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Duckys 10x

Rust Statistics

ruststatistics.org · independent, not affiliated with Facepunch Studios

Offline · checked 59m ago · 135.148.134.94:22514

Abstract

We describe the public Rust server Duckys 10x, reached at 135.148.134.94:22514. It is offline at the last check, against a seven-day mean of 01. It ranks #15,269 of all servers, the top 68%. It last wiped 3d ago.

Keywords10x gather modded oxide

Access. Launch Rust and join ‹ all servers

1Summary statistics

Table 1: The server at the last check, its week and its standing.
MeasureValueNote
Players now0/500% full
In the queue0no queue
Seven-day mean0peak –
Rank2#15,269top 68%
Last wipe3d agono schedule published
Next wipe3–no wipe seen yet

2Population

Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.

AveragePeak
0123421:0000:0019:0023:0016:0019:00
Figure 1: Players on the server, UTC: (a) every five minutes, from the Steam server list; (b) hourly mean and peak; (c) daily mean and peak.

3Performance

We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).

measure
range
05010015020021:0000:0019:0023:0016:0019:00
Figure 2: Server performance. 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 26 Oct.

4Rank

The server stands in the top 68% of all ranked servers. Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.

RankRank in region
15k10k15k20k26 Oct27 Oct28 Oct29 Oct
Figure 3: Daily rank, overall and in its region; the axis is inverted, so up is better.

5Wipes

5.1Schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

5.2History

Table 2: Every wipe recorded, newest first.
Wiped (UTC)PeakCrowdLastedBefore
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.

6Map and settings

Map of Duckys 10x
Figure 4: The map: Procedural Map, size 4500, seed 50000. Open on RustMaps.
Table 3: The server's published settings.
Address135.148.134.94:22514
Region–
Max players50
Group limit8, the default
Wipe schedule–
Last wipe26 Oct 2026, 03:51 UTC
Hostname–
First seen26 Oct 2026
MapProcedural Map
Size4500
Seed50000

7Similar servers

Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are gather rate 10x servers [2], modded Rust population table [3] and next Rust wipe times [4].

Table 4: Similar servers: the same kind of game, then region, group limit, rate and wipes.
ServerPlayers
Atlas - EU 10x | No BPs | Kits | ShopEU · groups of 20+ · 10x · weekly · 350 on average434/500
Atlas - US 10x | No BPs | Kits | ShopNA · groups of 30+ · 10x · weekly · 181 on average179/200
TemplarGaming 10x Swift Loot++|PvP|MyMini|SkinBox|x10 JUST WIPENA · groups of 8+ · 10x · weekly · 180 on average137/200
KRAKEN | X10 | EU | KITS | RP | FPS+EU · groups of 14+ · 10x · weekly · 153 on average226/400
HollowServers.co EU 10x No BPs [Loot++|Events|MyMini|Shop]EU · groups of 8+ · 10x · biweekly · 76 on average95/150
HollowServers.co AU 10x No BPs [Loot++|Events|MyMini|Shop]OC · groups of 8+ · 10x · biweekly · 66 on average13/150

Appendix AQuick answers

From the figures on this page.

Server details

A.1Is the performance of Duckys 10x smooth?

Over the past 48 hours, it ran at an average of 106 server fps, with a low of 89. Buildings, deployables and all other world objects counted together reached a maximum of 119,588 entities. Its highest memory usage was 4,624 MB. When fps is low and entity count climbs, players feel lag.

A.2What is the location of Duckys 10x?

There is no region published for Duckys 10x. Where a server says it is: that is what Rust Statistics shows, without looking up where the machine stands. 135.148.134.94:22514 is its address.

A.3What is the reliability of Duckys 10x, and is it online?

Duckys 10x is currently offline, with the last sighting 59 minutes ago. It last restarted around 5 hours ago, according to its reported uptime. Of the 48 hours in the last 2 full days, 14 were served, an availability of 29%. The first record of it by Rust Statistics dates to 26 October 2026.

A.4What version of Rust is run on Duckys 10x?

Rust network protocol 2635 and build 168909 is the version that Duckys 10x runs, on Linux. Steam updates your game for you, but you must be on the same protocol to join.

Wipe schedule

A.5On what cycle does Duckys 10x wipe?

Too few wipes by Duckys 10x have been recorded to determine the pattern. Wiping is compulsory for every Rust server at the monthly force wipe, the next of which is Thursday 5 November at 19:00 UTC. 3 days 17 hours have passed since the current world was generated.

Population

A.6What position does Duckys 10x occupy in the ranking of Rust servers?

Ranked by player hours across seven days, Duckys 10x holds #15,269, in the top 68% of all ranked servers.

A.7What is the population level of Duckys 10x?

The last recorded sighting of Duckys 10x was 59 minutes ago; it is offline now. Averaged across the last seven days, the population is 0 players.

Tags and filters

A.8How should the tags on Duckys 10x be interpreted?

The game's server browser reads gmrust (Game mode): Rust survival, in its standard form; mp50 (Max players): 50 slots are available; ts8 (Group limit): Teams are limited to 8, as the game defaults; v2635 (Protocol): Joining requires the same game version: protocol 2635; cs168909 (Build): This server runs game build 168909; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $r? (Region code): No region code is set; ^o (Oxide): Oxide (uMod), a plugin framework, runs on this server; ^z (Modded): The game is altered by plugins or settings, so it is listed as Modded, which Duckys 10x publishes as its tags. The tags also carry current players, queue length and world creation time, shown at the top of this page.

A.9Where can Duckys 10x be found among the Rust Statistics lists and filters?

These Rust Statistics lists include Duckys 10x: Rust statistics: 10x servers and Modded Rust servers. These filters on the server list return it: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week; Gather rate: 10x.

Rules, settings, map

A.10Under what rules and settings does Duckys 10x operate?

At 10x gather, Duckys 10x states its rate in the server name itself. At 8 players, the group limit equals the game's default. survival is the game mode here; gathering, building and raiding, as the game is usually played. Players may raid and fight one another. The server browser lists it as Modded, where plugins or settings alter the game. Plugins number Oxide on this server. VAC, Valve's anti-cheat, is enabled.

A.11What map is in use on Duckys 10x?

The game generates Duckys 10x's procedural map at size 4,500, from seed 50000. Equal size and seed yield an identical map, which this page offers to view on RustMaps.

How to join

A.12What is the process for joining Duckys 10x?

Enter client.connect 135.148.134.94:22514 in the Rust console, reached by pressing F1 after starting the game. Or press Launch Rust and join here, which opens Rust through Steam and connects you.

Appendix BServer tags

What each of the server's tags means. Published as mp50,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z.

Table 5: The server's tags and their meanings.
TagMeaning
Game
gmrustGame mode. Rust survival, in its standard form.
mp50Max players. 50 slots are available.
ts8Group limit. Teams are limited to 8, as the game defaults.
v2635Protocol. Joining requires the same game version: protocol 2635.
cs168909Build. This server runs game build 168909.
ptrakNetworking. Networking runs on RakNet, the game's standard layer.
$r?Region code. No region code is set.
Mods and access
^oOxide. Oxide (uMod), a plugin framework, runs on this server.
^zModded. The game is altered by plugins or settings, so it is listed as Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

References

  1. [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
  2. [2]Rust Statistics. Gather rate 10x servers. ruststatistics.org/top-10x-rust-servers.
  3. [3]Rust Statistics. Modded Rust population table. ruststatistics.org/top-modded-rust-servers.
  4. [4]Rust Statistics. Next Rust wipe times. ruststatistics.org/rust-servers-wiping-today-list.