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Ding Dong's Playground

Rust Statistics

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Online · checked 7m ago · 135.148.252.154:24690

Abstract

We describe the public Rust server Ding Dong's Playground, reached at 135.148.252.154:24690. At the last check it held 0 of 40 places, against a seven-day mean of 0 and a peak of 21. It ranks #5,655 of all servers, the top 25%. It last wiped 26d ago.

Keywordsmodded oxide

Access. Launch Rust and join ‹ all servers

1Summary statistics

Table 1: The server at the last check, its week and its standing.
MeasureValueNote
Players now0/400% full
In the queue0no queue
Seven-day mean0peak 2, 48 h peak 2
Rank2#5,655top 25%
Last wipe26d agono schedule published
Next wipe3–no rhythm it keeps

2Population

Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.

AveragePeak
00.511.5208:0017:0002:0011:0021:0006:00
Figure 1: Players on the server, UTC: (a) every five minutes, from the Steam server list; (b) hourly mean and peak; (c) daily mean and peak.

3Performance

We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).

measure
range
010020030040008:0017:0002:0011:0021:0006:00
Figure 2: Server performance. 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 26 Sep.

4Rank

The server stands in the top 25% of all ranked servers. Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.

RankRank in region
12k4k6k8k27 Sep3 Oct10 Oct16 Oct23 Oct29 Oct
Figure 3: Daily rank, overall and in its region; the axis is inverted, so up is better.

5Wipes

5.1Schedule: no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

Table 2: The server's wipe rhythm, from the wipes recorded.
MeasureValueNote
Usual gap3 daysbetween real wipes
On rhythm0%of its recent wipes
Wipe-day peak2players, last three wipes
Crowd held50%else halves by day 3
Fri 2 OctMon 28 SepSat 26 Sep
01234+0h+9h+19h+28h+38h+47h
Figure 4: The first 48 hours of its last wipes: players each hour, from the hour of the wipe. The latest peaked at 2, 25 hours in.

5.2History

Table 3: Every wipe recorded, newest first.
Wiped (UTC)PeakCrowdLastedBefore
Fri 2 Oct, 23:1126d ago 2 – running 0
Mon 28 Sep, 22:3230d ago 2 halved by day 3 4 d 0
Sat 26 Sep, 22:5232d ago 3 held half 2 d 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.

6Map and settings

Map of Ding Dong's Playground
Figure 5: The map: Procedural Map, size 3000, seed 1614537442. Open on RustMaps.
Table 4: The server's published settings.
Address135.148.252.154:24690
Region–
Max players40
Group limit8, the default
Wipe schedule–
Last wipe2 Oct 2026, 23:11 UTC
Hostname–
First seen26 Sep 2026
MapProcedural Map
Size3000
Seed1614537442

7Similar servers

Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are modded servers by player count [2] and servers wiping soon [3].

Table 5: Similar servers: the same kind of game, then region, group limit, rate and wipes.
ServerPlayers
ShockRust | Blue | NoLimitno group limit · 150 on average99/500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average123/100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 118 on average118/225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 93 on average44/700
RustSpain.com | EU MainEU · groups of 12+ · weekly · 88 on average4/200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 84 on average20/1000

Appendix AQuick answers

From the figures on this page.

Server details

A.1Does Ding Dong's Playground perform well?

Over the past 48 hours, it ran at an average of 186 server fps, with a low of 134. Buildings, deployables and all other world objects counted together reached a maximum of 52,886 entities. The peak memory usage was 3,448 MB. Lag, as players feel it, results from low fps combined with an increasing entity count.

A.2What location does Ding Dong's Playground have?

There is no region published for Ding Dong's Playground. Where a server says it is: that is what Rust Statistics shows, without looking up where the machine stands. 135.148.252.154:24690 is its address.

A.3What is the online status and reliability of Ding Dong's Playground?

At the present moment, Ding Dong's Playground is online. Based on the uptime it reports, the last restart occurred about 8 hours ago. Of the 168 hours in the last 7 full days, 167 were served, an availability of 99%. The first record of it by Rust Statistics dates to 26 September 2026.

