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Rust Devblog 240

Rust Statistics

ruststatistics.org · independent, not affiliated with Facepunch Studios

Offline · checked 22d ago · 13.143.172.30:28015

Abstract

We describe the public Rust server Rust Devblog 240, reached at 13.143.172.30:28015. It is offline at the last check, against a seven-day mean of 01. It ranks #15,987 of all servers, the top 71%. It last wiped 22d ago.

Keywordsmodded

Access. Launch Rust and join ‹ all servers

1Summary statistics

Table 1: The server at the last check, its week and its standing.
MeasureValueNote
Players now0/500% full
In the queue0no queue
Seven-day mean0peak –
Rank2#15,987top 71%
Last wipe22d agono schedule published
Next wipe3–too few wipes seen yet

2Population

Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.

No hourly history yet.
Figure 1: Players on the server, UTC: (a) every five minutes, from the Steam server list; (b) hourly mean and peak; (c) daily mean and peak.

3Performance

We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).

measure
range
This server has not answered a direct query in the last 48 hours.
Figure 2: Server performance. 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory.

4Rank

The server stands in the top 71% of all ranked servers. Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.

RankRank in region
15k10k15k20k6 Oct7 Oct9 Oct10 Oct12 Oct13 Oct
Figure 3: Daily rank, overall and in its region; the axis is inverted, so up is better.

5Wipes

5.1Schedule: too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Table 2: The server's wipe rhythm, from the wipes recorded.
MeasureValueNote
Wipe-day peak0players, last three wipes
01234+0h+9h+19h+28h+38h+47h
Figure 4: The first 48 hours of its last wipes: players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

5.2History

Table 3: Every wipe recorded, newest first.
Wiped (UTC)PeakCrowdLastedBefore
Tue 6 Oct, 11:1422d ago 0 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.

6Map and settings

No map picture published
Figure 5: The map: Procedural Map.
Table 4: The server's published settings.
Address13.143.172.30:28015
Region–
Max players50
Group limitnot published
Wipe schedule–
Last wipe6 Oct 2026, 11:28 UTC
Hostname–
First seen6 Oct 2026
MapProcedural Map
Size–
Seed–

7Similar servers

Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are modded server list with rates [2] and Rust wipe forecast [3].

Table 5: Similar servers: the same kind of game, then region, group limit, rate and wipes.
ServerPlayers
ShockRust | Blue | NoLimitno group limit · 150 on average72/500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average124/100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 118 on average100/225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 93 on average35/700
RustSpain.com | EU MainEU · groups of 12+ · weekly · 88 on average5/200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 84 on average7/1000

Appendix AQuick answers

From the figures on this page.

About the server

A.1What is the location of Rust Devblog 240?

There is no region published for Rust Devblog 240. The location displayed by Rust Statistics is the server's own claim, not a lookup of where the machine stands. You will find it at 13.143.172.30:28015.

A.2What is the reliability of Rust Devblog 240, and is it online?

Rust Devblog 240 is currently offline, with the last sighting 22 days 18 hours ago. Of the 168 hours in the last 7 full days, 0 were served, an availability of 0%. The first record of it by Rust Statistics dates to 6 October 2026.

A.3What version of Rust is run on Rust Devblog 240?

Rust Devblog 240 is running Rust network protocol 2283 on the Windows operating system. Joining requires your game to be on the same protocol, and Steam updates it automatically.

Wipe timing

A.4What schedule does Rust Devblog 240 follow for wipes?

Too few wipes by Rust Devblog 240 have been recorded to determine the pattern. Wiping is compulsory for every Rust server at the monthly force wipe, the next of which is Thursday 5 November at 19:00 UTC. The current world has been running for 22 days 19 hours.

A.5What characterises wipe day on Rust Devblog 240?

Across its recent wipes, the average peak population was 0 players. The peak on the latest wipe came 0 hours after it began.

Population

A.6What is the rank of Rust Devblog 240 among Rust servers?

Ranked by player hours across seven days, Rust Devblog 240 holds #15,987, in the top 71% of all ranked servers.

A.7How would you characterise the player activity on Rust Devblog 240?

Rust Devblog 240 is not online now; 22 days 18 hours have passed since it was last seen.

Tags, lists

A.8How should the tags on Rust Devblog 240 be interpreted?

The game's server browser reads gmrust (Game mode): Survival on standard Rust rules; mp50 (Max players): 50 slots are available; v2283 (Protocol): Joining requires the same game version: protocol 2283; ptrak (Networking): The network layer is RakNet, standard for the game; oxide (Oxide): Oxide (uMod), a plugin framework, runs on this server; modded (Modded): The game is altered by plugins or settings, so it is listed as Modded; hd53cb39f (Custom tag): This is not a standard Rust tag: it was set by the owner or by a plugin; stok (Custom tag): This is not a standard Rust tag: it was set by the owner or by a plugin, which Rust Devblog 240 publishes as its tags. Current players, queue and the world's creation time are among the tags as well, displayed at the top of this page.

A.9Where can Rust Devblog 240 be found among the Rust Statistics lists and filters?

The Rust Statistics lists that Rust Devblog 240 fits are: Modded Rust servers. It appears under the following filters on the server list: Type: Modded.

Rules, settings, map

A.10What are the settings and rules that govern Rust Devblog 240?

Its name carries no gather rate for Rust Devblog 240. The group limit is not published. The mode is survival, which means gathering, building and raiding, as the game is usually played. Players may raid and fight one another. It appears under Modded in the browser: the game is changed by plugins or settings. VAC is not in use; Valve's anti-cheat is off.

A.11What map is in use on Rust Devblog 240?

A procedural map, generated by the game, is what Rust Devblog 240 runs.

Connection

A.12How do you connect to Rust Devblog 240?

Enter client.connect 13.143.172.30:28015 in the Rust console, reached by pressing F1 after starting the game. Or press Launch Rust and join here, which opens Rust through Steam and connects you.

Appendix BServer tags

What each of the server's tags means. Published as mp50,ptrak,v2283,hd53cb39f,stok,gmrust,oxide,modded.

Table 6: The server's tags and their meanings.
TagMeaning
Game
gmrustGame mode. Survival on standard Rust rules.
mp50Max players. 50 slots are available.
v2283Protocol. Joining requires the same game version: protocol 2283.
ptrakNetworking. The network layer is RakNet, standard for the game.
Mods and access
oxideOxide. Oxide (uMod), a plugin framework, runs on this server.
moddedModded. The game is altered by plugins or settings, so it is listed as Modded.
Other
hd53cb39fCustom tag. This is not a standard Rust tag: it was set by the owner or by a plugin.
stokCustom tag. This is not a standard Rust tag: it was set by the owner or by a plugin.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

References

  1. [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
  2. [2]Rust Statistics. Modded server list with rates. ruststatistics.org/top-modded-rust-servers.
  3. [3]Rust Statistics. Rust wipe forecast. ruststatistics.org/rust-servers-wiping-today-list.