tags means. Published as mp5,ptrak,$r?,v2634,gmrust,cs167781,ts8,^z,^y.
| Tag | Meaning |
|---|---|
| Game | |
gmrust | Game mode. This is survival as standard Rust plays. |
mp5 | Max players. The slot count is 5. |
ts8 | Group limit. Teams are limited to 8, as the game defaults. |
v2634 | Protocol. Your game must run protocol 2634 to connect. |
cs167781 | Build. Build 167781 is the one running. |
ptrak | Networking. Networking runs on RakNet, the game's standard layer. |
$r? | Region code. No region code is set. |
| Mods and access | |
^z | Modded. Modded listing: plugins or settings modify the game. |
^y | Carbon. The plugin framework is Carbon. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
References
- [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
- [2]Rust Statistics. Modded Rust population table. ruststatistics.org/top-modded-rust-servers.
- [3]Rust Statistics. Servers wiping soon. ruststatistics.org/rust-servers-wiping-today-list.