Rust Devblog 240
ruststatistics.org · independent, not affiliated with Facepunch Studios
Offline · checked 22d ago · 13.143.172.30:28015
Abstract
We describe the public Rust server Rust Devblog 240, reached at 13.143.172.30:28015. It is offline at the last check, against a seven-day mean of 01. It ranks #15,987 of all servers, the top 71%. It last wiped 22d ago.
Keywordsmodded
1Summary statistics
2Population
Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.
3Performance
We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).
4Rank
The server stands in the top 71% of all ranked servers. Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.
5Wipes
5.1Schedule: too few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
| Measure | Value | Note |
|---|---|---|
| Wipe-day peak | 0 | players, last three wipes |
5.2History
| Wiped (UTC) | Peak | Crowd | Lasted | Before |
|---|---|---|---|---|
| Tue 6 Oct, 11:1422d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.
6Map and settings
| Address | 13.143.172.30:28015 |
|---|---|
| Region | – |
| Max players | 50 |
| Group limit | not published |
| Wipe schedule | – |
| Last wipe | 6 Oct 2026, 11:28 UTC |
| Hostname | – |
| First seen | 6 Oct 2026 |
| Map | Procedural Map |
| Size | – |
| Seed | – |
7Similar servers
Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are modded server list with rates [2] and Rust wipe forecast [3].
| Server | Players |
|---|---|
| ShockRust | Blue | NoLimitno group limit · 150 on average | 72/500 |
| МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average | 124/100 |
| RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 118 on average | 100/225 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 93 on average | 35/700 |
| RustSpain.com | EU MainEU · groups of 12+ · weekly · 88 on average | 5/200 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 84 on average | 7/1000 |
Appendix AQuick answers
From the figures on this page.
About the server
A.1What is the location of Rust Devblog 240?
There is no region published for Rust Devblog 240. The location displayed by Rust Statistics is the server's own claim, not a lookup of where the machine stands. You will find it at 13.143.172.30:28015.
A.2What is the reliability of Rust Devblog 240, and is it online?
Rust Devblog 240 is currently offline, with the last sighting 22 days 18 hours ago. Of the 168 hours in the last 7 full days, 0 were served, an availability of 0%. The first record of it by Rust Statistics dates to 6 October 2026.
A.3What version of Rust is run on Rust Devblog 240?
Rust Devblog 240 is running Rust network protocol 2283 on the Windows operating system. Joining requires your game to be on the same protocol, and Steam updates it automatically.
Wipe timing
A.4What schedule does Rust Devblog 240 follow for wipes?
Too few wipes by Rust Devblog 240 have been recorded to determine the pattern. Wiping is compulsory for every Rust server at the monthly force wipe, the next of which is Thursday 5 November at 19:00 UTC. The current world has been running for 22 days 19 hours.
A.5What characterises wipe day on Rust Devblog 240?
Across its recent wipes, the average peak population was 0 players. The peak on the latest wipe came 0 hours after it began.
Population
A.6What is the rank of Rust Devblog 240 among Rust servers?
Ranked by player hours across seven days, Rust Devblog 240 holds #15,987, in the top 71% of all ranked servers.
A.7How would you characterise the player activity on Rust Devblog 240?
Rust Devblog 240 is not online now; 22 days 18 hours have passed since it was last seen.
Tags, lists
A.8How should the tags on Rust Devblog 240 be interpreted?
The game's server browser reads gmrust (Game mode): Survival on standard Rust rules; mp50 (Max players): 50 slots are available; v2283 (Protocol): Joining requires the same game version: protocol 2283; ptrak (Networking): The network layer is RakNet, standard for the game; oxide (Oxide): Oxide (uMod), a plugin framework, runs on this server; modded (Modded): The game is altered by plugins or settings, so it is listed as Modded; hd53cb39f (Custom tag): This is not a standard Rust tag: it was set by the owner or by a plugin; stok (Custom tag): This is not a standard Rust tag: it was set by the owner or by a plugin, which Rust Devblog 240 publishes as its tags. Current players, queue and the world's creation time are among the tags as well, displayed at the top of this page.
A.9Where can Rust Devblog 240 be found among the Rust Statistics lists and filters?
The Rust Statistics lists that Rust Devblog 240 fits are: Modded Rust servers. It appears under the following filters on the server list: Type: Modded.
Rules, settings, map
A.10What are the settings and rules that govern Rust Devblog 240?
Its name carries no gather rate for Rust Devblog 240. The group limit is not published. The mode is survival, which means gathering, building and raiding, as the game is usually played. Players may raid and fight one another. It appears under Modded in the browser: the game is changed by plugins or settings. VAC is not in use; Valve's anti-cheat is off.
A.11What map is in use on Rust Devblog 240?
A procedural map, generated by the game, is what Rust Devblog 240 runs.
Connection
A.12How do you connect to Rust Devblog 240?
Enter client.connect 13.143.172.30:28015 in the Rust console, reached by pressing F1 after starting the game. Or press Launch Rust and join here, which opens Rust through Steam and connects you.
Appendix BServer tags
What each of the server's tags means. Published as mp50,ptrak,v2283,hd53cb39f,stok,gmrust,oxide,modded.
| Tag | Meaning |
|---|---|
| Game | |
gmrust | Game mode. Survival on standard Rust rules. |
mp50 | Max players. 50 slots are available. |
v2283 | Protocol. Joining requires the same game version: protocol 2283. |
ptrak | Networking. The network layer is RakNet, standard for the game. |
| Mods and access | |
oxide | Oxide. Oxide (uMod), a plugin framework, runs on this server. |
modded | Modded. The game is altered by plugins or settings, so it is listed as Modded. |
| Other | |
hd53cb39f | Custom tag. This is not a standard Rust tag: it was set by the owner or by a plugin. |
stok | Custom tag. This is not a standard Rust tag: it was set by the owner or by a plugin. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
References
- [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
- [2]Rust Statistics. Modded server list with rates. ruststatistics.org/top-modded-rust-servers.
- [3]Rust Statistics. Rust wipe forecast. ruststatistics.org/rust-servers-wiping-today-list.