Curfew | South Africa 10x PVP/PVE
ruststatistics.org · independent, not affiliated with Facepunch Studios
Online · checked 12m ago · 129.232.216.154:28015
Abstract
We describe the public Rust server Curfew | South Africa 10x PVP/PVE, reached at 129.232.216.154:28015. At the last check it held 1 of 40 places, against a seven-day mean of 0 and a peak of 31. It ranks #5,501 of all servers, the top 25%. It last wiped 12d ago on a published biweekly schedule; the next wipe is expected Thursday 29 October, 18:59 UTC, its biweekly schedule tag.
Keywords10x gather biweekly wipes modded oxide
1Summary statistics
2Population
Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.
3Performance
We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).
4Rank
The server stands in the top 25% of all ranked servers. Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.
5Wipes
5.1Schedule: from its schedule tag
The next wipe is expected Thursday 29 October, 18:59 UTC, in 1d 6h. Its biweekly schedule tag (low confidence).
| Measure | Value | Note |
|---|---|---|
| Usual gap | 13 days | between real wipes |
| On rhythm | 100% | of its recent wipes |
| Wipe-day peak | 4 | players, last three wipes |
| Crowd held | 50% | else halves by day 5 |
| When (UTC) | In | Kind |
|---|---|---|
| Thu 29 Oct, 18:59 | 1d 6h | its own schedule |
| Thu 5 Nov, 19:00 | 8d 6h | force wipefw |
| Thu 12 Nov, 18:59 | 15d 6h | its own schedule |
| Thu 26 Nov, 18:59 | 29d 6h | its own schedule |
| Thu 3 Dec, 19:00 | 36d 6h | force wipefw |
| Thu 10 Dec, 18:59 | 43d 6h | its own schedule |
5.2History
| Wiped (UTC) | Peak | Crowd | Lasted | Before |
|---|---|---|---|---|
| Thu 15 Oct, 18:5912d ago | 6 | – | running | 0 |
| Thu 1 Oct, 17:59fw26d ago | 3 | halved by day 5 | 14 d | 1 |
| Sat 19 Sep, 18:3338d ago | 3 | held half | 12 d | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.
6Map and settings
| Address | 129.232.216.154:28015 |
|---|---|
| Region | – |
| Max players | 40 |
| Group limit | 8, the default |
| Wipe schedule | biweekly |
| Last wipe | 15 Oct 2026, 18:59 UTC |
| Hostname | – |
| First seen | 13 Sep 2026 |
| Map | Procedural Map |
| Size | 3500 |
| Seed | 1005898274 |
7Similar servers
Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are gather rate 10x servers [2], modded servers by player count [3] and servers wiping soon [4].
| Server | Players |
|---|---|
| Intoxicated ZA 10x - 27 Oct - Just wipedAF · groups of 8+ · 10x · 10 on average | 14/50 |
| Nexis ZA 10x - PVP | KITS | EVENTSAF · groups of 8+ · 10x · weekly · 1 on average | 0/125 |
| HollowServers.co EU 10x No BPs [Loot++|Events|MyMini|Shop]EU · groups of 8+ · 10x · biweekly · 77 on average | 93/150 |
| HollowServers.co AU 10x No BPs [Loot++|Events|MyMini|Shop]OC · groups of 8+ · 10x · biweekly · 68 on average | 60/150 |
| PROSTOJ CLASSIC #5 [X10|SKINS]EU · groups of 100+ · 10x · biweekly · 10 on average | 14/100 |
| Intoxicated ZA Vanilla 1 - 15 OctAF · groups of 8+ · biweekly · 8 on average | 2/100 |
Appendix AQuick answers
From the figures on this page.
Server details
A.1How well does Curfew | South Africa 10x PVP/PVE run?
Its average server fps over the last 48 hours was 89, with a minimum of 68. The highest number of entities it carried was 79,322, comprising buildings, deployables and all other objects. Memory use peaked at 2,801 MB. Players experience lag when fps is low and the entity count is rising.
A.2In which location is Curfew | South Africa 10x PVP/PVE based?
Its name points to Africa, though Curfew | South Africa 10x PVP/PVE publishes no region tag. The location displayed by Rust Statistics is the server's own claim, not a lookup of where the machine stands. 129.232.216.154:28015 is its address.
A.3How reliable is Curfew | South Africa 10x PVP/PVE, and is it currently online?
At the present moment, Curfew | South Africa 10x PVP/PVE is online. The uptime it reports indicates a restart about 8 hours ago. Its uptime over the last full days (7 days) was 100%, with 168 of 168 hours online. Its first appearance in Rust Statistics's records is 13 September 2026.
A.4What version of Rust is run on Curfew | South Africa 10x PVP/PVE?
