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A Shockbyte Rust Server

Rust Statistics

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Offline · checked 1d ago · 135.148.10.249:29338

Abstract

We describe the public Rust server A Shockbyte Rust Server, reached at 135.148.10.249:29338. It is offline at the last check, against a seven-day mean of 0 and a peak of 21. It ranks #11,286 of all servers, the top 51%. It last wiped 27d ago.

Keywordsquad modded oxide softcore

Access. Launch Rust and join ‹ all servers

1Summary statistics

Table 1: The server at the last check, its week and its standing.
MeasureValueNote
Players now0/20% full
In the queue0no queue
Seven-day mean0peak 2
Rank2#11,286top 51%
Last wipe27d agono schedule published
Next wipe3–too few wipes seen yet

2Population

Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.

AveragePeak
0123404:0006:0007:0009:0010:0012:00
Figure 1: Players on the server, UTC: (a) every five minutes, from the Steam server list; (b) hourly mean and peak; (c) daily mean and peak.

3Performance

We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).

measure
range
010020030040004:0006:0007:0009:0010:0012:00
Figure 2: Server performance. 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 22 Sep.

4Rank

The server stands in the top 51% of all ranked servers, and #541 of the quad servers (top 65%). Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.

RankRank in region
15k10k15k20k22 Sep29 Sep7 Oct14 Oct22 Oct29 Oct
Figure 3: Daily rank, overall and in its region; the axis is inverted, so up is better.

5Wipes

5.1Schedule: too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Table 2: The server's wipe rhythm, from the wipes recorded.
MeasureValueNote
Usual gap4.9 daysbetween real wipes
Wipe-day peak2players, last three wipes
Crowd held100%of its cycles kept half the crowd
Thu 1 OctSat 26 Sep
00.511.52+0h+9h+19h+28h+38h+47h
Figure 4: The first 48 hours of its last wipes: players each hour, from the hour of the wipe. The latest peaked at 2, 3 hours in.

5.2History

Table 3: Every wipe recorded, newest first.
Wiped (UTC)PeakCrowdLastedBefore
Thu 1 Oct, 17:53fw27d ago 2 – running 1
Sat 26 Sep, 20:4932d ago 2 held half 4.9 d 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.

6Map and settings

Map of A Shockbyte Rust Server
Figure 5: The map: Procedural Map, size 3000, seed 50000. Open on RustMaps.
Table 4: The server's published settings.
Address135.148.10.249:29338
Region–
Max players2
Group limitquad
Wipe schedule–
Last wipe1 Oct 2026, 19:01 UTC
Hostname–
First seen21 Sep 2026
MapProcedural Map
Size3000
Seed50000

7Similar servers

Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are modded Rust population table [2] and upcoming Rust wipes [3].

Table 5: Similar servers: the same kind of game, then region, group limit, rate and wipes.
ServerPlayers
Noobs 4 Real | No Pros, No Sweats, Just Noobs, Solo/Duo!EU · quad · monthly · 3 on average0/100
Asgard 2服 中国|官方|二倍|软核新手服 10.16清EA · quad · biweekly · 2 on average0/233
[EA] Softcore 1quad · monthly · 67 on average9/350
[US] Facepunch Softcore 2NA · quad · monthly · 59 on average49/300
Reddit.com/r/PlayRust - AU SoftcoreOC · quad · monthly · 34 on average23/150
Rusty Sporks PvP | softcore / noob friendlyNA · quad · biweekly · 11 on average4/100

Appendix AQuick answers

From the figures on this page.

Server details

A.1How well does A Shockbyte Rust Server run?

Its average server fps over the last 48 hours was 197, with a minimum of 162. The highest number of entities it carried was 49,312, comprising buildings, deployables and all other objects. Memory use peaked at 3,084 MB. Players experience lag when fps is low and the entity count is rising.

A.2In which location is A Shockbyte Rust Server based?

There is no region published for A Shockbyte Rust Server. Where a server says it is: that is what Rust Statistics shows, without looking up where the machine stands. You will find it at 135.148.10.249:29338.

A.3What is the reliability of A Shockbyte Rust Server, and is it online?

