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MobWars Test | Dev Server

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Online · checked 9m ago · 134.255.255.19:28042

Abstract

We describe the public Rust server MobWars Test | Dev Server, reached at 134.255.255.19:28042 and hosted in EU. At the last check it held 0 of 10 places, against a seven-day mean of 0 and a peak of 11. It ranks #13,587 of all servers, the top 61%, and #2452 in EU. It last wiped 18d ago on a published biweekly schedule; the next wipe is expected Thursday 5 November, 19:00 UTC, the force wipe.

Keywordsbiweekly wipes modded oxide pve

Access. Launch Rust and join Website ‹ all servers

1Summary statistics

Plate 1: The server's own banner, as it publishes it. Table 1 gives its figures at the last check.
Table 1: The server at the last check, its week and its standing.
MeasureValueNote
Players now0/100% full
In the queue0no queue
Seven-day mean0peak 1, 48 h peak 1
Rank2#13,587top 61%; #2452 in EU
Last wipe18d agobiweekly schedule
Next wipe37d 21hThu 5 Nov, 19:00 UTCfw

2Population

Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.

AveragePeak
00.250.50.75122:0007:0016:0001:0010:0020:00
Figure 1: Players on the server, UTC: (a) every five minutes, from the Steam server list; (b) hourly mean and peak; (c) daily mean and peak.

3Performance

We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).

measure
range
010020030040022:0007:0016:0001:0010:0020:00
Figure 2: Server performance. 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Sep.

4Rank

The server stands in the top 61% of all ranked servers, the top 84% in EU. Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.

RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct
Figure 3: Daily rank, overall and in its region; the axis is inverted, so up is better.

5Wipes

5.1Schedule: from its schedule tag

The next wipe is expected Thursday 5 November, 19:00 UTC, in 7d 21h. The force wipe (high confidence).

Table 2: The server's wipe rhythm, from the wipes recorded.
MeasureValueNote
Usual gap1.1 daysbetween real wipes
On rhythm20%of its recent wipes
Wipe-day peak2players, last three wipes
Crowd held0%else halves by day 2
Table 3: Coming wipes, as expected.
When (UTC)InKind
Thu 5 Nov, 19:007d 21hforce wipefw
Sat 7 Nov, 14:409d 17hits own schedule
Sat 21 Nov, 14:4023d 17hits own schedule
Thu 3 Dec, 19:0035d 21hforce wipefw
Sat 5 Dec, 14:4037d 17hits own schedule
Sat 10 OctSat 10 OctFri 9 Oct
00.511.52+0h+9h+19h+28h+38h+47h
Figure 4: The first 48 hours of its last wipes: players each hour, from the hour of the wipe. The latest peaked at 2, 0 hours in.

5.2History

Table 4: Every wipe recorded, newest first.
Wiped (UTC)PeakCrowdLastedBefore
Sat 10 Oct, 14:4018d ago 2 – running 1
Sat 10 Oct, 08:2018d ago 2 – 0.3 d 0
Fri 9 Oct, 15:4919d ago 2 – 0.7 d 0
Sat 3 Oct, 10:1725d ago 2 halved by day 2 6.2 d 0
Wed 30 Sep, 19:0828d ago 2 – 2.6 d 2
Tue 29 Sep, 17:1629d ago 2 – 1.1 d 2

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.

6Map and settings

Map of MobWars Test | Dev Server
Figure 5: The map: Procedural Map, size 3500, seed 1337. Open on RustMaps.
Table 5: The server's published settings.
Address134.255.255.19:28042
RegionEU
Max players10
Group limit8, the default
Wipe schedulebiweekly
Last wipe10 Oct 2026, 14:40 UTC
Hostname–
First seen18 Sep 2026
MapProcedural Map
Size3500
Seed1337

7Similar servers

Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are eu rust server list [2], modded servers by player count [3], pve wipes and settings [4] and Rust wipe forecast [5].

