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rust6424

Rust Statistics

ruststatistics.org · independent, not affiliated with Facepunch Studios

Online · checked 6m ago · 135.148.150.128:60433

Abstract

We describe the public Rust server rust6424, reached at 135.148.150.128:60433. At the last check it held 0 of 100 places, against a seven-day mean of 0 and a peak of 21. It ranks #10,172 of all servers, the top 46%. It last wiped 4d ago on a published monthly schedule; the next wipe is expected Thursday 5 November, 19:00 UTC, the force wipe.

Keywordsmonthly wipes modded oxide

Access. Launch Rust and join ‹ all servers

1Summary statistics

Table 1: The server at the last check, its week and its standing.
MeasureValueNote
Players now0/1000% full
In the queue0no queue
Seven-day mean0peak 2
Rank2#10,172top 46%
Last wipe4d agomonthly schedule
Next wipe37d 5hThu 5 Nov, 19:00 UTCfw

2Population

Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.

AveragePeak
0123414:0023:0008:0017:0003:0012:00
Figure 1: Players on the server, UTC: (a) every five minutes, from the Steam server list; (b) hourly mean and peak; (c) daily mean and peak.

3Performance

We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).

measure
range
010020030040014:0023:0008:0017:0003:0012:00
Figure 2: Server performance. 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 25 Oct.

4Rank

The server stands in the top 46% of all ranked servers. Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.

RankRank in region
15k10k15k20k25 Oct26 Oct27 Oct28 Oct29 Oct
Figure 3: Daily rank, overall and in its region; the axis is inverted, so up is better.

5Wipes

5.1Schedule

The next wipe is expected Thursday 5 November, 19:00 UTC, in 7d 5h. The force wipe.

5.2History

Table 2: Every wipe recorded, newest first.
Wiped (UTC)PeakCrowdLastedBefore
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.

6Map and settings

Map of rust6424
Figure 4: The map: Procedural Map, size 3000, seed 831131816. Open on RustMaps.
Table 3: The server's published settings.
Address135.148.150.128:60433
Region–
Max players100
Group limit8, the default
Wipe schedulemonthly
Last wipe25 Oct 2026, 13:06 UTC
Hostname–
First seen25 Oct 2026
MapProcedural Map
Size3000
Seed831131816

7Similar servers

Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are modded servers by player count [2] and servers wiping soon [3].

Table 4: Similar servers: the same kind of game, then region, group limit, rate and wipes.
ServerPlayers
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 94 on average86/700
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 84 on average26/1000
404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10EU · groups of 16+ · monthly · 84 on average268/700
404 RUST 2Х|ДЛЯ НОВИЧКОВ|МОСКОВСКИЙ 26.10EU · groups of 16+ · monthly · 73 on average117/1000
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 22.10EU · groups of 16+ · monthly · 67 on average19/1000
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЙСКИЙ 28.10EU · groups of 16+ · monthly · 66 on average420/1000

Appendix AQuick answers

From the figures on this page.

About the server

A.1Does rust6424 perform well?

The server fps averaged 178 over the last 48 hours, never dropping below 12. Buildings, deployables and all other world objects counted together reached a maximum of 51,469 entities. The peak memory usage was 2,650 MB. When fps is low and entity count climbs, players feel lag.

A.2In which location is rust6424 based?

There is no region published for rust6424. The location displayed by Rust Statistics is the server's own claim, not a lookup of where the machine stands. You will find it at 135.148.150.128:60433.

A.3What is the reliability of rust6424, and is it online?

rust6424 is online at this time. The uptime it reports indicates a restart about 3 days 22 hours ago. Its uptime over the last full days (3 days) was 99%, with 71 of 72 hours online. The first record of it by Rust Statistics dates to 25 October 2026.

A.4What is the Rust version for rust6424?

Rust network protocol 2635 and build 168909 is the version that rust6424 runs, on Linux. Steam updates your game for you, but you must be on the same protocol to join.

Wipe schedule

A.5On what cycle does rust6424 wipe?

The next wipe for rust6424 is an estimate based on the force wipe. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC; this server's next wipe is then. The current world has been running for 4 days. The tags show that the server wipes monthly.

Population

A.6How does rust6424 compare with other Rust servers in the rankings?

The seven-day player-hours ranking puts rust6424 at #10,172, within the top 46% of ranked servers.

A.7How would you characterise the player activity on rust6424?

On rust6424, 0 of the 100 slots are occupied at present. Over the last week the count averages 0 players and reaches 2 at its height.

Tags, lists

A.8What is the meaning of the tags on rust6424?

The game's server browser reads gmrust (Game mode): This is survival as standard Rust plays; mp100 (Max players): The slot count is 100; ts8 (Group limit): Teams are limited to 8, as the game defaults; v2635 (Protocol): The game protocol is 2635; your client must match it to join; cs168909 (Build): This server runs game build 168909; ptrak (Networking): RakNet is the network layer here, as it is by default in the game; $r? (Region code): No region code is set; ^m (Monthly): Facepunch's force wipe sets the schedule: wipes take place once a month; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Modded listing: plugins or settings modify the game, which rust6424 publishes as its tags. Also in the tags: players now, the queue, and when the world was made; these appear at the top of this page.

A.9Where can rust6424 be found among the Rust Statistics lists and filters?

Modded Rust servers are the Rust Statistics lists that rust6424 fits. You will find it on the server list filtered by: Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last week.

Settings and map

A.10What are the settings and rules that govern rust6424?

The name of rust6424 states no gather rate. At 8 players, the group limit equals the game's default. The mode is survival, which means gathering, building and raiding, as the game is usually played. Combat and raiding against other players are allowed. Plugins or settings change the game; the browser files it under Modded. Oxide plugins are running. The server has VAC on, Valve's anti-cheat.

A.11On which map does rust6424 take place?

The game generates rust6424's procedural map at size 3,000, from seed 831131816. Equal size and seed yield an identical map, which this page offers to view on RustMaps.

Connection

A.12How do you connect to rust6424?

Press F1 inside Rust to open the console and enter client.connect 135.148.150.128:60433. Alternatively, the Launch Rust and join control on this page launches the game via Steam and completes the connection.

Appendix BServer tags

What each of the server's tags means. Published as mp100,ptrak,$r?,v2635,^m,gmrust,cs168909,ts8,^o^z.

Table 5: The server's tags and their meanings.
TagMeaning
Game
gmrustGame mode. This is survival as standard Rust plays.
mp100Max players. The slot count is 100.
ts8Group limit. Teams are limited to 8, as the game defaults.
v2635Protocol. The game protocol is 2635; your client must match it to join.
cs168909Build. This server runs game build 168909.
ptrakNetworking. RakNet is the network layer here, as it is by default in the game.
$r?Region code. No region code is set.
Wipe schedule
^mMonthly. Facepunch's force wipe sets the schedule: wipes take place once a month.
Mods and access
^oOxide. The plugin framework in use is Oxide (uMod).
^zModded. Modded listing: plugins or settings modify the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

References

  1. [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
  2. [2]Rust Statistics. Modded servers by player count. ruststatistics.org/top-modded-rust-servers.
  3. [3]Rust Statistics. Servers wiping soon. ruststatistics.org/rust-servers-wiping-today-list.