Right now, A Shockbyte Rust Server is offline, and the last time it was seen was 38 hours ago. The uptime it reports indicates a restart about 20 hours ago. Its uptime over the last full days (7 days) was 79%, with 133 of 168 hours online. Its first appearance in Rust Statistics's records is 21 September 2026.

A.4What is the Rust version for A Shockbyte Rust Server?

The version of Rust on A Shockbyte Rust Server is network protocol 2635 and build 168909, and the operating system is Linux. Steam updates your game for you, but you must be on the same protocol to join.

Wipe timing

A.5When are wipes carried out on A Shockbyte Rust Server?

Too few wipes by A Shockbyte Rust Server have been recorded to determine the pattern. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, when every Rust server is wiped. 27 days 8 hours have passed since the current world was generated.

A.6What happens on A Shockbyte Rust Server when wipe day arrives?

The average busiest point of recent wipes was 2 players. The peak on the latest wipe came 3 hours after it began. Half the peak was sustained until the next wipe in 100% of recent wipes.

Population

A.7What is the rank of A Shockbyte Rust Server among Rust servers?

The seven-day player-hours ranking puts A Shockbyte Rust Server at #11,286, within the top 51% of ranked servers. It ranks #541 among servers in the quad group.

A.8What is the population level of A Shockbyte Rust Server?

A Shockbyte Rust Server is not online now; 38 hours have passed since it was last seen. Averaged over the last seven days: 0 players; the same period peaks at 2.

Tags and filters

A.9How should the tags on A Shockbyte Rust Server be interpreted?

Tags from A Shockbyte Rust Server, read by the game's server browser, are gmsoftcore (Game mode): An easier ruleset, softcore; mp2 (Max players): The slot count is 2; ts4 (Group limit): Teams are capped at 4; v2635 (Protocol): The game protocol is 2635; your client must match it to join; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): A region code has not been set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): The game is altered by plugins or settings, so it is listed as Modded. Also in the tags: players now, the queue, and when the world was made; these appear at the top of this page.

A.10Where can A Shockbyte Rust Server be found among the Rust Statistics lists and filters?

These Rust Statistics lists include A Shockbyte Rust Server: Modded Rust servers. These filters on the server list return it: Type: Modded; Game mode: Softcore; Server tag: Modded ^z and Oxide ^o; Group limit: Quad.

Settings and map

A.11What are the settings and rules that govern A Shockbyte Rust Server?

No gather rate appears in the name of A Shockbyte Rust Server. The group limit is 4 players, under quad. softcore is the game mode here; Facepunch's easier mode, which preserves some of your loot. Players may raid and fight one another. The server browser lists it as Modded, where plugins or settings alter the game. The plugin count is Oxide. VAC is active: that is Valve's anti-cheat.

A.12What map is in use on A Shockbyte Rust Server?

Generated by the game from seed 50000, the procedural map on A Shockbyte Rust Server measures 3,000. Size and seed being equal, the map is the same, so it can be viewed on RustMaps from this page.

How to join

A.13What is the process for joining A Shockbyte Rust Server?

Press F1 inside Rust to open the console and enter client.connect 135.148.10.249:29338. Alternatively, the Launch Rust and join control on this page launches the game via Steam and completes the connection.

Appendix BServer tags

What each of the server's tags means. Published as mp2,ptrak,$r?,v2635,gmsoftcore,cs168909,ts4,^o^z.

Table 6: The server's tags and their meanings.
TagMeaning
Game
gmsoftcoreGame mode. An easier ruleset, softcore.
mp2Max players. The slot count is 2.
ts4Group limit. Teams are capped at 4.
v2635Protocol. The game protocol is 2635; your client must match it to join.
cs168909Build. The game build is 168909.
ptrakNetworking. The network layer is RakNet, standard for the game.
$r?Region code. A region code has not been set.
Mods and access
^oOxide. The plugin framework in use is Oxide (uMod).
^zModded. The game is altered by plugins or settings, so it is listed as Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

References

  1. [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
  2. [2]Rust Statistics. Modded Rust population table. ruststatistics.org/top-modded-rust-servers.
  3. [3]Rust Statistics. Upcoming Rust wipes. ruststatistics.org/rust-servers-wiping-today-list.