A.4What version of Rust is run on Ding Dong's Playground?

The version of Rust on Ding Dong's Playground is network protocol 2635 and build 168909, and the operating system is Linux. Joining requires your game to be on the same protocol, and Steam updates it automatically.

Wipe timing

A.5On what cycle does Ding Dong's Playground wipe?

Prediction of the next wipe is impossible for Ding Dong's Playground, which wipes irregularly. The monthly force wipe takes place on Thursday 5 November at 19:00 UTC and clears all Rust servers. The current world has been running for 26 days 8 hours.

A.6What happens on Ding Dong's Playground when wipe day arrives?

Recent wipes saw an average peak of 2 players. The peak on the latest wipe came 25 hours after it began. The crowd stayed above half its peak until the next wipe in 50% of recent wipes. Otherwise, a fall below half took place by day 3.

Player count

A.7How does Ding Dong's Playground compare with other Rust servers in the rankings?

Ranked by player hours across seven days, Ding Dong's Playground holds #5,655, in the top 25% of all ranked servers.

A.8How would you characterise the player activity on Ding Dong's Playground?

The current population of Ding Dong's Playground is 0, drawn from 40 slots. Averaged over the last seven days: 0 players; the same period peaks at 2. Averaging 2 players, 17:00 UTC was the busiest hour of the past 48.

Tags, lists

A.9What is the meaning of the tags on Ding Dong's Playground?

gmrust (Game mode): This is survival as standard Rust plays; mp40 (Max players): It offers 40 slots; ts8 (Group limit): 8 per team, the value the game sets by default; v2635 (Protocol): The game protocol is 2635; your client must match it to join; cs168909 (Build): Build 168909 is the one running; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): A region code has not been set; ^o (Oxide): Plugins are handled by Oxide (uMod); ^z (Modded): Modded listing: plugins or settings modify the game: these are the tags Ding Dong's Playground publishes, and the server browser reads them. The tags also carry current players, queue length and world creation time, shown at the top of this page.

A.10Where can Ding Dong's Playground be found among the Rust Statistics lists and filters?

The Rust Statistics lists that Ding Dong's Playground fits are: Modded Rust servers. You will find it on the server list filtered by: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Settings and map

A.11Which settings and rules are in force on Ding Dong's Playground?

Its name carries no gather rate for Ding Dong's Playground. The group cap is 8 players, which is the default in the game. survival is the game mode here; the standard mode, in which you gather, build and raid. Combat and raiding against other players are allowed. It appears under Modded in the browser: the game is changed by plugins or settings. Plugins number Oxide on this server. VAC is active: that is Valve's anti-cheat.

A.12What map is in use on Ding Dong's Playground?

The game generates Ding Dong's Playground's procedural map at size 3,000, from seed 1614537442. Equal size and seed yield an identical map, which this page offers to view on RustMaps.

Connection

A.13How do you connect to Ding Dong's Playground?

Enter client.connect 135.148.252.154:24690 in the Rust console, reached by pressing F1 after starting the game. Or press Launch Rust and join here, which opens Rust through Steam and connects you.

Appendix BServer tags

What each of the server's tags means. Published as mp40,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z.

Table 6: The server's tags and their meanings.
TagMeaning
Game
gmrustGame mode. This is survival as standard Rust plays.
mp40Max players. It offers 40 slots.
ts8Group limit. 8 per team, the value the game sets by default.
v2635Protocol. The game protocol is 2635; your client must match it to join.
cs168909Build. Build 168909 is the one running.
ptrakNetworking. The network layer is RakNet, standard for the game.
$r?Region code. A region code has not been set.
Mods and access
^oOxide. Plugins are handled by Oxide (uMod).
^zModded. Modded listing: plugins or settings modify the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

References

  1. [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
  2. [2]Rust Statistics. Modded servers by player count. ruststatistics.org/top-modded-rust-servers.
  3. [3]Rust Statistics. Servers wiping soon. ruststatistics.org/rust-servers-wiping-today-list.