MobWars Test | Dev Server
ruststatistics.org · independent, not affiliated with Facepunch Studios
Online · checked 9m ago · 134.255.255.19:28042
Abstract
We describe the public Rust server MobWars Test | Dev Server, reached at 134.255.255.19:28042 and hosted in EU. At the last check it held 0 of 10 places, against a seven-day mean of 0 and a peak of 11. It ranks #13,587 of all servers, the top 61%, and #2452 in EU. It last wiped 18d ago on a published biweekly schedule; the next wipe is expected Thursday 5 November, 19:00 UTC, the force wipe.
Keywordsbiweekly wipes modded oxide pve
1Summary statistics

2Population
Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.
3Performance
We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).
4Rank
The server stands in the top 61% of all ranked servers, the top 84% in EU. Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.
5Wipes
5.1Schedule: from its schedule tag
The next wipe is expected Thursday 5 November, 19:00 UTC, in 7d 21h. The force wipe (high confidence).
| Measure | Value | Note |
|---|---|---|
| Usual gap | 1.1 days | between real wipes |
| On rhythm | 20% | of its recent wipes |
| Wipe-day peak | 2 | players, last three wipes |
| Crowd held | 0% | else halves by day 2 |
| When (UTC) | In | Kind |
|---|---|---|
| Thu 5 Nov, 19:00 | 7d 21h | force wipefw |
| Sat 7 Nov, 14:40 | 9d 17h | its own schedule |
| Sat 21 Nov, 14:40 | 23d 17h | its own schedule |
| Thu 3 Dec, 19:00 | 35d 21h | force wipefw |
| Sat 5 Dec, 14:40 | 37d 17h | its own schedule |
5.2History
| Wiped (UTC) | Peak | Crowd | Lasted | Before |
|---|---|---|---|---|
| Sat 10 Oct, 14:4018d ago | 2 | – | running | 1 |
| Sat 10 Oct, 08:2018d ago | 2 | – | 0.3 d | 0 |
| Fri 9 Oct, 15:4919d ago | 2 | – | 0.7 d | 0 |
| Sat 3 Oct, 10:1725d ago | 2 | halved by day 2 | 6.2 d | 0 |
| Wed 30 Sep, 19:0828d ago | 2 | – | 2.6 d | 2 |
| Tue 29 Sep, 17:1629d ago | 2 | – | 1.1 d | 2 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.
6Map and settings
| Address | 134.255.255.19:28042 |
|---|---|
| Region | EU |
| Max players | 10 |
| Group limit | 8, the default |
| Wipe schedule | biweekly |
| Last wipe | 10 Oct 2026, 14:40 UTC |
| Hostname | – |
| First seen | 18 Sep 2026 |
| Map | Procedural Map |
| Size | 3500 |
| Seed | 1337 |
7Similar servers
Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are eu rust server list [2], modded servers by player count [3], pve wipes and settings [4] and Rust wipe forecast [5].
| Server | Players |
|---|---|
| [EU] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom WeapoEU · no group limit · biweekly · 237 on average | 265/2000 |
| TRAVELER PVE [ДЛЯ НОВИЧКОВ] Wipe 16.10EU · groups of 30+ · biweekly · 51 on average | 39/100 |
| RustAria#4 [Мирный / PVE / SKINDROPS]EU · groups of 100+ · biweekly · 29 on average | 24/200 |
| [EU/US] RustyWasteland PVE | Halloween Contest | Zombies | RaidEU · groups of 10+ · biweekly · 27 on average | 38/100 |
| [ESP] TIESOLAND PVE | SKILLS | EVENTOS | HOMEEU · groups of 8+ · biweekly · 27 on average | 53/60 |
| PvE Rust-Z {х1-х5} Quest/Eco/Zombie/EventsEU · groups of 8+ · biweekly · 25 on average | 12/100 |
Appendix AQuick answers
From the figures on this page.
About the server
A.1How well does MobWars Test | Dev Server run?
The server fps averaged 184 over the last 48 hours, never dropping below 123. Its entity count reached a maximum of 79,549, including buildings, deployables and all other world objects. The peak memory usage was 2,637 MB. Players experience lag when fps is low and the entity count is rising.
A.2What location does MobWars Test | Dev Server have?
The EU tag places MobWars Test | Dev Server in Europe, as it lists itself. Rust Statistics does not look up the machine's location; it shows where the server says it is. You will find it at 134.255.255.19:28042.
A.3What is the online status and reliability of MobWars Test | Dev Server?
At the present moment, MobWars Test | Dev Server is online. It last restarted around 13 hours ago, according to its reported uptime. Its uptime over the last full days (7 days) was 100%, with 168 of 168 hours online. Its first appearance in Rust Statistics's records is 18 September 2026.
A.4What is the Rust version for MobWars Test | Dev Server?