Table 6: Similar servers: the same kind of game, then region, group limit, rate and wipes.
ServerPlayers
[EU] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom WeapoEU · no group limit · biweekly · 237 on average265/2000
TRAVELER PVE [ДЛЯ НОВИЧКОВ] Wipe 16.10EU · groups of 30+ · biweekly · 51 on average39/100
RustAria#4 [Мирный / PVE / SKINDROPS]EU · groups of 100+ · biweekly · 29 on average24/200
[EU/US] RustyWasteland PVE | Halloween Contest | Zombies | RaidEU · groups of 10+ · biweekly · 27 on average38/100
[ESP] TIESOLAND PVE | SKILLS | EVENTOS | HOMEEU · groups of 8+ · biweekly · 27 on average53/60
PvE Rust-Z {х1-х5} Quest/Eco/Zombie/EventsEU · groups of 8+ · biweekly · 25 on average12/100

Appendix AQuick answers

From the figures on this page.

About the server

A.1How well does MobWars Test | Dev Server run?

The server fps averaged 184 over the last 48 hours, never dropping below 123. Its entity count reached a maximum of 79,549, including buildings, deployables and all other world objects. The peak memory usage was 2,637 MB. Players experience lag when fps is low and the entity count is rising.

A.2What location does MobWars Test | Dev Server have?

The EU tag places MobWars Test | Dev Server in Europe, as it lists itself. Rust Statistics does not look up the machine's location; it shows where the server says it is. You will find it at 134.255.255.19:28042.

A.3What is the online status and reliability of MobWars Test | Dev Server?

At the present moment, MobWars Test | Dev Server is online. It last restarted around 13 hours ago, according to its reported uptime. Its uptime over the last full days (7 days) was 100%, with 168 of 168 hours online. Its first appearance in Rust Statistics's records is 18 September 2026.

A.4What is the Rust version for MobWars Test | Dev Server?

MobWars Test | Dev Server is running Rust network protocol 2635 and build 168909 on the Linux operating system. To join, your game must use the same protocol; Steam handles the update for you.

Wipe timing

A.5What schedule does MobWars Test | Dev Server follow for wipes?

Because too few wipes of MobWars Test | Dev Server are recorded to confirm the schedule, the tag governs the prediction. On Thursday 5 November at 19:00 UTC the force wipe occurs, and that is when every Rust server, including this one, next wipes. 18 days 6 hours have passed since the current world was generated. A fortnightly wipe schedule appears in its tags.

A.6How would you describe wipe day on MobWars Test | Dev Server?

Across its recent wipes, the average peak population was 2 players. The peak on the latest wipe came 0 hours after it began. For 0% of recent wipes, the population did not fall below half the peak before the next wipe. In the other cases, the population fell below half by day 2.

Population

A.7What is the rank of MobWars Test | Dev Server among Rust servers?

The seven-day player-hours ranking gives MobWars Test | Dev Server #13,587, in the top 61% of ranked servers and #2,452 in Europe.

A.8At what level does MobWars Test | Dev Server operate in terms of players?

On MobWars Test | Dev Server, 0 of the 10 slots are occupied at present. The peak over seven days is 1, against an average of 0. The busiest hour of the last 48 is 16:00 UTC, averaging 0 players.

Tags, lists

A.9What is the meaning of the tags on MobWars Test | Dev Server?

The game's server browser reads gmrust (Game mode): Survival on standard Rust rules; mp10 (Max players): The slot count is 10; ts8 (Group limit): The team cap is 8, which is the game default; v2635 (Protocol): Your game must run protocol 2635 to connect; cs168909 (Build): This server runs game build 168909; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $r? (Region code): A region code has not been set; ^b (Biweekly): It wipes on a two-week cycle; ^p (PvE): The threat is the world, not other players; ^o (Oxide): Plugins are handled by Oxide (uMod); ^z (Modded): The game is altered by plugins or settings, so it is listed as Modded; EU (Europe): Europe is the region it appears under in the server browser, which MobWars Test | Dev Server publishes as its tags. Also in the tags: players now, the queue, and when the world was made; these appear at the top of this page.