The version of Rust on Curfew | South Africa 10x PVP/PVE is network protocol 2635 and build 168909, and the operating system is Linux. Steam updates your game for you, but you must be on the same protocol to join.
Wipe schedule
A.5On what cycle does Curfew | South Africa 10x PVP/PVE wipe?
The prediction follows the tag, as Curfew | South Africa 10x PVP/PVE's recorded wipes are too few to confirm its schedule. The server is due to wipe on Thursday 29 October at 18:59 UTC. The world currently in use was created 12 days 17 hours ago. A fortnightly wipe schedule appears in its tags.
A.6How would you describe wipe day on Curfew | South Africa 10x PVP/PVE?
Across its recent wipes, the average peak population was 4 players. The crowd reached its maximum 37 hours after the latest wipe. Half the peak was sustained until the next wipe in 50% of recent wipes. In the other cases, the population fell below half by day 5.
Population
A.7What is the rank of Curfew | South Africa 10x PVP/PVE among Rust servers?
Ranked by player hours across seven days, Curfew | South Africa 10x PVP/PVE holds #5,501, in the top 25% of all ranked servers.
A.8How would you characterise the player activity on Curfew | South Africa 10x PVP/PVE?
At this moment 1 players are on Curfew | South Africa 10x PVP/PVE, which has 40 slots in total. Over the last week the count averages 0 players and reaches 3 at its height. Of the last 48 hours, the peak hour falls at 17:00 UTC, with an average of 1 players.
Tags, lists
A.9What do the tags associated with Curfew | South Africa 10x PVP/PVE signify?
The game's server browser reads gmvanilla (Game mode): Survival on vanilla rules; mp40 (Max players): The slot count is 40; ts8 (Group limit): Teams are limited to 8, as the game defaults; v2635 (Protocol): Your game must run protocol 2635 to connect; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the network layer here, as it is by default in the game; $r? (Region code): The region code is unset; ^b (Biweekly): It wipes on a two-week cycle; ^o (Oxide): Plugins are handled by Oxide (uMod); ^z (Modded): Modded listing: plugins or settings modify the game, which Curfew | South Africa 10x PVP/PVE publishes as its tags. The tags also carry current players, queue length and world creation time, shown at the top of this page.
A.10Where can Curfew | South Africa 10x PVP/PVE be found among the Rust Statistics lists and filters?
These Rust Statistics lists include Curfew | South Africa 10x PVP/PVE: Rust statistics: 10x servers and Modded Rust servers. You will find it on the server list filtered by: Region: Africa; Type: Modded; Server tag: Biweekly ^b, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks; Gather rate: 10x.
Settings and map
A.11Which settings and rules are in force on Curfew | South Africa 10x PVP/PVE?
Curfew | South Africa 10x PVP/PVE sets gather to 10x, as the server name indicates. At 8 players, the group limit equals the game's default. survival is the game mode here; gathering, building and raiding, as the game is usually played. Players may raid and fight one another. The server browser lists it as Modded, where plugins or settings alter the game. Plugins number Oxide on this server. VAC is active: that is Valve's anti-cheat.
A.12On which map does Curfew | South Africa 10x PVP/PVE take place?
Size 3,500 and seed 1005898274 define the procedural, game-generated map on Curfew | South Africa 10x PVP/PVE. Because size and seed determine the map, RustMaps can show it, linked from this page.
How to join
A.13What steps are required to join Curfew | South Africa 10x PVP/PVE?
Press F1 inside Rust to open the console and enter client.connect 129.232.216.154:28015. Alternatively, the Launch Rust and join control on this page launches the game via Steam and completes the connection.
Appendix BServer tags
What each of the server's tags means. Published as mp40,ptrak,$r?,v2635,^b,gmvanilla,cs168909,ts8,^o^z.
| Tag | Meaning |
|---|---|
| Game | |
gmvanilla | Game mode. Survival on vanilla rules. |
mp40 | Max players. The slot count is 40. |
ts8 | Group limit. Teams are limited to 8, as the game defaults. |
v2635 | Protocol. Your game must run protocol 2635 to connect. |
cs168909 | Build. The game build is 168909. |
ptrak | Networking. RakNet is the network layer here, as it is by default in the game. |
$r? | Region code. The region code is unset. |
| Wipe schedule | |
^b | Biweekly. It wipes on a two-week cycle. |
| Mods and access | |
^o | Oxide. Plugins are handled by Oxide (uMod). |
^z | Modded. Modded listing: plugins or settings modify the game. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
Appendix CAbout this server, in its own words
References
- [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
- [2]Rust Statistics. Gather rate 10x servers. ruststatistics.org/top-10x-rust-servers.
- [3]Rust Statistics. Modded servers by player count. ruststatistics.org/top-modded-rust-servers.
- [4]Rust Statistics. Servers wiping soon. ruststatistics.org/rust-servers-wiping-today-list.