MobWars Test | Dev Server is running Rust network protocol 2635 and build 168909 on the Linux operating system. To join, your game must use the same protocol; Steam handles the update for you.
Wipe timing
A.5What schedule does MobWars Test | Dev Server follow for wipes?
Because too few wipes of MobWars Test | Dev Server are recorded to confirm the schedule, the tag governs the prediction. On Thursday 5 November at 19:00 UTC the force wipe occurs, and that is when every Rust server, including this one, next wipes. 18 days 6 hours have passed since the current world was generated. A fortnightly wipe schedule appears in its tags.
A.6How would you describe wipe day on MobWars Test | Dev Server?
Across its recent wipes, the average peak population was 2 players. The peak on the latest wipe came 0 hours after it began. For 0% of recent wipes, the population did not fall below half the peak before the next wipe. In the other cases, the population fell below half by day 2.
Population
A.7What is the rank of MobWars Test | Dev Server among Rust servers?
The seven-day player-hours ranking gives MobWars Test | Dev Server #13,587, in the top 61% of ranked servers and #2,452 in Europe.
A.8At what level does MobWars Test | Dev Server operate in terms of players?
On MobWars Test | Dev Server, 0 of the 10 slots are occupied at present. The peak over seven days is 1, against an average of 0. The busiest hour of the last 48 is 16:00 UTC, averaging 0 players.
Tags, lists
A.9What is the meaning of the tags on MobWars Test | Dev Server?
The game's server browser reads gmrust (Game mode): Survival on standard Rust rules; mp10 (Max players): The slot count is 10; ts8 (Group limit): The team cap is 8, which is the game default; v2635 (Protocol): Your game must run protocol 2635 to connect; cs168909 (Build): This server runs game build 168909; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $r? (Region code): A region code has not been set; ^b (Biweekly): It wipes on a two-week cycle; ^p (PvE): The threat is the world, not other players; ^o (Oxide): Plugins are handled by Oxide (uMod); ^z (Modded): The game is altered by plugins or settings, so it is listed as Modded; EU (Europe): Europe is the region it appears under in the server browser, which MobWars Test | Dev Server publishes as its tags. Also in the tags: players now, the queue, and when the world was made; these appear at the top of this page.
A.10Where can MobWars Test | Dev Server be found among the Rust Statistics lists and filters?
European Rust servers, Modded Rust servers and Rust PvE servers: live list are the Rust Statistics lists that MobWars Test | Dev Server fits. These filters on the server list return it: Region: Europe; Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks.
Rules, settings, map
A.11What are the settings and rules that govern MobWars Test | Dev Server?
The name of MobWars Test | Dev Server states no gather rate. At 8 players, the group limit equals the game's default. The mode is pve, which means no player-versus-player fighting. It appears under Modded in the browser: the game is changed by plugins or settings. Oxide plugins are running. VAC is active: that is Valve's anti-cheat.
A.12On which map does MobWars Test | Dev Server take place?
The game generates MobWars Test | Dev Server's procedural map at size 3,500, from seed 1337. Because size and seed determine the map, RustMaps can show it, linked from this page.
Connection
A.13What steps are required to join MobWars Test | Dev Server?
Press F1 inside Rust to open the console and enter client.connect 134.255.255.19:28042. Alternatively, the Launch Rust and join control on this page launches the game via Steam and completes the connection. Its website can be found at https://discord.com/invite/PGVAcSnxF4.
Appendix BServer tags
What each of the server's tags means. Published as mp10,ptrak,$r?,v2635,^b,EU,^p,gmrust,cs168909,ts8,^o^z.
| Tag | Meaning |
|---|---|
| Game | |
gmrust | Game mode. Survival on standard Rust rules. |
mp10 | Max players. The slot count is 10. |
ts8 | Group limit. The team cap is 8, which is the game default. |
v2635 | Protocol. Your game must run protocol 2635 to connect. |
cs168909 | Build. This server runs game build 168909. |
ptrak | Networking. Networking runs on RakNet, the game's standard layer. |
$r? | Region code. A region code has not been set. |
| Wipe schedule | |
^b | Biweekly. It wipes on a two-week cycle. |
| Gameplay | |
^p | PvE. The threat is the world, not other players. |
| Mods and access | |
^o | Oxide. Plugins are handled by Oxide (uMod). |
^z | Modded. The game is altered by plugins or settings, so it is listed as Modded. |
| Region | |
EU | Europe. Europe is the region it appears under in the server browser. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
Appendix CAbout this server, in its own words
References
- [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
- [2]Rust Statistics. Eu rust server list. ruststatistics.org/top-eu-rust-servers.
- [3]Rust Statistics. Modded servers by player count. ruststatistics.org/top-modded-rust-servers.
- [4]Rust Statistics. Pve wipes and settings. ruststatistics.org/top-rust-pve-servers.
- [5]Rust Statistics. Rust wipe forecast. ruststatistics.org/rust-servers-wiping-today-list.