A.10Where can MobWars Test | Dev Server be found among the Rust Statistics lists and filters?

European Rust servers, Modded Rust servers and Rust PvE servers: live list are the Rust Statistics lists that MobWars Test | Dev Server fits. These filters on the server list return it: Region: Europe; Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks.

Rules, settings, map

A.11What are the settings and rules that govern MobWars Test | Dev Server?

The name of MobWars Test | Dev Server states no gather rate. At 8 players, the group limit equals the game's default. The mode is pve, which means no player-versus-player fighting. It appears under Modded in the browser: the game is changed by plugins or settings. Oxide plugins are running. VAC is active: that is Valve's anti-cheat.

A.12On which map does MobWars Test | Dev Server take place?

The game generates MobWars Test | Dev Server's procedural map at size 3,500, from seed 1337. Because size and seed determine the map, RustMaps can show it, linked from this page.

Connection

A.13What steps are required to join MobWars Test | Dev Server?

Press F1 inside Rust to open the console and enter client.connect 134.255.255.19:28042. Alternatively, the Launch Rust and join control on this page launches the game via Steam and completes the connection. Its website can be found at https://discord.com/invite/PGVAcSnxF4.

Appendix BServer tags

What each of the server's tags means. Published as mp10,ptrak,$r?,v2635,^b,EU,^p,gmrust,cs168909,ts8,^o^z.

Table 7: The server's tags and their meanings.
TagMeaning
Game
gmrustGame mode. Survival on standard Rust rules.
mp10Max players. The slot count is 10.
ts8Group limit. The team cap is 8, which is the game default.
v2635Protocol. Your game must run protocol 2635 to connect.
cs168909Build. This server runs game build 168909.
ptrakNetworking. Networking runs on RakNet, the game's standard layer.
$r?Region code. A region code has not been set.
Wipe schedule
^bBiweekly. It wipes on a two-week cycle.
Gameplay
^pPvE. The threat is the world, not other players.
Mods and access
^oOxide. Plugins are handled by Oxide (uMod).
^zModded. The game is altered by plugins or settings, so it is listed as Modded.
Region
EUEurope. Europe is the region it appears under in the server browser.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Appendix CAbout this server, in its own words

====================================== MOB WARS PvE ====================================== Four Rival Gangs Control The Island [Easy] Roadside Crew [Medium] Midtown Mob [Hard] Crimson Order [Nightmare] The Syndicate ====================================== Features ====================================== + Custom PvE Experience + Gang Territories + Custom Boss Battles + Legendary Weapons + Custom Guns & Magazines + Better NPC AI + Progressive Difficulty + Bradley & Patrol Heli Events + Vehicle Licensing + Jetpacks + Magic Planters + Custom Monuments + Regular Content Updates ====================================== Optional Hardcore Mode ====================================== + Disable Tech Tree + Disable Gun Crafting + Research Table Progression Only + Repair Weapons with Scrap + Optional Challenge for Experienced Players ====================================== Progression ====================================== + Legendary Boss Drops + Rare Loot + Hidden Events + Territory Rewards + Unique Custom Events ====================================== Wipes ====================================== Map Wipe: Every 2 Weeks Skill Tree Wipe: Monthly ====================================== Why Mob Wars? ====================================== + No PvP + Friendly Community + Active Development + Balanced Progression + Regular QoL Updates + New Events & Content Added Frequently ====================================== Fight. Loot. Progress. Conquer. ======================================

References

  1. [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
  2. [2]Rust Statistics. Eu rust server list. ruststatistics.org/top-eu-rust-servers.
  3. [3]Rust Statistics. Modded servers by player count. ruststatistics.org/top-modded-rust-servers.
  4. [4]Rust Statistics. Pve wipes and settings. ruststatistics.org/top-rust-pve-servers.
  5. [5]Rust Statistics. Rust wipe forecast. ruststatistics.org/rust-servers-wiping-today-list.